Player Matchup

Bacchus
Bacchus
ElGlouGlou
Bacchus
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 2L
1,489 Elo+
Party 1
Bellona
Bellona
KaktosGr
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,278 Elo+
Solo
Olorun
Olorun
LogiF4
Olorun
Level 29
God Stats
30W - 16L
1,599 SR
Queue Stats
160W - 186L
1,444 Elo+
Solo
Kali
Kali
Zed973
Kali
Level 28
God Stats
7W - 3L
1,634 SR
Queue Stats
121W - 103L
1,625 Elo+
Party 1
Neith
Neith
tryky
Neith
Level 26
God Stats
4W - 3L
1,528 SR
Queue Stats
31W - 23L
1,568 Elo+
Party 1
Team Averages
Level 23
1,552 SR
1,481 Elo+

VS

Team Averages
Level 22
1,432 SR
1,347 Elo+
Rama
Rama
 
Rama
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Kuráio
Tiamat
Level 25
God Stats
6W - 9L
1,232 SR
Queue Stats
31W - 58L
1,238 Elo+
Party 2
Ymir
Ymir
Queên
Ymir
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 48L
1,183 Elo+
Party 2
Janus
Janus
Reektic
Janus
Level 18
God Stats
0W - 5L
1,446 SR
Queue Stats
17W - 14L
1,574 Elo+
Solo
Fenrir
Fenrir
Th3Ent
Fenrir
Level 14
God Stats
9W - 12L
1,484 SR
Queue Stats
111W - 144L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ElGlouGlou
Bacchus
14
4 / 1 / 9
9,217
542
5,061
9,127
9,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
KaktosGr
Bellona
14
4 / 3 / 4
8,811
518
6,300
14,677
10,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
LogiF4
Olorun
16
5 / 2 / 3
10,018
589
10,311
7,910
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
Zed973
Kali
17
7 / 1 / 3
10,228
602
8,214
13,988
5,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Neith
tryky
Neith
15
6 / 1 / 6
9,191
541
11,356
12,943
5,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
1 / 4 / 1
7,566
445
11,258
10,269
3,066
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Kuráio
Tiamat
13
3 / 5 / 1
7,891
464
7,408
8,292
8,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
Queên
Ymir
11
0 / 6 / 1
6,564
386
2,245
10,999
6,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Janus
Reektic
Janus
12
3 / 7 / 1
7,603
447
7,253
11,667
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Th3Ent
Fenrir
12
1 / 4 / 2
7,604
447
5,579
12,896
4,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
26
Kills
8
8
Deaths
26
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
4
1
0.38
W
Bacchus
ElGlouGlou
Bacchus
4
1
9
8.5
W
Bellona
KaktosGr
Bellona
4
3
4
2
L
Tiamat
Kuráio
Tiamat
3
5
1
0.7
W
Olorun
LogiF4
Olorun
5
2
3
3.25
L
Ymir
Queên
Ymir
0
6
1
0.08
L
Janus
Reektic
Janus
3
7
1
0.5
L
Fenrir
Th3Ent
Fenrir
1
4
2
0.5
W
Kali
Zed973
Kali
7
1
3
8.5
W
Neith
tryky
Neith
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,242
Damage
33,743
58,645
Taken
54,123
33,748
Mitigated
26,431
23,183
Healing
9,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
11,258
8,271
0
2,625
10,269
3,066
0
3,650
6,545
0
61,618
W
Bacchus
ElGlouGlou
Bacchus
5,061
437
0
1,830
9,127
9,452
81
2,613
6,386
12,515
0
W
Bellona
KaktosGr
Bellona
6,300
1,922
0
3,650
14,677
10,067
620
5,280
8,706
0
41,673
L
Tiamat
Kuráio
Tiamat
7,408
692
0
1,512
8,292
8,317
0
365
7,927
30,007
0
W
Olorun
LogiF4
Olorun
10,311
3,651
371
4,070
7,910
3,195
2,829
3,876
3,738
64,858
0
L
Ymir
Queên
Ymir
2,245
61
0
2,558
10,999
6,700
0
2,948
8,023
14,883
0
L
Janus
Reektic
Janus
7,253
705
0
1,530
11,667
3,822
0
6,121
5,222
36,512
0
L
Fenrir
Th3Ent
Fenrir
5,579
1,460
0
1,245
12,896
4,526
0
1,944
10,824
0
43,475
W
Kali
Zed973
Kali
8,214
4,483
0
6,040
13,988
5,437
594
2,009
11,855
0
78,854
W
Neith
tryky
Neith
11,356
6,794
0
7,222
12,943
5,597
231
1,929
10,982
0
72,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,465
Gold Earned
37,228
495
Minions Killed
367
0
Camps Cleared
0
1,543,786
Distance Traveled
1,454,983
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,566
445
111
7
0
290,210
0
W
Bacchus
9,217
542
22
1
0
331,979
0
W
Bellona
8,811
518
87
5
0
295,517
3
L
Tiamat
7,891
464
77
5
0
270,894
3
W
Olorun
10,018
589
126
7
0
289,336
2
L
Ymir
6,564
386
28
2
0
304,331
3
L
Janus
7,603
447
76
4
0
258,794
3
L
Fenrir
7,604
447
75
4
0
330,754
0
W
Kali
10,228
602
134
8
0
362,870
2
W
Neith
9,191
541
126
7
0
264,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role