Player Matchup

Thor
Thor
EvilMaNe153
Thor
Level 8
God Stats
0W - 2L
1,256 SR
Queue Stats
24W - 28L
1,279 Elo+
Party 2
Sylvanus
Sylvanus
LoveFeetIn69
Sylvanus
Level 5
God Stats
9W - 4L
1,444 SR
Queue Stats
10W - 4L
1,395 Elo+
Solo
He Bo
He Bo
Padylllka
He Bo
Level 23
God Stats
7W - 4L
1,777 SR
Queue Stats
108W - 96L
1,470 Elo+
Party 2
Ymir
Ymir
Smxk
Ymir
Level 28
God Stats
8W - 5L
1,785 SR
Queue Stats
66W - 62L
1,408 Elo+
Solo
Hachiman
Hachiman
TheMoonUrinater
Hachiman
Level 24
God Stats
6W - 10L
1,358 SR
Queue Stats
26W - 36L
1,356 Elo+
Solo
Team Averages
Level 18
1,524 SR
1,382 Elo+

VS

Team Averages
Level 22
1,570 SR
1,436 Elo+
Sun Wukong
Sun Wukong
Balodis1
Sun Wukong
Level 26
God Stats
22W - 18L
1,624 SR
Queue Stats
128W - 143L
1,462 Elo+
Party 1
Bakasura
Bakasura
Foushyx
Bakasura
Level 28
God Stats
31W - 24L
1,613 SR
Queue Stats
161W - 163L
1,480 Elo+
Party 1
Merlin
Merlin
SquishyBerry
Merlin
Level 23
God Stats
18W - 13L
1,617 SR
Queue Stats
132W - 124L
1,462 Elo+
Party 1
Ymir
Ymir
YureiPlayer
Ymir
Level 17
God Stats
43W - 38L
1,568 SR
Queue Stats
54W - 46L
1,472 Elo+
Party 1
Neith
Neith
spaceexxx
Neith
Level 16
God Stats
14W - 20L
1,428 SR
Queue Stats
16W - 31L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,413
428
1,436
8,059
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
LoveFeetIn69
Sylvanus
14
6 / 3 / 0
8,677
578
10,144
11,311
5,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

He Bo
Padylllka
He Bo
13
2 / 2 / 4
7,646
510
7,979
8,061
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
Smxk
Ymir
9
0 / 6 / 2
6,115
408
3,225
13,869
7,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
9
3 / 3 / 1
6,445
430
3,382
6,076
1,360
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Balodis1
Sun Wukong
11
2 / 3 / 0
6,817
454
4,423
8,241
3,460
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
Foushyx
Bakasura
15
3 / 1 / 4
8,749
583
8,298
9,673
4,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
13
3 / 1 / 4
8,188
546
7,582
5,670
2,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
6 / 2 / 4
7,931
529
5,334
8,899
8,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
spaceexxx
Neith
12
3 / 4 / 6
7,555
504
7,795
9,814
3,227
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
11
Kills
17
17
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Balodis1
Sun Wukong
2
3
0
0.67
L
0
3
2
0.33
W
Bakasura
Foushyx
Bakasura
3
1
4
5
L
Sylvanus
LoveFeetIn69
Sylvanus
6
3
0
2
L
He Bo
Padylllka
He Bo
2
2
4
2
L
Ymir
Smxk
Ymir
0
6
2
0.17
W
Merlin
3
1
4
5
L
Hachiman
3
3
1
1.17
W
6
2
4
4
W
Neith
spaceexxx
Neith
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,166
Damage
33,432
47,376
Taken
42,297
19,842
Mitigated
21,745
10,622
Healing
12,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Balodis1
Sun Wukong
4,423
740
0
2,258
8,241
3,460
416
4,895
3,346
0
27,132
L
1,436
237
0
0
8,059
2,381
402
1,478
6,350
0
36,122
W
Bakasura
Foushyx
Bakasura
8,298
5,798
0
2,743
9,673
4,355
1,468
4,484
5,189
0
56,343
L
Sylvanus
LoveFeetIn69
Sylvanus
10,144
3,150
414
3,950
11,311
5,988
1,384
3,134
7,667
45,351
8,406
L
He Bo
Padylllka
He Bo
7,979
170
0
2,147
8,061
2,331
121
2,980
5,004
47,973
0
L
Ymir
Smxk
Ymir
3,225
819
0
2,952
13,869
7,782
329
3,153
10,636
25,118
0
W
Merlin
7,582
288
71
1,801
5,670
2,398
562
4,015
1,655
43,210
0
L
Hachiman
3,382
2,234
0
1,159
6,076
1,360
250
2,171
3,781
0
12,496
W
5,334
2,030
0
1,267
8,899
8,305
120
3,313
5,586
20,503
0
W
Neith
spaceexxx
Neith
7,795
3,867
0
3,907
9,814
3,227
366
3,718
6,096
0
41,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,296
Gold Earned
39,240
331
Minions Killed
375
0
Camps Cleared
0
1,150,904
Distance Traveled
1,380,250
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,817
454
51
3
0
269,005
3
L
Thor
6,413
428
74
5
0
198,822
0
W
Bakasura
8,749
583
129
9
0
345,886
0
L
Sylvanus
8,677
578
109
7
0
211,999
4
L
He Bo
7,646
510
84
6
0
255,605
1
L
Ymir
6,115
408
31
2
0
261,563
0
W
Merlin
8,188
546
94
6
0
258,902
0
L
Hachiman
6,445
430
33
2
0
222,915
3
W
Ymir
7,931
529
36
2
0
259,735
1
W
Neith
7,555
504
65
4
0
246,722
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role