Player Matchup

Da Ji
Da Ji
Daniie_el
Da Ji
Level 142
God Stats
1W - 0L
1,750 SR
Queue Stats
129W - 136L
1,522 Elo+
Party 1
Medusa
Medusa
Dorigant
Medusa
Level 152
God Stats
1W - 3L
1,127 SR
Queue Stats
498W - 512L
1,529 Elo+
Party 1
Ah Puch
Ah Puch
JAVIERLEALMX
Ah Puch
Level 102
God Stats
4W - 4L
1,483 SR
Queue Stats
41W - 34L
1,442 Elo+
Party 1
Set
Set
KRIZ13
Set
Level 125
God Stats
9W - 9L
1,647 SR
Queue Stats
171W - 194L
1,522 Elo+
Party 1
Chronos
Chronos
LunαStrikε
Chronos
Level 29
God Stats
1W - 0L
1,745 SR
Queue Stats
26W - 16L
1,610 Elo+
Party 1
Team Averages
Level 110
1,550 SR
1,525 Elo+

VS

Team Averages
Level 63
1,578 SR
1,428 Elo+
Zeus
Zeus
Javis Gamer94
Zeus
Level 87
God Stats
0W - 1L
1,563 SR
Queue Stats
74W - 73L
1,405 Elo+
Party 2
Thanatos
Thanatos
LoudRoth
Thanatos
Level 137
God Stats
3W - 2L
1,444 SR
Queue Stats
85W - 88L
1,440 Elo+
Party 2
Gilgamesh
Gilgamesh
kingbotz1604
Gilgamesh
Level 23
God Stats
1W - 3L
1,493 SR
Queue Stats
11W - 18L
1,347 Elo+
Party 2
Rama
Rama
lostboyplays
Rama
Level 34
God Stats
3W - 2L
1,910 SR
Queue Stats
130W - 105L
1,534 Elo+
Solo
Cerberus
Cerberus
reinbold4445
Cerberus
Level 36
God Stats
29W - 21L
1,481 SR
Queue Stats
213W - 257L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Daniie_el
Da Ji
10
3 / 2 / 0
6,983
582
3,161
5,528
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Medusa
Dorigant
Medusa
11
2 / 1 / 6
7,771
648
2,390
5,815
1,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
JAVIERLEALMX
Ah Puch
13
2 / 0 / 3
7,626
636
1,515
2,789
902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Set
KRIZ13
Set
13
4 / 0 / 2
8,097
675
4,641
9,067
3,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chronos
LunαStrikε
Chronos
12
13 / 1 / 5
8,380
698
14,529
9,625
3,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,658
555
2,296
6,311
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
LoudRoth
Thanatos
8
1 / 5 / 1
5,649
471
3,515
10,047
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
kingbotz1604
Gilgamesh
11
1 / 4 / 1
6,327
527
2,271
7,388
3,410
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 5 / 1
5,410
451
3,325
7,344
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
reinbold4445
Cerberus
9
0 / 5 / 1
5,510
459
2,112
8,664
3,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
24
Kills
3
4
Deaths
24
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Daniie_el
Da Ji
3
2
0
1.5
W
Medusa
Dorigant
Medusa
2
1
6
5
W
Ah Puch
JAVIERLEALMX
Ah Puch
2
0
3
3.5
L
1
5
0
0.2
W
Set
KRIZ13
Set
4
0
2
5
L
Thanatos
LoudRoth
Thanatos
1
5
1
0.3
W
Chronos
LunαStrikε
Chronos
13
1
5
15.5
L
Gilgamesh
kingbotz1604
Gilgamesh
1
4
1
0.38
L
0
5
1
0.1
L
Cerberus
reinbold4445
Cerberus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,236
Damage
13,519
32,824
Taken
39,754
11,619
Mitigated
14,934
11,921
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Daniie_el
Da Ji
3,161
729
0
1,974
5,528
1,983
728
0
5,528
0
22,063
W
Medusa
Dorigant
Medusa
2,390
910
0
500
5,815
1,801
2,238
659
5,156
0
33,059
W
Ah Puch
JAVIERLEALMX
Ah Puch
1,515
91
0
901
2,789
902
402
297
2,492
43,348
0
L
2,296
290
49
959
6,311
1,942
38
3,146
3,165
28,692
0
W
Set
KRIZ13
Set
4,641
2,483
0
4,660
9,067
3,246
0
758
8,309
0
50,810
L
Thanatos
LoudRoth
Thanatos
3,515
1,669
0
6,948
10,047
3,178
0
2,906
7,141
0
25,107
W
Chronos
LunαStrikε
Chronos
14,529
7,242
0
3,886
9,625
3,687
1,610
2,694
6,931
30,669
3,554
L
Gilgamesh
kingbotz1604
Gilgamesh
2,271
657
0
158
7,388
3,410
493
346
7,042
0
24,880
L
3,325
2,161
0
770
7,344
2,585
0
3,830
3,514
0
27,272
L
Cerberus
reinbold4445
Cerberus
2,112
346
0
751
8,664
3,819
0
4,610
4,054
15,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,857
Gold Earned
29,554
355
Minions Killed
242
0
Camps Cleared
0
1,050,096
Distance Traveled
1,072,099
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,983
582
55
5
0
148,661
0
W
Medusa
7,771
648
65
5
0
207,820
4
W
Ah Puch
7,626
636
80
7
0
232,166
7
L
Zeus
6,658
555
59
5
0
205,792
4
W
Set
8,097
675
103
9
0
236,238
1
L
Thanatos
5,649
471
52
4
0
217,349
1
W
Chronos
8,380
698
52
4
0
225,211
2
L
Gilgamesh
6,327
527
54
5
0
212,542
0
L
Rama
5,410
451
45
4
0
212,969
0
L
Cerberus
5,510
459
32
3
0
223,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role