Player Matchup

Arachne
Arachne
Cyrex_FIPI300IQ
Arachne
Level 10
God Stats
4W - 3L
1,828 SR
Queue Stats
24W - 42L
1,357 Elo+
Party 3
Artemis
Artemis
Host75rus
Artemis
Level 17
God Stats
4W - 9L
1,397 SR
Queue Stats
148W - 168L
1,360 Elo+
Party 3
Hel
Hel
R0ckst4R4
Hel
Level 26
God Stats
2W - 1L
1,851 SR
Queue Stats
48W - 47L
1,520 Elo+
Solo
Bellona
Bellona
olayafgon
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ra
Ra
oscarten
Ra
Level 4
God Stats
1W - 1L
1,763 SR
Queue Stats
2W - 3L
1,722 Elo+
Party 2
Team Averages
Level 12
1,668 SR
1,492 Elo+

VS

Team Averages
Level 28
1,394 SR
1,462 Elo+
Raijin
Raijin
HallOfMandos
Raijin
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 20L
1,204 Elo+
Solo
Guan Yu
Guan Yu
RAWRAWDINOSAWR
Guan Yu
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,539 Elo+
Party 1
Ares
Ares
Schneegeist99
Ares
Level 16
God Stats
1W - 1L
1,133 SR
Queue Stats
15W - 15L
1,398 Elo+
Solo
Bakasura
Bakasura
Shray
Bakasura
Level 18
God Stats
1W - 1L
1,318 SR
Queue Stats
9W - 3L
1,654 Elo+
Party 1
Apollo
Apollo
mihkuke
Apollo
Level 24
God Stats
42W - 45L
1,516 SR
Queue Stats
51W - 57L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 1
7,901
439
5,657
17,923
5,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Host75rus
Artemis
9
1 / 13 / 1
6,520
362
4,239
16,548
3,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 7 / 3
7,305
406
4,607
18,129
9,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
olayafgon
Bellona
9
0 / 13 / 3
6,600
367
2,622
16,848
8,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
6 / 11 / 3
8,575
476
9,456
14,187
4,049
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
7 / 5 / 7
10,472
582
8,658
9,407
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
16 / 0 / 11
11,837
658
22,615
15,009
16,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 21
9,530
529
5,168
14,136
9,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Shray
Bakasura
17
9 / 4 / 8
11,295
628
10,495
16,123
6,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Apollo
mihkuke
Apollo
18
20 / 0 / 11
12,214
679
23,463
12,595
6,379
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
112
9
Kills
54
54
Deaths
11
11
Assists
58
Player
Kills
Deaths
Assists
KDA
L
2
10
1
0.25
W
Raijin
7
5
7
2.1
L
Artemis
Host75rus
Artemis
1
13
1
0.12
L
0
7
3
0.21
W
16
0
11
21.5
W
2
2
21
6.25
W
Bakasura
Shray
Bakasura
9
4
8
3.25
W
Apollo
mihkuke
Apollo
20
0
11
25.5
L
Bellona
olayafgon
Bellona
0
13
3
0.12
L
6
11
3
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,581
Damage
70,399
83,635
Taken
67,270
30,989
Mitigated
42,129
16,298
Healing
18,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,657
4,510
0
1,836
17,923
5,188
0
2,023
15,371
0
36,781
W
Raijin
8,658
692
0
928
9,407
3,945
4,201
2,458
6,692
61,357
0
L
Artemis
Host75rus
Artemis
4,239
1,241
0
1,250
16,548
3,781
30
2,438
13,777
0
19,455
L
4,607
504
2,638
5,927
18,129
9,123
1,114
2,752
14,676
33,946
0
W
22,615
3,652
875
6,146
15,009
16,102
638
3,560
11,292
0
89,682
W
5,168
259
0
796
14,136
9,419
194
2,490
11,541
16,127
0
W
Bakasura
Shray
Bakasura
10,495
7,281
0
3,513
16,123
6,284
3,611
2,255
13,662
0
78,782
W
Apollo
mihkuke
Apollo
23,463
16,865
0
6,399
12,595
6,379
1,327
2,820
9,670
0
104,009
L
Bellona
olayafgon
Bellona
2,622
1,200
0
1,384
16,848
8,848
0
3,144
13,138
0
15,776
L
9,456
1,064
776
2,487
14,187
4,049
87
3,469
9,874
33,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,901
Gold Earned
55,348
230
Minions Killed
568
0
Camps Cleared
0
1,300,215
Distance Traveled
1,709,927
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,901
439
68
4
0
332,701
0
W
Raijin
10,472
582
112
6
0
300,266
5
L
Artemis
6,520
362
31
2
0
268,783
3
L
Hel
7,305
406
38
2
0
224,662
5
W
Guan Yu
11,837
658
152
8
0
351,251
3
W
Ares
9,530
529
19
1
0
352,906
2
W
Bakasura
11,295
628
126
7
0
354,170
5
W
Apollo
12,214
679
159
9
0
351,334
0
L
Bellona
6,600
367
35
2
0
214,809
1
L
Ra
8,575
476
58
3
0
259,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role