Player Matchup

Sol
Sol
 
Sol
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Xx-AtomiiK-59
Medusa
Level 43
God Stats
36W - 40L
1,540 SR
Queue Stats
54W - 82L
1,398 Elo+
Party 1
Ares
Ares
broder_jakob
Ares
Level 7
God Stats
1W - 1L
1,747 SR
Queue Stats
3W - 5L
1,277 Elo+
Solo
Team Averages
Level 44
1,596 SR
1,391 Elo+

VS

Team Averages
Level 32
1,381 SR
1,367 Elo+
Danzaburou
Danzaburou
Muczador
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Nemesis
Nemesis
SkilledLover
Nemesis
Level 15
God Stats
0W - 1L
1,273 SR
Queue Stats
1W - 8L
1,201 Elo+
Solo
Jing Wei
Jing Wei
Super Dremora
Jing Wei
Level 77
God Stats
2W - 4L
1,371 SR
Queue Stats
23W - 39L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
9 / 0 / 8
8,618
1,077
10,123
6,073
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
9 / 0 / 9
8,762
1,095
10,471
5,235
1,927
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

1
0 / 0 / 0
3,522
440
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Muczador
Danzaburou
7
0 / 8 / 0
5,078
635
3,435
9,174
3,071
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
SkilledLover
Nemesis
8
0 / 6 / 0
5,401
675
911
8,467
3,075
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Super Dremora
Jing Wei
8
0 / 4 / 0
5,202
650
1,689
7,068
2,110
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
18
Kills
0
0
Deaths
18
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
0
8
13
L
Danzaburou
Muczador
Danzaburou
0
8
0
0
L
Nemesis
SkilledLover
Nemesis
0
6
0
0
L
Jing Wei
Super Dremora
Jing Wei
0
4
0
0
W
9
0
9
13.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,594
Damage
6,035
11,308
Taken
24,709
3,691
Mitigated
8,256
5,266
Healing
2,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,123
1,465
381
3,513
6,073
1,764
1,982
0
6,073
35,056
0
L
Danzaburou
Muczador
Danzaburou
3,435
1,003
0
625
9,174
3,071
0
3,759
5,149
0
15,144
L
Nemesis
SkilledLover
Nemesis
911
76
0
1,018
8,467
3,075
0
2,956
5,337
0
6,696
L
Jing Wei
Super Dremora
Jing Wei
1,689
1,115
470
503
7,068
2,110
0
2,772
4,100
0
12,336
W
10,471
4,022
251
1,121
5,235
1,927
803
0
5,235
0
37,575
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,902
Gold Earned
15,681
126
Minions Killed
60
0
Camps Cleared
0
369,391
Distance Traveled
429,770
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,618
1,077
76
10
0
176,371
1
L
Danzaburou
5,078
635
19
2
0
111,439
0
L
Nemesis
5,401
675
11
1
0
165,097
0
L
Jing Wei
5,202
650
30
4
0
153,234
0
W
Medusa
8,762
1,095
50
6
0
193,020
0
W
Ares
3,522
440
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role