Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
KerticSou
Awilix
Level 69
God Stats
3W - 4L
1,456 SR
Queue Stats
64W - 78L
1,436 Elo+
Party 1
Team Averages
Level 75
1,485 SR
1,479 Elo+

VS

Team Averages
Level 93
1,460 SR
1,510 Elo+
Danzaburou
Danzaburou
SladeDingo
Danzaburou
Level 108
God Stats
4W - 5L
1,383 SR
Queue Stats
149W - 164L
1,542 Elo+
Solo
Chaac
Chaac
murdamewrote
Chaac
Level 69
God Stats
22W - 14L
1,604 SR
Queue Stats
201W - 258L
1,424 Elo+
Solo
Hel
Hel
x Aquino92 x
Hel
Level 101
God Stats
7W - 10L
1,394 SR
Queue Stats
352W - 323L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
1 / 1 / 0
6,757
614
3,520
5,402
5,363
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nu Wa
 
Nu Wa
10
0 / 7 / 2
6,707
610
6,460
8,066
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
KerticSou
Awilix
9
1 / 9 / 1
6,548
595
4,504
11,919
4,176
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SladeDingo
Danzaburou
14
12 / 0 / 4
10,237
931
11,780
6,929
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 1 / 14
8,127
739
5,600
10,380
6,665
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 1 / 12
8,126
739
4,026
5,926
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
17
17
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
1
0
1
L
Nu Wa
 
Nu Wa
0
7
2
0.14
L
Awilix
KerticSou
Awilix
1
9
1
0.17
W
Danzaburou
SladeDingo
Danzaburou
12
0
4
14
W
2
1
14
9
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,484
Damage
21,406
25,387
Taken
23,235
12,024
Mitigated
11,699
1,252
Healing
14,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,520
1,216
45
0
5,402
5,363
0
1,500
3,902
11,411
0
L
Nu Wa
 
Nu Wa
6,460
1,735
0
274
8,066
2,485
0
676
7,390
30,112
0
L
Awilix
KerticSou
Awilix
4,504
1,533
310
623
11,919
4,176
0
2,012
9,907
0
9,667
W
Danzaburou
SladeDingo
Danzaburou
11,780
5,617
0
968
6,929
2,804
1,784
2,542
4,387
0
47,924
W
5,600
1,249
0
4,292
10,380
6,665
340
4,295
6,085
225
23,574
W
4,026
201
5,238
4,282
5,926
2,230
153
3,143
2,783
19,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,012
Gold Earned
26,490
80
Minions Killed
136
0
Camps Cleared
0
462,763
Distance Traveled
590,202
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,757
614
13
1
0
124,997
1
L
Nu Wa
6,707
610
48
4
0
165,293
0
L
Awilix
6,548
595
19
2
0
172,473
1
W
Danzaburou
10,237
931
85
8
0
189,066
2
W
Chaac
8,127
739
17
2
0
207,462
3
W
Hel
8,126
739
34
3
0
193,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role