Player Matchup

Xing Tian
Xing Tian
BigFoal14010061
Xing Tian
Level 84
God Stats
4W - 1L
1,487 SR
Queue Stats
134W - 113L
1,571 Elo+
Solo
He Bo
He Bo
Jnmvp
He Bo
Level 96
God Stats
12W - 13L
1,565 SR
Queue Stats
405W - 425L
1,513 Elo+
Solo
Set
Set
Vichula_11
Set
Level 107
God Stats
7W - 5L
1,623 SR
Queue Stats
426W - 394L
1,530 Elo+
Party 1
Apollo
Apollo
XJust a sniperX
Apollo
Level 106
God Stats
8W - 9L
1,385 SR
Queue Stats
408W - 360L
1,563 Elo+
Solo
Sol
Sol
ese355
Sol
Level 145
God Stats
17W - 13L
1,496 SR
Queue Stats
173W - 168L
1,526 Elo+
Party 1
Team Averages
Level 108
1,511 SR
1,541 Elo+

VS

Team Averages
Level 118
1,451 SR
1,497 Elo+
Horus
Horus
 
Horus
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Deadwidow
Raijin
Level 156
God Stats
21W - 31L
1,663 SR
Queue Stats
316W - 326L
1,450 Elo+
Solo
Guan Yu
Guan Yu
GolbezTheMoon
Guan Yu
Level 128
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Pele
Pele
PurpleStrife187
Pele
Level 107
God Stats
0W - 2L
1,347 SR
Queue Stats
113W - 100L
1,553 Elo+
Solo
Hou Yi
Hou Yi
SuperSoulblade
Hou Yi
Level 141
God Stats
0W - 4L
1,493 SR
Queue Stats
26W - 28L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BigFoal14010061
Xing Tian
11
1 / 1 / 5
7,437
496
4,980
10,733
9,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
Jnmvp
He Bo
14
2 / 1 / 4
8,389
559
4,330
6,385
1,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 3 / 2
8,301
553
6,837
15,743
7,477
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 2 / 2
9,288
619
6,439
8,992
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
ese355
Sol
17
11 / 1 / 0
10,496
700
15,375
11,043
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 4 / 4
6,585
439
3,817
13,589
9,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
Deadwidow
Raijin
8
1 / 4 / 2
6,041
403
4,218
7,328
2,472
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
13
2 / 0 / 1
7,542
503
11,204
11,227
8,254
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
3 / 8 / 2
6,866
458
6,040
12,332
4,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 4
6,840
456
6,890
8,255
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
18
Kills
8
8
Deaths
18
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
4
0.5
W
Xing Tian
BigFoal14010061
Xing Tian
1
1
5
3.5
L
Raijin
Deadwidow
Raijin
1
4
2
0.5
L
Guan Yu
2
0
1
2.5
W
He Bo
Jnmvp
He Bo
2
1
4
4
L
3
8
2
0.5
L
2
2
4
2
W
1
3
2
0.67
W
3
2
2
2
W
Sol
ese355
Sol
11
1
0
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,961
Damage
32,169
52,896
Taken
52,731
24,838
Mitigated
27,254
24,282
Healing
16,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,817
2,327
1,241
4,431
13,589
9,772
0
4,107
9,482
0
22,766
W
Xing Tian
BigFoal14010061
Xing Tian
4,980
828
0
3,470
10,733
9,594
310
978
9,755
20,219
0
L
Raijin
Deadwidow
Raijin
4,218
804
0
1,540
7,328
2,472
0
5,477
1,851
27,041
0
L
Guan Yu
11,204
2,801
60
5,187
11,227
8,254
0
1,232
9,995
0
45,962
W
He Bo
Jnmvp
He Bo
4,330
314
0
3,389
6,385
1,589
0
222
6,163
46,679
0
L
6,040
1,310
0
1,743
12,332
4,341
0
9,473
2,859
0
27,102
L
6,890
2,455
0
1,877
8,255
2,415
0
4,396
3,859
0
39,872
W
6,837
2,584
0
6,012
15,743
7,477
1,834
0
15,743
0
48,156
W
6,439
2,614
0
3,655
8,992
2,754
2,070
412
8,580
0
79,752
W
Sol
ese355
Sol
15,375
7,539
0
7,756
11,043
3,424
5,629
2,606
8,437
80,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,911
Gold Earned
33,874
497
Minions Killed
289
0
Camps Cleared
0
1,342,840
Distance Traveled
1,301,979
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,585
439
42
3
0
289,689
5
W
Xing Tian
7,437
496
27
2
0
290,795
6
L
Raijin
6,041
403
49
3
0
150,893
2
L
Guan Yu
7,542
503
83
6
0
327,632
0
W
He Bo
8,389
559
75
5
0
274,121
1
L
Pele
6,866
458
49
3
0
274,482
0
L
Hou Yi
6,840
456
66
4
0
259,283
1
W
Set
8,301
553
110
7
0
264,202
1
W
Apollo
9,288
619
140
9
0
253,977
2
W
Sol
10,496
700
145
10
0
259,745
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role