Player Matchup

Geb
Geb
AVANEPH
Geb
Level 19
God Stats
4W - 6L
1,468 SR
Queue Stats
21W - 32L
1,340 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BigWumbus
Morgan Le Fay
Level 8
God Stats
1W - 2L
1,400 SR
Queue Stats
8W - 15L
1,255 Elo+
Solo
Anhur
Anhur
ColemanTheCoon
Anhur
Level 24
God Stats
0W - 1L
1,338 SR
Queue Stats
1W - 2L
1,228 Elo+
Solo
Bakasura
Bakasura
bruhus
Bakasura
Level 29
God Stats
20W - 36L
1,398 SR
Queue Stats
110W - 131L
1,476 Elo+
Solo
Tyr
Tyr
savy112
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 50L
1,353 Elo+
Solo
Team Averages
Level 19
1,421 SR
1,330 Elo+

VS

Team Averages
Level 37
1,367 SR
1,351 Elo+
Cabrakan
Cabrakan
FlippyDAflop28
Cabrakan
Level 26
God Stats
1W - 1L
1,296 SR
Queue Stats
27W - 46L
1,295 Elo+
Party 1
Chaac
Chaac
ItsJikoBruh
Chaac
Level 89
God Stats
28W - 22L
1,530 SR
Queue Stats
244W - 259L
1,442 Elo+
Party 1
Thor
Thor
MathMajor
Thor
Level 28
God Stats
1W - 7L
1,073 SR
Queue Stats
28W - 41L
1,354 Elo+
Party 1
Mercury
Mercury
Nickgorilla7455
Mercury
Level 24
God Stats
2W - 1L
1,260 SR
Queue Stats
65W - 104L
1,142 Elo+
Solo
Izanami
Izanami
staarphi
Izanami
Level 17
God Stats
6W - 3L
1,678 SR
Queue Stats
6W - 3L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
5
0 / 4 / 1
6,987
318
743
4,229
1,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
BigWumbus
Morgan Le Fay
17
6 / 2 / 3
11,180
508
10,797
9,407
6,100
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 4 / 4
10,076
458
8,102
10,407
3,416
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
bruhus
Bakasura
20
10 / 7 / 5
13,023
592
19,925
24,553
11,261
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
17
6 / 7 / 3
10,855
493
5,572
15,295
14,271
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
3 / 3 / 7
10,633
483
4,462
11,589
17,463
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 6 / 7
12,628
574
12,497
14,887
11,238
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thor
17
12 / 4 / 0
12,454
566
11,243
15,251
10,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 10 / 3
8,906
405
808
12,976
4,360
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
staarphi
Izanami
19
4 / 4 / 6
12,730
579
12,816
14,475
5,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
46
26
Kills
23
24
Deaths
27
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Geb
0
4
1
0.13
L
Morgan Le Fay
BigWumbus
Morgan Le Fay
6
2
3
3.75
L
4
4
4
1.5
W
Cabrakan
3
3
7
2.17
W
4
6
7
1.25
W
Thor
12
4
0
3
W
0
10
3
0.15
L
Bakasura
bruhus
Bakasura
10
7
5
1.79
L
Tyr
6
7
3
1.07
W
Izanami
staarphi
Izanami
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,139
Damage
41,826
63,891
Taken
69,178
37,009
Mitigated
48,253
10,214
Healing
10,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
743
295
0
0
4,229
1,961
0
956
3,273
4,398
0
L
Morgan Le Fay
BigWumbus
Morgan Le Fay
10,797
1,114
0
334
9,407
6,100
972
258
9,149
44,631
0
L
8,102
4,022
75
590
10,407
3,416
273
1,247
9,160
0
45,807
W
Cabrakan
4,462
380
119
959
11,589
17,463
832
2,341
9,033
31,465
0
W
12,497
1,819
0
3,863
14,887
11,238
115
3,468
10,454
0
83,682
W
Thor
11,243
2,917
310
1,967
15,251
10,147
2,770
1,579
12,902
0
62,709
W
808
380
0
125
12,976
4,360
1,398
2,028
10,197
0
15,702
L
Bakasura
bruhus
Bakasura
19,925
15,568
0
7,235
24,553
11,261
192
304
24,249
0
92,409
L
Tyr
5,572
1,629
0
1,980
15,295
14,271
333
1,697
13,598
0
39,639
W
Izanami
staarphi
Izanami
12,816
8,221
8
3,460
14,475
5,045
9,523
2,124
11,304
0
101,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,121
Gold Earned
57,351
383
Minions Killed
527
0
Camps Cleared
0
1,627,658
Distance Traveled
1,924,046
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,987
318
4
0
0
92,066
0
L
Morgan Le Fay
11,180
508
69
3
0
334,481
8
L
Anhur
10,076
458
84
4
0
394,127
1
W
Cabrakan
10,633
483
42
2
0
420,486
0
W
Chaac
12,628
574
155
7
0
398,445
4
W
Thor
12,454
566
97
4
0
386,018
0
W
Mercury
8,906
405
28
1
0
352,406
1
L
Bakasura
13,023
592
163
7
0
375,717
4
L
Tyr
10,855
493
63
3
0
431,267
1
W
Izanami
12,730
579
205
9
0
366,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role