Player Matchup

Tiamat
Tiamat
Ahkihlya
Tiamat
Level 160
God Stats
6W - 5L
1,532 SR
Queue Stats
273W - 129L
1,826 Elo+
Party 1
Apollo
Apollo
Bumbaclot2509
Apollo
Level 147
God Stats
5W - 1L
1,638 SR
Queue Stats
158W - 84L
1,651 Elo+
Party 1
King Arthur
King Arthur
DiamondStonk
King Arthur
Level 37
God Stats
4W - 1L
1,410 SR
Queue Stats
164W - 94L
1,621 Elo+
Party 1
Team Averages
Level 115
1,527 SR
1,699 Elo+

VS

Team Averages
Level 84
1,382 SR
1,335 Elo+
Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
BertTheRebel
Ra
Level 5
God Stats
1W - 5L
1,078 SR
Queue Stats
2W - 9L
1,057 Elo+
Solo
Anhur
Anhur
Rev Spooky
Anhur
Level 139
God Stats
1W - 2L
1,567 SR
Queue Stats
39W - 40L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ahkihlya
Tiamat
13
6 / 0 / 7
8,795
880
15,793
6,695
6,686
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 4 / 5
8,245
825
8,202
10,259
3,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
DiamondStonk
King Arthur
11
2 / 4 / 8
7,504
750
4,443
11,916
8,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
3 / 3 / 5
7,579
758
5,954
12,958
11,825
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 6 / 3
6,349
635
3,748
7,030
2,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
11
4 / 5 / 2
7,244
724
6,941
13,173
4,426
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
14
Kills
8
8
Deaths
14
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
3
5
1.83
W
Tiamat
Ahkihlya
Tiamat
6
0
7
9.5
L
1
6
3
0.42
W
6
4
5
2.13
W
King Arthur
DiamondStonk
King Arthur
2
4
8
1.5
L
Anhur
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,438
Damage
16,643
28,870
Taken
33,161
18,059
Mitigated
18,750
4,421
Healing
6,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,954
1,026
210
710
12,958
11,825
0
5,452
7,135
18,210
0
W
Tiamat
Ahkihlya
Tiamat
15,793
1,155
86
3,769
6,695
6,686
0
2,568
4,127
41,120
0
L
3,748
705
766
663
7,030
2,499
0
3,766
3,143
13,505
0
W
8,202
5,988
0
0
10,259
3,150
968
3,864
6,395
0
21,074
W
King Arthur
DiamondStonk
King Arthur
4,443
275
0
566
11,916
8,223
34
3,270
8,646
0
13,337
L
Anhur
6,941
4,741
0
3,965
13,173
4,426
548
6,575
6,474
0
23,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,544
Gold Earned
21,172
101
Minions Killed
85
0
Camps Cleared
0
581,938
Distance Traveled
476,191
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,579
758
26
3
0
186,503
2
W
Tiamat
8,795
880
49
5
0
202,786
3
L
Ra
6,349
635
21
2
0
119,145
0
W
Apollo
8,245
825
24
2
0
188,622
2
W
King Arthur
7,504
750
28
3
0
190,530
2
L
Anhur
7,244
724
38
4
0
170,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role