Player Matchup

Ra
Ra
HL-Grizzly
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,666 Elo+
Solo
Cerberus
Cerberus
HotNizm
Cerberus
Level 28
God Stats
1W - 3L
1,416 SR
Queue Stats
161W - 165L
1,648 Elo+
Party 2
Hercules
Hercules
Trixx789
Hercules
Level 15
God Stats
0W - 1L
1,708 SR
Queue Stats
26W - 24L
1,660 Elo+
Solo
Mercury
Mercury
dragonrock1
Mercury
Level 29
God Stats
6W - 4L
1,617 SR
Queue Stats
97W - 85L
1,598 Elo+
Party 2
Ullr
Ullr
shipsmaster09
Ullr
Level 16
God Stats
13W - 16L
1,156 SR
Queue Stats
284W - 272L
1,583 Elo+
Solo
Team Averages
Level 21
1,479 SR
1,631 Elo+

VS

Team Averages
Level 42
1,580 SR
1,583 Elo+
Set
Set
 
Set
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Drgoatmansir
Kuzenbo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 123L
1,461 Elo+
Solo
Ymir
Ymir
King_Xeven
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,534 Elo+
Solo
Scylla
Scylla
R3M1NSC3NT
Scylla
Level 4
God Stats
5W - 1L
1,701 SR
Queue Stats
115W - 25L
1,927 Elo+
Party 1
Cupid
Cupid
TacoBeanie
Cupid
Level 26
God Stats
8W - 3L
1,697 SR
Queue Stats
143W - 175L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 5
5,812
484
4,359
6,746
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
HotNizm
Cerberus
9
6 / 5 / 2
6,865
572
5,555
10,342
7,797
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Trixx789
Hercules
10
1 / 3 / 4
6,161
513
4,046
8,327
6,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mercury
dragonrock1
Mercury
11
3 / 4 / 3
6,658
555
2,497
8,125
2,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 5 / 3
5,188
432
4,812
6,731
1,904
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
7 / 4 / 4
7,504
625
8,992
7,978
3,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
Drgoatmansir
Kuzenbo
9
0 / 2 / 7
5,757
480
3,475
9,161
6,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 1 / 1
5,714
476
207
2,499
1,040
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
R3M1NSC3NT
Scylla
12
12 / 1 / 5
8,230
686
11,853
5,543
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
9
4 / 4 / 2
5,934
495
4,261
7,212
2,157
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
12
Kills
23
23
Deaths
12
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
7
4
4
2.25
W
Kuzenbo
Drgoatmansir
Kuzenbo
0
2
7
1.75
L
1
6
5
0.58
L
Cerberus
HotNizm
Cerberus
6
5
2
1.4
W
0
1
1
0.5
W
Scylla
R3M1NSC3NT
Scylla
12
1
5
14.5
W
Cupid
4
4
2
1.25
L
Hercules
Trixx789
Hercules
1
3
4
1
L
Mercury
dragonrock1
Mercury
3
4
3
1.13
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,269
Damage
28,788
40,271
Taken
32,393
20,490
Mitigated
14,409
8,149
Healing
7,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
8,992
5,199
0
2,136
7,978
3,176
0
1,921
5,830
0
43,079
W
Kuzenbo
Drgoatmansir
Kuzenbo
3,475
1,383
55
2,169
9,161
6,299
198
2,848
6,128
15,063
0
L
4,359
676
88
1,317
6,746
1,840
0
2,631
3,963
17,227
0
L
Cerberus
HotNizm
Cerberus
5,555
521
0
1,710
10,342
7,797
0
4,881
5,227
16,487
0
W
207
62
0
250
2,499
1,040
540
0
2,379
14,971
0
W
Scylla
R3M1NSC3NT
Scylla
11,853
1,770
0
1,101
5,543
1,737
533
2,583
2,784
36,560
0
W
Cupid
4,261
3,023
276
1,501
7,212
2,157
574
2,198
4,860
0
25,539
L
Hercules
Trixx789
Hercules
4,046
673
0
2,886
8,327
6,461
778
1,593
6,694
0
25,979
L
Mercury
dragonrock1
Mercury
2,497
1,264
0
1,226
8,125
2,488
0
2,848
5,159
0
31,966
L
4,812
2,576
0
922
6,731
1,904
306
2,998
3,693
0
19,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,684
Gold Earned
33,139
202
Minions Killed
227
0
Camps Cleared
0
1,093,277
Distance Traveled
1,036,391
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,504
625
72
6
0
230,235
1
W
Kuzenbo
5,757
480
19
2
0
208,537
1
L
Ra
5,812
484
24
2
0
183,978
2
L
Cerberus
6,865
572
27
2
0
224,066
1
W
Ymir
5,714
476
27
2
0
171,874
2
W
Scylla
8,230
686
57
5
0
225,592
0
W
Cupid
5,934
495
52
4
0
200,153
3
L
Hercules
6,161
513
52
4
0
221,540
1
L
Mercury
6,658
555
64
5
0
270,200
4
L
Ullr
5,188
432
35
3
0
193,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role