Player Matchup

Hachiman
Hachiman
Banzz56
Hachiman
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
47W - 46L
1,326 Elo+
Solo
Loki
Loki
Dubstepchancez
Loki
Level 6
God Stats
10W - 8L
1,515 SR
Queue Stats
119W - 103L
1,460 Elo+
Party 1
Bellona
Bellona
FourScholars
Bellona
Level 5
God Stats
11W - 9L
1,804 SR
Queue Stats
119W - 97L
1,480 Elo+
Party 1
Chang'e
Chang'e
Jesterz101
Chang'e
Level 18
God Stats
6W - 3L
1,721 SR
Queue Stats
15W - 17L
1,462 Elo+
Solo
Ganesha
Ganesha
Phantomblaze47
Ganesha
Level 6
God Stats
4W - 5L
1,792 SR
Queue Stats
72W - 64L
1,460 Elo+
Party 1
Team Averages
Level 8
1,666 SR
1,438 Elo+

VS

Team Averages
Level 11
1,401 SR
1,356 Elo+
Neith
Neith
CR666DOOM
Neith
Level 4
God Stats
2W - 7L
1,265 SR
Queue Stats
2W - 9L
1,212 Elo+
Party 3
Khepri
Khepri
CritCrab
Khepri
Level 24
God Stats
3W - 10L
1,237 SR
Queue Stats
42W - 47L
1,465 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Marksman07
Cu Chulainn
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,652 Elo+
Solo
Arachne
Arachne
Nostalgial
Arachne
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
101W - 60L
1,218 Elo+
Party 2
The Morrigan
The Morrigan
SHAD0WY
The Morrigan
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 15L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Banzz56
Hachiman
16
5 / 7 / 1
9,574
416
7,693
16,383
5,456
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 12 / 4
9,926
432
12,057
22,089
7,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
FourScholars
Bellona
19
12 / 7 / 3
13,142
571
19,543
22,294
22,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Jesterz101
Chang'e
17
5 / 9 / 8
11,270
490
12,477
22,376
7,617
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 10 / 6
9,478
412
8,196
24,344
24,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CR666DOOM
Neith
16
5 / 2 / 17
11,482
499
17,411
12,370
5,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Khepri
CritCrab
Khepri
16
4 / 4 / 16
10,744
467
5,093
16,388
19,597
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
Marksman07
Cu Chulainn
18
1 / 5 / 10
11,544
502
9,397
14,016
13,424
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Nostalgial
Arachne
20
34 / 5 / 4
17,095
743
43,252
30,000
17,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
SHAD0WY
The Morrigan
16
1 / 12 / 10
10,948
476
5,396
14,085
5,386
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
102
28
Kills
45
45
Deaths
28
22
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Banzz56
Hachiman
5
7
1
0.79
W
Neith
CR666DOOM
Neith
5
2
17
6.75
W
Khepri
CritCrab
Khepri
4
4
16
3
L
5
12
4
0.58
L
Bellona
FourScholars
Bellona
12
7
3
1.93
L
Chang'e
Jesterz101
Chang'e
5
9
8
1
W
Cu Chulainn
Marksman07
Cu Chulainn
1
5
10
1.2
W
Arachne
Nostalgial
Arachne
34
5
4
7.2
L
1
10
6
0.4
W
The Morrigan
SHAD0WY
The Morrigan
1
12
10
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,966
Damage
80,549
107,486
Taken
86,859
67,420
Mitigated
61,005
22,644
Healing
17,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Banzz56
Hachiman
7,693
4,681
0
2,182
16,383
5,456
297
2,043
14,340
0
44,575
W
Neith
CR666DOOM
Neith
17,411
10,407
0
4,180
12,370
5,151
3,851
3,581
8,745
0
71,213
W
Khepri
CritCrab
Khepri
5,093
943
0
490
16,388
19,597
265
4,088
12,214
15,045
0
L
12,057
3,903
0
3,360
22,089
7,569
0
1,904
20,185
0
51,561
L
Bellona
FourScholars
Bellona
19,543
9,147
0
5,196
22,294
22,097
1,494
1,813
20,481
0
78,565
L
Chang'e
Jesterz101
Chang'e
12,477
1,014
1,376
9,230
22,376
7,617
1,316
3,923
18,453
70,233
0
W
Cu Chulainn
Marksman07
Cu Chulainn
9,397
1,331
0
404
14,016
13,424
1,012
1,428
12,584
11,654
52,844
W
Arachne
Nostalgial
Arachne
43,252
31,374
0
12,574
30,000
17,447
4,434
5,846
24,056
0
130,752
L
8,196
1,190
0
1,300
24,344
24,681
0
3,201
21,143
33,010
0
W
The Morrigan
SHAD0WY
The Morrigan
5,396
2,365
0
0
14,085
5,386
1,720
5,190
8,587
45,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,390
Gold Earned
61,813
441
Minions Killed
455
0
Camps Cleared
0
1,931,796
Distance Traveled
2,026,368
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,574
416
81
4
0
370,240
3
W
Neith
11,482
499
113
5
0
386,769
1
W
Khepri
10,744
467
20
1
0
390,767
3
L
Loki
9,926
432
85
4
0
395,205
0
L
Bellona
13,142
571
135
6
0
423,834
0
L
Chang'e
11,270
490
128
6
0
353,958
5
W
Cu Chulainn
11,544
502
91
4
0
435,249
4
W
Arachne
17,095
743
156
7
0
485,518
0
L
Ganesha
9,478
412
12
1
0
388,559
3
W
The Morrigan
10,948
476
75
3
0
328,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role