Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Th3BlackKaiser
Da Ji
Level 107
God Stats
6W - 12L
1,335 SR
Queue Stats
455W - 689L
1,443 Elo+
Party 2
King Arthur
King Arthur
jimsytucker72
King Arthur
Level 21
God Stats
4W - 5L
1,250 SR
Queue Stats
11W - 32L
1,322 Elo+
Party 2
Bacchus
Bacchus
lVlightylVlork
Bacchus
Level 115
God Stats
9W - 9L
1,511 SR
Queue Stats
710W - 924L
1,521 Elo+
Party 2
Team Averages
Level 112
1,419 SR
1,457 Elo+

VS

Team Averages
Level 129
1,539 SR
1,571 Elo+
Achilles
Achilles
ABitTooCheesy
Achilles
Level 115
God Stats
2W - 9L
1,247 SR
Queue Stats
332W - 366L
1,585 Elo+
Party 1
Sol
Sol
HowToChew5Gum
Sol
Level 152
God Stats
8W - 3L
1,692 SR
Queue Stats
265W - 255L
1,604 Elo+
Party 1
Ares
Ares
LegendsSurvive
Ares
Level 137
God Stats
2W - 2L
1,553 SR
Queue Stats
126W - 114L
1,620 Elo+
Party 1
Hades
Hades
SwashBuckler11
Hades
Level 120
God Stats
6W - 5L
1,596 SR
Queue Stats
245W - 237L
1,562 Elo+
Party 1
Anhur
Anhur
Temmeh
Anhur
Level 123
God Stats
12W - 6L
1,608 SR
Queue Stats
199W - 228L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
2 / 0 / 0
4,495
642
2,445
2,466
419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
 
Tiamat
5
0 / 1 / 0
3,237
462
1,176
3,017
1,478
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
1 / 0 / 0
4,177
597
1,264
3,297
1,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
jimsytucker72
King Arthur
7
0 / 2 / 0
3,972
567
764
3,230
1,214
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
0 / 1 / 3
3,845
549
1,851
4,345
1,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ABitTooCheesy
Achilles
7
1 / 0 / 1
4,295
614
1,913
3,370
1,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 1 / 0
5,299
757
3,072
3,214
1,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 2 / 1
3,844
549
1,718
3,918
1,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 0 / 2
4,134
591
1,370
2,573
1,072
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
Temmeh
Anhur
7
0 / 0 / 0
4,070
581
1,396
2,892
563
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
3
Kills
4
4
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
0
0
2
L
Tiamat
 
Tiamat
0
1
0
0
W
Achilles
ABitTooCheesy
Achilles
1
0
1
1.5
W
3
1
0
3
W
0
2
1
0.25
W
0
0
2
1
W
Anhur
Temmeh
Anhur
0
0
0
0
L
1
0
0
1
L
King Arthur
jimsytucker72
King Arthur
0
2
0
0
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,500
Damage
9,469
16,355
Taken
15,967
6,179
Mitigated
5,567
3,769
Healing
6,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,445
1,252
0
1,726
2,466
419
0
120
2,346
0
22,108
L
Tiamat
 
Tiamat
1,176
298
0
1,126
3,017
1,478
0
1,479
1,501
10,738
0
W
Achilles
ABitTooCheesy
Achilles
1,913
638
0
1,044
3,370
1,346
0
549
2,821
0
18,886
W
3,072
1,335
0
1,544
3,214
1,069
980
318
2,896
23,689
3,438
W
1,718
234
0
725
3,918
1,517
0
744
3,174
11,232
0
W
1,370
84
638
1,395
2,573
1,072
246
896
1,677
23,008
0
W
Anhur
Temmeh
Anhur
1,396
880
0
1,004
2,892
563
0
520
2,372
0
16,973
L
1,264
290
0
439
3,297
1,247
0
939
2,358
0
15,764
L
King Arthur
jimsytucker72
King Arthur
764
130
0
0
3,230
1,214
50
1,351
1,879
0
14,252
L
1,851
461
0
478
4,345
1,821
0
1,968
2,377
8,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,726
Gold Earned
21,642
155
Minions Killed
209
0
Camps Cleared
0
611,536
Distance Traveled
688,366
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,495
642
50
7
0
113,112
3
L
Tiamat
3,237
462
15
2
0
85,036
1
W
Achilles
4,295
614
36
5
0
149,469
2
W
Sol
5,299
757
63
9
0
133,364
0
W
Ares
3,844
549
14
2
0
137,524
1
W
Hades
4,134
591
59
8
0
135,665
0
W
Anhur
4,070
581
37
5
0
132,344
3
L
Da Ji
4,177
597
40
6
0
153,253
3
L
King Arthur
3,972
567
37
5
0
139,774
0
L
Bacchus
3,845
549
13
2
0
120,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role