Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Pika-Siphilis
Neith
Level 65
God Stats
17W - 20L
1,534 SR
Queue Stats
91W - 98L
1,530 Elo+
Solo
Ah Puch
Ah Puch
squeamish-musk75
Ah Puch
Level 25
God Stats
10W - 10L
1,468 SR
Queue Stats
134W - 137L
1,397 Elo+
Solo
Team Averages
Level 78
1,501 SR
1,476 Elo+

VS

Team Averages
Level 16
1,514 SR
1,389 Elo+
Hercules
Hercules
SherbyBangin50mm
Hercules
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,393 Elo+
Solo
King Arthur
King Arthur
T_H_E__W_O_R_L_D
King Arthur
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,218 Elo+
Solo
Cthulhu
Cthulhu
rockbottom913
Cthulhu
Level 5
God Stats
0W - 2L
1,541 SR
Queue Stats
4W - 10L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 1 / 12
9,149
832
10,435
9,194
6,732
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
12 / 4 / 7
9,803
891
15,079
8,588
4,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

14
8 / 3 / 11
10,073
916
10,183
6,746
2,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 2
7,312
665
3,603
15,184
6,549
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

King Arthur
T_H_E__W_O_R_L_D
King Arthur
10
1 / 7 / 2
7,438
676
2,376
12,431
6,739
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
12
3 / 10 / 3
8,871
806
5,884
16,633
8,106
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
25
Kills
6
8
Deaths
25
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
1
12
11
W
12
4
7
3.88
L
2
8
2
0.38
L
King Arthur
T_H_E__W_O_R_L_D
King Arthur
1
7
2
0.29
L
Cthulhu
3
10
3
0.45
W
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,697
Damage
11,863
24,528
Taken
44,248
13,992
Mitigated
21,394
5,165
Healing
4,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,435
2,153
0
1,011
9,194
6,732
177
2,392
6,802
0
27,156
W
15,079
7,238
90
2,399
8,588
4,415
2,474
1,523
7,065
0
37,478
L
3,603
1,451
449
2,188
15,184
6,549
0
4,974
10,210
0
14,413
L
King Arthur
T_H_E__W_O_R_L_D
King Arthur
2,376
599
0
518
12,431
6,739
72
2,047
10,384
115
14,045
L
Cthulhu
5,884
1,052
36
1,122
16,633
8,106
0
3,162
13,471
20,373
0
W
10,183
343
343
1,322
6,746
2,845
0
2,084
4,662
31,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,025
Gold Earned
23,621
131
Minions Killed
71
0
Camps Cleared
0
545,900
Distance Traveled
498,339
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,149
832
25
2
0
223,114
3
W
Neith
9,803
891
57
5
0
176,086
0
L
Hercules
7,312
665
11
1
0
171,342
0
L
King Arthur
7,438
676
31
3
0
163,169
1
L
Cthulhu
8,871
806
29
3
0
163,828
2
W
Ah Puch
10,073
916
49
4
0
146,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role