Player Matchup

Medusa
Medusa
HazardIl
Medusa
Level 100
God Stats
4W - 6L
1,521 SR
Queue Stats
77W - 75L
1,452 Elo+
Party 1
Tiamat
Tiamat
Mythik Machine
Tiamat
Level 44
God Stats
4W - 3L
1,679 SR
Queue Stats
54W - 52L
1,457 Elo+
Party 1
Ares
Ares
Saints Druid
Ares
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 57L
1,465 Elo+
Party 1
Team Averages
Level 69
1,567 SR
1,458 Elo+

VS

Team Averages
Level 23
1,486 SR
1,236 Elo+
Ymir
Ymir
Baptes300
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,153 Elo+
Party 2
Neith
Neith
malucmanel
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,153 Elo+
Party 2
Anubis
Anubis
xX Der Steni Xx
Anubis
Level 58
God Stats
9W - 7L
1,457 SR
Queue Stats
15W - 16L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HazardIl
Medusa
16
14 / 1 / 3
11,550
825
15,264
7,186
2,969
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 15
9,809
701
9,605
8,455
4,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 0 / 16
10,091
721
3,861
11,559
11,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 3 / 2
8,593
614
5,789
12,138
11,468
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
11
1 / 8 / 2
8,212
587
3,955
10,705
4,291
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Breastplate

Breastplate

+20
Physical Protection

11
1 / 6 / 2
8,376
598
7,581
11,152
5,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
17
Kills
3
3
Deaths
17
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
3
2
0.67
W
Medusa
HazardIl
Medusa
14
1
3
15.5
W
2
2
15
4.75
W
1
0
16
9
L
Neith
1
8
2
0.25
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,730
Damage
17,325
27,200
Taken
33,995
18,821
Mitigated
21,679
5,100
Healing
7,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,789
454
0
1,000
12,138
11,468
0
5,578
6,162
19,928
0
W
Medusa
HazardIl
Medusa
15,264
7,875
0
1,793
7,186
2,969
2,445
4,125
3,061
0
57,401
W
9,605
740
0
1,424
8,455
4,780
306
3,959
4,496
32,148
0
W
3,861
459
0
1,883
11,559
11,072
257
5,286
6,273
18,496
0
L
Neith
3,955
1,732
0
1,797
10,705
4,291
369
5,194
5,157
0
19,621
L
7,581
0
0
4,342
11,152
5,920
280
1,779
9,210
41,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,450
Gold Earned
25,181
153
Minions Killed
111
0
Camps Cleared
0
741,502
Distance Traveled
638,501
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,593
614
19
1
0
241,382
0
W
Medusa
11,550
825
80
6
0
242,313
3
W
Tiamat
9,809
701
47
3
0
254,065
3
W
Ares
10,091
721
26
2
0
245,124
1
L
Neith
8,212
587
24
2
0
186,130
0
L
Anubis
8,376
598
68
5
0
210,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role