Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Muksu69
Discordia
Level 128
God Stats
8W - 10L
1,611 SR
Queue Stats
481W - 498L
1,497 Elo+
Solo
Da Ji
Da Ji
Sickopatomus
Da Ji
Level 69
God Stats
1W - 4L
1,384 SR
Queue Stats
209W - 210L
1,564 Elo+
Solo
Cthulhu
Cthulhu
Vargath
Cthulhu
Level 64
God Stats
6W - 7L
1,463 SR
Queue Stats
231W - 212L
1,562 Elo+
Party 1
He Bo
He Bo
alexvimu
He Bo
Level 129
God Stats
2W - 2L
1,486 SR
Queue Stats
230W - 232L
1,463 Elo+
Solo
Team Averages
Level 95
1,489 SR
1,517 Elo+

VS

Team Averages
Level 141
1,557 SR
1,531 Elo+
Persephone
Persephone
Nadav2005
Persephone
Level 125
God Stats
4W - 1L
1,302 SR
Queue Stats
202W - 201L
1,509 Elo+
Solo
Discordia
Discordia
Tombqd
Discordia
Level 128
God Stats
6W - 5L
1,522 SR
Queue Stats
563W - 555L
1,543 Elo+
Solo
Hun Batz
Hun Batz
Tribovy
Hun Batz
Level 150
God Stats
2W - 1L
1,601 SR
Queue Stats
105W - 107L
1,555 Elo+
Solo
Bastet
Bastet
choristes
Bastet
Level 148
God Stats
7W - 1L
1,864 SR
Queue Stats
178W - 176L
1,532 Elo+
Solo
Ares
Ares
lolzombiekiller
Ares
Level 156
God Stats
4W - 1L
1,498 SR
Queue Stats
307W - 294L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 8 / 4
9,622
641
5,953
13,691
8,382
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
Muksu69
Discordia
18
4 / 5 / 6
10,867
724
14,739
9,422
4,297
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 4
9,853
657
5,211
9,539
5,853
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Vargath
Cthulhu
20
4 / 5 / 5
11,869
791
12,552
22,651
31,104
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
alexvimu
He Bo
18
3 / 8 / 4
11,119
741
5,285
11,853
5,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Nadav2005
Persephone
17
2 / 2 / 14
10,800
720
11,068
10,164
4,959
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Tombqd
Discordia
18
6 / 4 / 12
12,076
805
15,754
11,199
7,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Tribovy
Hun Batz
18
5 / 3 / 14
11,697
780
8,608
10,480
5,409
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
choristes
Bastet
19
8 / 3 / 13
12,046
803
17,279
12,620
9,855
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
7 / 3 / 12
12,545
836
9,143
18,654
27,062
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
93
15
Kills
28
28
Deaths
15
23
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
8
4
0.5
L
Discordia
Muksu69
Discordia
4
5
6
1.4
W
Persephone
Nadav2005
Persephone
2
2
14
4.5
L
2
2
4
2
W
Discordia
Tombqd
Discordia
6
4
12
3
W
Hun Batz
Tribovy
Hun Batz
5
3
14
4
L
Cthulhu
Vargath
Cthulhu
4
5
5
1.3
L
He Bo
alexvimu
He Bo
3
8
4
0.63
W
Bastet
choristes
Bastet
8
3
13
4.83
W
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,740
Damage
61,852
67,156
Taken
63,117
55,190
Mitigated
54,501
11,557
Healing
16,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,953
324
162
1,321
13,691
8,382
336
7,680
6,011
19,035
0
L
Discordia
Muksu69
Discordia
14,739
340
117
507
9,422
4,297
419
6,383
3,039
32,935
0
W
Persephone
Nadav2005
Persephone
11,068
272
2,372
3,662
10,164
4,959
625
8,041
2,121
29,263
0
L
5,211
848
1,130
2,220
9,539
5,853
350
4,058
5,481
0
10,053
W
Discordia
Tombqd
Discordia
15,754
371
474
2,981
11,199
7,216
1,743
8,654
2,545
44,672
0
W
Hun Batz
Tribovy
Hun Batz
8,608
1,096
520
371
10,480
5,409
1,533
4,618
5,862
0
27,186
L
Cthulhu
Vargath
Cthulhu
12,552
675
1,173
3,353
22,651
31,104
0
12,186
10,017
29,922
0
L
He Bo
alexvimu
He Bo
5,285
86
313
1,261
11,853
5,554
459
5,210
6,643
22,267
0
W
Bastet
choristes
Bastet
17,279
3,978
2,284
1,608
12,620
9,855
1,127
7,899
4,721
0
29,835
W
9,143
540
393
1,713
18,654
27,062
601
9,315
7,959
11,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,330
Gold Earned
59,164
153
Minions Killed
155
0
Camps Cleared
0
1,323,368
Distance Traveled
1,507,137
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,622
641
25
2
0
245,581
0
L
Discordia
10,867
724
29
2
0
288,425
3
W
Persephone
10,800
720
26
2
0
311,015
0
L
Da Ji
9,853
657
16
1
0
261,544
4
W
Discordia
12,076
805
61
4
0
269,355
4
W
Hun Batz
11,697
780
42
3
0
300,427
3
L
Cthulhu
11,869
791
40
3
0
288,599
3
L
He Bo
11,119
741
43
3
0
239,219
0
W
Bastet
12,046
803
22
1
0
328,014
0
W
Ares
12,545
836
4
0
0
298,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role