Player Matchup

Medusa
Medusa
BALACKNUGRA
Medusa
Level 14
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 34L
1,221 Elo+
Solo
Guan Yu
Guan Yu
Kiukuhn
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,666 Elo+
Solo
Neith
Neith
MarcusY213
Neith
Level 12
God Stats
16W - 11L
1,694 SR
Queue Stats
91W - 95L
1,586 Elo+
Party 1
Pele
Pele
Nova003ToXiC
Pele
Level 29
God Stats
22W - 13L
1,801 SR
Queue Stats
139W - 115L
1,603 Elo+
Party 1
Anubis
Anubis
SteelTxtan
Anubis
Level 10
God Stats
41W - 28L
1,484 SR
Queue Stats
147W - 148L
1,451 Elo+
Party 1
Team Averages
Level 14
1,596 SR
1,505 Elo+

VS

Team Averages
Level 18
1,507 SR
1,431 Elo+
Mulan
Mulan
KrestC
Mulan
Level 26
God Stats
3W - 3L
1,486 SR
Queue Stats
62W - 64L
1,464 Elo+
Solo
Yemoja
Yemoja
LasañaDepresiva
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,449 Elo+
Solo
Susano
Susano
MysticMacfanboi
Susano
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 18L
1,427 Elo+
Solo
Merlin
Merlin
PoolMax
Merlin
Level 18
God Stats
0W - 1L
1,390 SR
Queue Stats
1W - 2L
1,396 Elo+
Solo
Heimdallr
Heimdallr
Thund3rStruckk
Heimdallr
Level 27
God Stats
3W - 4L
1,657 SR
Queue Stats
18W - 20L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 6 / 4
8,804
463
5,965
11,824
3,635
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Kiukuhn
Guan Yu
13
2 / 10 / 5
8,592
452
7,538
17,535
16,903
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
15
3 / 2 / 9
9,312
490
10,336
9,082
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
11 / 4 / 7
12,468
656
10,537
14,335
5,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
SteelTxtan
Anubis
16
6 / 3 / 8
10,459
550
13,858
10,721
4,512
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
KrestC
Mulan
16
10 / 2 / 3
10,448
550
14,650
12,027
10,113
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 4 / 8
8,157
429
4,572
13,695
11,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

16
10 / 6 / 3
10,215
538
11,438
16,612
5,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
PoolMax
Merlin
15
3 / 6 / 3
8,954
471
7,748
11,284
2,753
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Thund3rStruckk
Heimdallr
14
2 / 6 / 8
9,240
486
6,658
13,556
5,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
50
24
Kills
25
25
Deaths
24
33
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
6
4
0.67
W
Guan Yu
Kiukuhn
Guan Yu
2
10
5
0.45
L
Mulan
KrestC
Mulan
10
2
3
5.75
L
0
4
8
1
W
Neith
3
2
9
3.75
L
10
6
3
1.92
W
11
4
7
3.63
L
Merlin
PoolMax
Merlin
3
6
3
0.75
W
Anubis
SteelTxtan
Anubis
6
3
8
3.33
L
Heimdallr
Thund3rStruckk
Heimdallr
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,234
Damage
45,066
63,497
Taken
67,174
32,901
Mitigated
35,761
16,432
Healing
9,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,965
3,105
0
2,640
11,824
3,635
344
2,188
9,636
0
34,027
W
Guan Yu
Kiukuhn
Guan Yu
7,538
1,162
128
2,014
17,535
16,903
579
1,658
15,877
0
37,103
L
Mulan
KrestC
Mulan
14,650
2,758
0
1,641
12,027
10,113
1,315
1,453
10,574
0
60,720
L
4,572
434
524
199
13,695
11,287
0
5,079
8,616
19,279
0
W
Neith
10,336
5,008
0
4,139
9,082
2,539
1,130
3,255
5,827
0
51,930
L
11,438
2,392
0
3,745
16,612
5,952
0
184
16,428
0
55,517
W
10,537
3,268
0
1,534
14,335
5,312
1,304
1,658
12,677
0
72,290
L
Merlin
PoolMax
Merlin
7,748
482
0
1,768
11,284
2,753
160
7,000
4,284
46,518
0
W
Anubis
SteelTxtan
Anubis
13,858
1,441
292
5,685
10,721
4,512
1,048
3,561
7,160
59,881
0
L
Heimdallr
Thund3rStruckk
Heimdallr
6,658
3,597
0
1,234
13,556
5,656
1,816
142
13,414
0
56,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,635
Gold Earned
47,014
410
Minions Killed
409
0
Camps Cleared
0
1,808,425
Distance Traveled
1,651,486
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,804
463
62
3
0
337,190
3
W
Guan Yu
8,592
452
61
3
0
350,817
0
L
Mulan
10,448
550
112
6
0
345,400
2
L
Yemoja
8,157
429
29
2
0
313,130
2
W
Neith
9,312
490
96
5
0
343,639
0
L
Susano
10,215
538
84
4
0
323,686
4
W
Pele
12,468
656
122
6
0
429,346
3
L
Merlin
8,954
471
83
4
0
354,289
4
W
Anubis
10,459
550
69
4
0
347,433
6
L
Heimdallr
9,240
486
101
5
0
314,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role