Player Matchup

Mulan
Mulan
Brandewyne99
Mulan
Level 12
God Stats
3W - 4L
1,097 SR
Queue Stats
15W - 16L
1,299 Elo+
Solo
Ares
Ares
Forraksen
Ares
Level 26
God Stats
4W - 3L
1,579 SR
Queue Stats
38W - 37L
1,282 Elo+
Solo
Artemis
Artemis
Mixalo
Artemis
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ra
Ra
OoDjigitoO
Ra
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 59L
1,500 Elo+
Solo
Thanatos
Thanatos
vengence666
Thanatos
Level 28
God Stats
1W - 0L
1,717 SR
Queue Stats
27W - 44L
1,262 Elo+
Solo
Team Averages
Level 14
1,479 SR
1,369 Elo+

VS

Team Averages
Level 12
1,441 SR
1,339 Elo+
Anubis
Anubis
Ghost_Tropinha
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,330 Elo+
Solo
Da Ji
Da Ji
Kop7
Da Ji
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,218 Elo+
Solo
Odin
Odin
Kryptotter
Odin
Level 15
God Stats
2W - 2L
1,241 SR
Queue Stats
15W - 21L
1,322 Elo+
Solo
Thanatos
Thanatos
YatoSA
Thanatos
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
e7lag
Danzaburou
Level 21
God Stats
13W - 8L
1,464 SR
Queue Stats
35W - 51L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 4
6,872
573
2,895
4,634
1,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
11
3 / 0 / 3
7,071
589
2,962
7,965
3,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
Mixalo
Artemis
10
2 / 2 / 3
6,058
505
1,530
3,648
753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
10 / 0 / 0
8,660
722
7,936
4,340
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
vengence666
Thanatos
8
1 / 0 / 4
5,850
488
1,411
5,111
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,151
429
1,207
4,731
1,907
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Kop7
Da Ji
8
0 / 7 / 0
5,260
438
1,037
8,908
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 1 / 0
5,271
439
2,906
6,580
2,298
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
YatoSA
Thanatos
7
0 / 6 / 1
4,740
395
4,028
6,193
1,393
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
e7lag
Danzaburou
6
0 / 1 / 0
4,679
390
1,432
1,661
494
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
19
Kills
2
2
Deaths
20
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
Ares
3
0
3
4.5
L
0
5
0
0
L
Da Ji
Kop7
Da Ji
0
7
0
0
L
2
1
0
2
W
Artemis
Mixalo
Artemis
2
2
3
1.75
W
10
0
0
10
L
Thanatos
YatoSA
Thanatos
0
6
1
0.08
L
Danzaburou
e7lag
Danzaburou
0
1
0
0
W
Thanatos
vengence666
Thanatos
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,734
Damage
10,610
25,698
Taken
28,073
9,494
Mitigated
8,411
11,822
Healing
4,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,895
466
0
2,248
4,634
1,795
425
252
4,382
0
30,472
W
Ares
2,962
260
0
3,277
7,965
3,983
155
55
7,910
25,677
0
L
1,207
53
0
281
4,731
1,907
0
3,248
1,483
18,914
0
L
Da Ji
Kop7
Da Ji
1,037
225
0
1,296
8,908
2,319
0
1,961
6,947
0
21,024
L
2,906
1,099
44
600
6,580
2,298
0
2,376
4,204
0
16,440
W
Artemis
Mixalo
Artemis
1,530
860
0
529
3,648
753
1,785
0
3,648
0
16,728
W
7,936
1,161
0
2,041
4,340
1,476
0
955
3,385
64,015
0
L
Thanatos
YatoSA
Thanatos
4,028
837
0
2,501
6,193
1,393
0
2,725
3,468
0
12,217
L
Danzaburou
e7lag
Danzaburou
1,432
519
0
61
1,661
494
0
588
1,073
0
13,501
W
Thanatos
vengence666
Thanatos
1,411
642
229
3,498
5,111
1,487
897
167
4,944
0
23,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,511
Gold Earned
25,101
306
Minions Killed
153
0
Camps Cleared
0
1,127,961
Distance Traveled
950,088
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,872
573
81
7
0
213,692
2
W
Ares
7,071
589
40
3
0
249,501
0
L
Anubis
5,151
429
39
3
0
155,670
2
L
Da Ji
5,260
438
53
4
0
194,679
2
L
Odin
5,271
439
20
2
0
245,122
0
W
Artemis
6,058
505
24
2
0
206,539
2
W
Ra
8,660
722
122
10
0
258,449
5
L
Thanatos
4,740
395
15
1
0
191,328
1
L
Danzaburou
4,679
390
26
2
0
163,289
2
W
Thanatos
5,850
488
39
3
0
199,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role