Player Matchup

Thor
Thor
Gold I
 
Thor
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum IV
 
Scylla
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
GuilleftTony
Kuzenbo
Gold I
Level 154
God Stats
2W - 0L
1,751 SR
Queue Stats
328W - 331L
1,501 MMR
Solo
Hel
Hel
Silver II
Mennna
Hel
Silver II
Level 32
God Stats
2W - 2L
1,762 SR
Queue Stats
27W - 21L
1,502 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,602 SR
1,501 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,488 SR
1,474 MMR
Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold IV
 
Achilles
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Bronze III
HyogaCisne
Ares
Bronze III
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,468 MMR
Party 2
Skadi
Skadi
Bronze III
matiasproplayer
Skadi
Bronze III
Level 61
God Stats
0W - 1L
1,438 SR
Queue Stats
0W - 3L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
5 / 1 / 1
6,659
605
4,264
5,702
1,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
 
Scylla
12
1 / 1 / 2
6,420
584
2,025
4,795
1,770
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
 
Jing Wei
11
2 / 2 / 3
6,245
568
4,758
4,228
1,387
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
GuilleftTony
Kuzenbo
9
1 / 3 / 7
5,624
511
4,199
8,580
5,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hel
Mennna
Hel
10
0 / 2 / 0
5,953
541
3,404
6,907
5,643
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
TsukuyomiMorgan Le FayGilgameshSetApollo

VS

Bans
TiamatAthenaGebSobekTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 2 / 0
6,852
623
7,438
6,850
2,529
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
 
Mercury
12
2 / 1 / 6
6,849
623
3,171
6,280
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
 
Achilles
12
2 / 0 / 0
6,361
578
4,733
6,845
5,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
0 / 2 / 4
4,977
452
3,148
6,025
3,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 4 / 2
4,573
416
1,465
5,757
1,477
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
9
Kills
9
9
Deaths
9
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
1
1
5.5
W
Scylla
 
Scylla
1
1
2
2
W
Jing Wei
 
Jing Wei
2
2
3
1.75
L
Sol
 
Sol
5
2
0
2.5
L
Mercury
 
Mercury
2
1
6
5
L
Achilles
 
Achilles
2
0
0
2
W
Kuzenbo
GuilleftTony
Kuzenbo
1
3
7
1.5
L
0
2
4
1
W
Hel
Mennna
Hel
0
2
0
0
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,650
Damage
19,955
30,212
Taken
31,757
16,523
Mitigated
15,192
11,364
Healing
10,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,264
349
0
2,664
5,702
1,795
0
1,926
3,776
0
35,061
W
Scylla
 
Scylla
2,025
455
0
2,938
4,795
1,770
0
2,868
1,927
38,432
0
W
Jing Wei
 
Jing Wei
4,758
3,743
0
1,032
4,228
1,387
132
1,953
2,275
0
40,990
L
Sol
 
Sol
7,438
3,763
0
3,629
6,850
2,529
44
2,665
4,185
44,173
0
L
Mercury
 
Mercury
3,171
1,308
0
3,164
6,280
2,050
0
993
5,229
0
42,880
L
Achilles
 
Achilles
4,733
986
0
2,170
6,845
5,629
0
3,168
3,677
0
35,343
W
Kuzenbo
GuilleftTony
Kuzenbo
4,199
1,573
0
1,030
8,580
5,928
72
3,839
4,741
11,457
0
L
3,148
40
0
570
6,025
3,507
0
758
5,099
15,529
0
W
Hel
Mennna
Hel
3,404
356
0
3,700
6,907
5,643
192
0
6,907
33,591
0
L
1,465
420
0
1,134
5,757
1,477
0
1,788
3,939
0
16,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,901
Gold Earned
29,612
335
Minions Killed
332
0
Camps Cleared
0
1,027,413
Distance Traveled
1,074,158
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,659
605
74
7
0
243,829
3
W
Scylla
6,420
584
81
7
0
197,663
2
W
Jing Wei
6,245
568
76
7
0
202,702
6
L
Sol
6,852
623
87
8
0
185,656
6
L
Mercury
6,849
623
89
8
0
243,666
0
L
Achilles
6,361
578
89
8
0
229,218
1
W
Kuzenbo
5,624
511
26
2
0
208,066
4
L
Ares
4,977
452
32
3
0
204,494
1
W
Hel
5,953
541
78
7
0
175,153
2
L
Skadi
4,573
416
35
3
0
211,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role