Player Matchup

Sobek
Sobek
Daneboef
Sobek
Level 28
God Stats
2W - 2L
1,525 SR
Queue Stats
21W - 23L
1,376 Elo+
Solo
Nemesis
Nemesis
Heyys
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
KennisDerDiffer
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
gfashjfghikjw
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
narangaxs
Ymir
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 68L
1,414 Elo+
Solo
Team Averages
Level 13
1,505 SR
1,458 Elo+

VS

Team Averages
Level 25
1,429 SR
1,222 Elo+
Ymir
Ymir
Chequa
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,318 Elo+
Solo
Loki
Loki
SocialSamuel
Loki
Level 28
God Stats
7W - 15L
1,233 SR
Queue Stats
42W - 65L
1,181 Elo+
Solo
Neith
Neith
jesusmury
Neith
Level 23
God Stats
13W - 16L
1,480 SR
Queue Stats
28W - 35L
1,370 Elo+
Solo
Terra
Terra
keshurij
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,017 Elo+
Solo
Medusa
Medusa
mybarimycama
Medusa
Level 18
God Stats
0W - 2L
1,434 SR
Queue Stats
2W - 6L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Daneboef
Sobek
9
2 / 0 / 6
6,256
569
3,921
8,073
6,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Heyys
Nemesis
7
1 / 3 / 3
5,624
511
1,287
4,775
1,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
12
7 / 0 / 1
7,366
670
4,660
3,588
1,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
12
3 / 1 / 2
6,873
625
3,201
5,769
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
9
1 / 0 / 2
5,557
505
3,523
6,523
2,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chequa
Ymir
9
2 / 3 / 0
5,463
497
4,200
5,767
3,913
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 1 / 0
5,729
521
1,004
5,985
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
jesusmury
Neith
8
0 / 5 / 0
4,906
446
7,319
7,918
2,726
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Terra
keshurij
Terra
7
0 / 4 / 0
4,693
427
2,109
7,756
3,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
2
0 / 1 / 0
3,778
343
646
2,068
412
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
14
Kills
4
4
Deaths
14
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
Chequa
Ymir
2
3
0
0.67
W
Sobek
Daneboef
Sobek
2
0
6
5
W
Nemesis
Heyys
Nemesis
1
3
3
0.83
W
Kukulkan
7
0
1
7.5
L
2
1
0
2
W
Bellona
3
1
2
4
L
Neith
jesusmury
Neith
0
5
0
0
L
Terra
keshurij
Terra
0
4
0
0
L
Medusa
0
1
0
0
W
Ymir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,592
Damage
15,278
28,728
Taken
29,494
15,365
Mitigated
12,580
9,543
Healing
8,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Chequa
Ymir
4,200
1,688
0
1,250
5,767
3,913
62
356
5,411
18,986
0
W
Sobek
Daneboef
Sobek
3,921
1,051
0
1,949
8,073
6,429
410
1,146
6,927
16,110
0
W
Nemesis
Heyys
Nemesis
1,287
891
0
1,134
4,775
1,374
0
997
3,778
0
11,251
W
Kukulkan
4,660
976
0
1,655
3,588
1,166
202
0
3,588
42,697
0
L
1,004
399
0
3,200
5,985
1,567
0
770
5,215
0
28,012
W
Bellona
3,201
2,535
0
2,865
5,769
3,408
1,412
3,246
2,523
0
31,510
L
Neith
jesusmury
Neith
7,319
4,825
0
2,685
7,918
2,726
0
4,096
3,822
0
32,863
L
Terra
keshurij
Terra
2,109
1,051
252
1,174
7,756
3,962
0
6,352
1,404
4,836
0
L
Medusa
646
646
0
30
2,068
412
0
530
1,538
0
3,057
W
Ymir
3,523
912
0
1,940
6,523
2,988
312
920
5,603
17,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,676
Gold Earned
24,569
235
Minions Killed
178
0
Camps Cleared
0
1,032,880
Distance Traveled
858,815
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,463
497
42
4
0
153,802
1
W
Sobek
6,256
569
23
2
0
206,845
0
W
Nemesis
5,624
511
29
3
0
240,842
2
W
Kukulkan
7,366
670
78
7
0
165,151
0
L
Loki
5,729
521
68
6
0
249,065
0
W
Bellona
6,873
625
79
7
0
227,073
0
L
Neith
4,906
446
54
5
0
186,136
0
L
Terra
4,693
427
9
1
0
189,237
1
L
Medusa
3,778
343
5
0
0
80,575
1
W
Ymir
5,557
505
26
2
0
192,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role