Player Matchup

Thor
Thor
 
Thor
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Kratosisragnarok
Cernunnos
Level 28
God Stats
6W - 4L
1,579 SR
Queue Stats
139W - 109L
1,591 Elo+
Solo
Ymir
Ymir
SyckTTV
Ymir
Level 5
God Stats
1W - 0L
1,134 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Loki
Loki
TheNorseChampion
Loki
Level 24
God Stats
9W - 2L
1,817 SR
Queue Stats
27W - 20L
1,611 Elo+
Solo
Bakasura
Bakasura
Zipnash
Bakasura
Level 11
God Stats
2W - 1L
1,810 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Team Averages
Level 17
1,568 SR
1,540 Elo+

VS

Team Averages
Level 21
1,575 SR
1,507 Elo+
Anubis
Anubis
EstupidoE
Anubis
Level 28
God Stats
40W - 41L
1,607 SR
Queue Stats
89W - 111L
1,575 Elo+
Solo
Mercury
Mercury
ImInYourJungle
Mercury
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 61L
1,615 Elo+
Solo
Skadi
Skadi
Leviathan097
Skadi
Level 8
God Stats
2W - 1L
1,639 SR
Queue Stats
5W - 6L
1,396 Elo+
Solo
Chronos
Chronos
Skopcraft
Chronos
Level 23
God Stats
35W - 33L
1,563 SR
Queue Stats
44W - 46L
1,547 Elo+
Solo
Bacchus
Bacchus
TingGoesBeast
Bacchus
Level 30
God Stats
0W - 2L
1,566 SR
Queue Stats
103W - 98L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 4 / 1
7,742
516
2,639
8,372
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
16
6 / 0 / 0
9,239
616
11,776
8,038
2,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
SyckTTV
Ymir
13
0 / 1 / 5
7,926
528
3,460
6,945
4,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 1 / 0
9,611
641
8,846
6,834
3,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
Zipnash
Bakasura
13
2 / 3 / 1
7,917
528
3,902
10,339
3,885
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EstupidoE
Anubis
12
1 / 6 / 0
7,183
479
2,359
9,326
4,289
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 2
8,368
558
7,835
9,308
3,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 0
6,841
456
3,869
9,616
2,986
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Skopcraft
Chronos
12
2 / 2 / 2
7,180
479
3,589
6,273
1,694
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
11
0 / 1 / 1
6,677
445
4,315
9,557
11,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
15
Kills
9
9
Deaths
15
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
4
1
0.38
L
Anubis
EstupidoE
Anubis
1
6
0
0.17
L
5
1
2
6
W
Cernunnos
6
0
0
6
L
1
5
0
0.2
L
Chronos
Skopcraft
Chronos
2
2
2
1.5
W
Ymir
SyckTTV
Ymir
0
1
5
2.5
W
6
1
0
6
L
Bacchus
0
1
1
0.5
W
Bakasura
Zipnash
Bakasura
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,623
Damage
21,967
40,528
Taken
44,080
17,317
Mitigated
23,712
9,017
Healing
7,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,639
395
0
1,112
8,372
3,061
0
2,514
5,858
0
30,432
L
Anubis
EstupidoE
Anubis
2,359
32
0
2,182
9,326
4,289
47
0
9,326
37,550
0
L
7,835
3,948
0
1,194
9,308
3,537
0
129
9,179
0
63,111
W
Cernunnos
11,776
7,174
0
4,050
8,038
2,601
925
2,562
5,476
0
94,477
L
3,869
2,481
0
1,632
9,616
2,986
0
1,746
7,683
0
39,803
L
Chronos
Skopcraft
Chronos
3,589
590
0
2,044
6,273
1,694
1,192
0
6,242
38,342
0
W
Ymir
SyckTTV
Ymir
3,460
91
0
0
6,945
4,375
69
1,860
5,085
17,866
0
W
8,846
2,217
0
1,270
6,834
3,395
0
2,575
4,259
0
54,412
L
Bacchus
4,315
636
0
863
9,557
11,206
0
1,585
7,972
23,489
0
W
Bakasura
Zipnash
Bakasura
3,902
2,955
0
2,585
10,339
3,885
440
910
9,429
0
41,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,435
Gold Earned
36,249
427
Minions Killed
398
0
Camps Cleared
0
1,505,237
Distance Traveled
1,416,804
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,742
516
60
4
0
287,800
5
L
Anubis
7,183
479
99
7
0
233,315
1
L
Mercury
8,368
558
117
8
0
348,337
2
W
Cernunnos
9,239
616
150
10
0
273,784
0
L
Skadi
6,841
456
80
5
0
231,139
0
L
Chronos
7,180
479
65
4
0
307,323
5
W
Ymir
7,926
528
28
2
0
298,825
0
W
Loki
9,611
641
105
7
0
324,567
6
L
Bacchus
6,677
445
37
2
0
296,690
0
W
Bakasura
7,917
528
84
6
0
320,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role