Player Matchup

Neith
Neith
JkcbT
Neith
Level 20
God Stats
3W - 4L
1,500 SR
Queue Stats
28W - 33L
1,286 Elo+
Solo
Ra
Ra
LordSauron17
Ra
Level 28
God Stats
15W - 11L
1,616 SR
Queue Stats
125W - 142L
1,317 Elo+
Solo
Yemoja
Yemoja
RedLsnake2340
Yemoja
Level 18
God Stats
6W - 4L
1,559 SR
Queue Stats
94W - 84L
1,353 Elo+
Solo
Anhur
Anhur
TorkhalOlofson
Anhur
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 113L
1,545 Elo+
Solo
Bakasura
Bakasura
XJmBontX
Bakasura
Level 28
God Stats
4W - 9L
1,307 SR
Queue Stats
268W - 289L
1,544 Elo+
Solo
Team Averages
Level 24
1,496 SR
1,409 Elo+

VS

Team Averages
Level 15
1,510 SR
1,475 Elo+
He Bo
He Bo
Craftygamer1
He Bo
Level 27
God Stats
6W - 6L
1,448 SR
Queue Stats
35W - 51L
1,376 Elo+
Solo
Sobek
Sobek
Kaut
Sobek
Level 16
God Stats
5W - 3L
1,500 SR
Queue Stats
9W - 7L
1,419 Elo+
Solo
Izanami
Izanami
SuperPuperProfi
Izanami
Level 26
God Stats
29W - 24L
1,600 SR
Queue Stats
210W - 235L
1,580 Elo+
Solo
Kukulkan
Kukulkan
dudu19941999
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artemis
Artemis
kokomaroko2014
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JkcbT
Neith
16
6 / 3 / 1
9,826
655
6,079
6,215
2,349
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 0 / 5
8,406
560
8,646
3,705
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 8
7,795
520
5,070
6,909
5,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
9 / 1 / 4
9,906
660
12,471
11,402
4,217
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
XJmBontX
Bakasura
15
7 / 3 / 3
9,506
634
9,007
10,331
4,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 1
7,146
476
4,653
9,696
3,235
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Kaut
Sobek
9
0 / 7 / 2
5,752
383
3,536
14,142
9,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 4 / 1
7,230
482
7,324
16,011
8,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
dudu19941999
Kukulkan
10
1 / 5 / 1
6,265
418
4,165
7,081
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 5 / 2
5,280
352
671
5,777
1,710
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
25
Kills
7
7
Deaths
26
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
Neith
JkcbT
Neith
6
3
1
2.17
L
Sobek
Kaut
Sobek
0
7
2
0.14
W
2
0
5
4.5
W
1
0
8
5
L
3
4
1
0.88
W
9
1
4
11
W
Bakasura
XJmBontX
Bakasura
7
3
3
2.83
L
Kukulkan
dudu19941999
Kukulkan
1
5
1
0.3
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,273
Damage
20,349
38,562
Taken
52,707
17,884
Mitigated
25,118
13,694
Healing
9,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,653
468
0
1,298
9,696
3,235
0
2,061
7,103
27,318
0
W
Neith
JkcbT
Neith
6,079
1,117
0
1,369
6,215
2,349
2,513
1,538
4,677
0
57,110
L
Sobek
Kaut
Sobek
3,536
229
0
2,300
14,142
9,630
92
4,743
9,197
10,756
0
W
8,646
1,089
560
2,085
3,705
1,411
471
2,132
1,573
44,953
0
W
5,070
1,369
790
15
6,909
5,413
753
2,844
4,065
20,741
0
L
7,324
4,326
0
5,137
16,011
8,450
278
4,213
10,865
0
50,570
W
12,471
7,155
0
4,416
11,402
4,217
2,764
3,347
8,055
0
65,623
W
Bakasura
XJmBontX
Bakasura
9,007
6,153
0
4,459
10,331
4,494
869
2,493
7,838
0
54,990
L
Kukulkan
dudu19941999
Kukulkan
4,165
209
0
0
7,081
2,093
0
1,885
4,342
21,338
0
L
671
324
0
420
5,777
1,710
0
0
5,777
0
7,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,439
Gold Earned
31,673
454
Minions Killed
194
0
Camps Cleared
0
1,431,402
Distance Traveled
1,214,269
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,146
476
49
3
0
281,799
0
W
Neith
9,826
655
115
8
0
237,701
1
L
Sobek
5,752
383
15
1
0
270,846
1
W
Ra
8,406
560
91
6
0
305,020
0
W
Yemoja
7,795
520
26
2
0
286,577
4
L
Izanami
7,230
482
82
5
0
231,578
3
W
Anhur
9,906
660
115
8
0
262,138
2
W
Bakasura
9,506
634
107
7
0
339,966
0
L
Kukulkan
6,265
418
35
2
0
263,671
0
L
Artemis
5,280
352
13
1
0
166,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role