Player Matchup

Heimdallr
Heimdallr
David71012
Heimdallr
Level 25
God Stats
38W - 39L
1,580 SR
Queue Stats
99W - 87L
1,575 Elo+
Solo
Cabrakan
Cabrakan
NIX_Ghoul
Cabrakan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,531 Elo+
Solo
Ra
Ra
Rene-mac1234
Ra
Level 24
God Stats
0W - 1L
1,698 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
claudia_davo
Agni
Level 27
God Stats
16W - 10L
1,504 SR
Queue Stats
61W - 39L
1,552 Elo+
Solo
Thor
Thor
zZ_BAT33S_Zz
Thor
Level 5
God Stats
1W - 1L
1,728 SR
Queue Stats
10W - 10L
1,468 Elo+
Solo
Team Averages
Level 17
1,602 SR
1,525 Elo+

VS

Team Averages
Level 36
1,554 SR
1,610 Elo+
Artemis
Artemis
Lemsip Main
Artemis
Level 29
God Stats
2W - 1L
1,540 SR
Queue Stats
109W - 78L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
Neondubstepboi
Cthulhu
Level 27
God Stats
4W - 2L
1,390 SR
Queue Stats
21W - 15L
1,534 Elo+
Party 1
Zhong Kui
Zhong Kui
Petros Balog
Zhong Kui
Level 29
God Stats
13W - 9L
1,730 SR
Queue Stats
138W - 85L
1,616 Elo+
Solo
Ah Puch
Ah Puch
iFlxzys
Ah Puch
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 5L
1,735 Elo+
Party 1
Ravana
Ravana
nodiesoP ehT
Ravana
Level 89
God Stats
10W - 5L
1,611 SR
Queue Stats
181W - 147L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
David71012
Heimdallr
8
0 / 1 / 0
4,694
522
2,533
4,027
1,185
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
NIX_Ghoul
Cabrakan
6
0 / 2 / 0
4,281
476
1,361
6,460
3,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 5 / 1
4,636
515
2,355
6,144
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 4 / 0
5,630
626
2,667
4,908
1,235
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 2 / 0
4,078
453
1,058
4,218
1,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Lemsip Main
Artemis
8
0 / 0 / 1
4,570
508
2,760
2,516
568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 0 / 1
4,448
494
2,926
5,171
1,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Petros Balog
Zhong Kui
12
5 / 0 / 0
7,038
782
4,755
4,312
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
iFlxzys
Ah Puch
11
5 / 2 / 1
6,319
702
3,844
5,302
1,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
10
4 / 0 / 0
5,920
658
3,195
3,274
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
14
14
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
David71012
Heimdallr
0
1
0
0
W
Artemis
Lemsip Main
Artemis
0
0
1
0.5
L
Cabrakan
NIX_Ghoul
Cabrakan
0
2
0
0
W
0
0
1
0.5
W
Zhong Kui
Petros Balog
Zhong Kui
5
0
0
5
L
0
5
1
0.1
L
2
4
0
0.5
W
Ah Puch
iFlxzys
Ah Puch
5
2
1
2.75
W
Ravana
4
0
0
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,974
Damage
17,480
25,757
Taken
20,575
8,818
Mitigated
8,332
5,706
Healing
7,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
David71012
Heimdallr
2,533
1,350
0
926
4,027
1,185
112
1,042
2,985
0
30,151
W
Artemis
Lemsip Main
Artemis
2,760
1,265
0
0
2,516
568
0
505
2,011
0
17,434
L
Cabrakan
NIX_Ghoul
Cabrakan
1,361
140
0
1,278
6,460
3,422
46
1,884
4,576
7,529
0
W
2,926
209
42
1,194
5,171
1,561
0
696
4,375
15,543
0
W
Zhong Kui
Petros Balog
Zhong Kui
4,755
1,931
0
3,168
4,312
3,055
422
1,996
2,038
40,197
6,796
L
2,355
415
0
2,002
6,144
1,851
0
4,164
1,980
17,959
0
L
2,667
271
0
230
4,908
1,235
62
2,086
2,822
25,561
0
W
Ah Puch
iFlxzys
Ah Puch
3,844
309
0
1,790
5,302
1,546
48
2,536
2,766
33,236
0
W
Ravana
3,195
865
0
1,714
3,274
1,602
0
259
3,002
0
38,739
L
1,058
381
0
1,270
4,218
1,125
0
1,613
2,605
0
10,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,319
Gold Earned
28,295
203
Minions Killed
303
0
Camps Cleared
0
764,169
Distance Traveled
928,619
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,694
522
52
6
0
156,427
2
W
Artemis
4,570
508
40
4
0
171,294
1
L
Cabrakan
4,281
476
25
3
0
157,940
1
W
Cthulhu
4,448
494
20
2
0
214,643
0
W
Zhong Kui
7,038
782
99
11
0
170,305
1
L
Ra
4,636
515
38
4
0
148,689
0
L
Agni
5,630
626
54
6
0
174,438
3
W
Ah Puch
6,319
702
76
8
0
173,131
4
W
Ravana
5,920
658
68
8
0
199,246
3
L
Thor
4,078
453
34
4
0
126,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role