Player Matchup

Izanami
Izanami
Imabeback
Izanami
Level 24
God Stats
59W - 63L
1,501 SR
Queue Stats
281W - 213L
1,471 Elo+
Party 1
Odin
Odin
Kenvas
Odin
Level 49
God Stats
11W - 11L
1,625 SR
Queue Stats
1,048W - 876L
1,527 Elo+
Party 1
Vamana
Vamana
KwaiChangCaine1
Vamana
Level 41
God Stats
274W - 316L
1,441 SR
Queue Stats
402W - 500L
1,353 Elo+
Party 2
Fenrir
Fenrir
Kwantinkus
Fenrir
Level 35
God Stats
20W - 30L
1,391 SR
Queue Stats
411W - 521L
1,424 Elo+
Party 2
Discordia
Discordia
scalpinskin
Discordia
Level 27
God Stats
93W - 124L
1,526 SR
Queue Stats
328W - 434L
1,430 Elo+
Party 2
Team Averages
Level 35
1,497 SR
1,441 Elo+

VS

Team Averages
Level 97
1,419 SR
1,435 Elo+
Kuzenbo
Kuzenbo
CptAmerca
Kuzenbo
Level 107
God Stats
23W - 18L
1,443 SR
Queue Stats
101W - 92L
1,487 Elo+
Solo
Thanatos
Thanatos
GeraldeInazuma
Thanatos
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,458 Elo+
Solo
Nu Wa
Nu Wa
ONYX_GERMANIC
Nu Wa
Level 143
God Stats
2W - 3L
1,403 SR
Queue Stats
147W - 181L
1,398 Elo+
Party 3
Cupid
Cupid
OOxxjluisxx00
Cupid
Level 128
God Stats
6W - 1L
1,344 SR
Queue Stats
148W - 161L
1,419 Elo+
Solo
Zeus
Zeus
SHELEFTHUNT
Zeus
Level 29
God Stats
33W - 44L
1,406 SR
Queue Stats
78W - 111L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Imabeback
Izanami
15
1 / 0 / 2
8,750
875
7,359
6,629
2,072
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
Kenvas
Odin
15
0 / 2 / 3
8,503
850
4,272
10,042
5,982
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 5 / 2
8,888
889
8,395
15,757
8,130
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
Kwantinkus
Fenrir
15
1 / 9 / 2
8,544
854
7,109
13,486
7,011
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
scalpinskin
Discordia
15
1 / 5 / 3
9,256
926
8,572
10,276
3,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

188

VS

Team 2 Tickets

280

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CptAmerca
Kuzenbo
17
2 / 0 / 15
9,724
972
8,725
13,055
12,978
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
16
1 / 0 / 16
9,265
927
5,081
5,755
3,321
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
5 / 0 / 12
10,395
1,040
10,601
3,145
1,223
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 2 / 11
10,317
1,032
9,763
8,958
4,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
8 / 2 / 9
10,771
1,077
17,562
7,291
2,810
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
84
4
Kills
21
21
Deaths
4
12
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
CptAmerca
Kuzenbo
2
0
15
9.5
W
Thanatos
1
0
16
9
L
Izanami
Imabeback
Izanami
1
0
2
2
L
Odin
Kenvas
Odin
0
2
3
0.75
L
1
5
2
0.4
L
Fenrir
Kwantinkus
Fenrir
1
9
2
0.22
W
5
0
12
11
W
5
2
11
5.25
W
8
2
9
6.25
L
Discordia
scalpinskin
Discordia
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,707
Damage
51,732
56,190
Taken
38,204
26,239
Mitigated
24,666
3,192
Healing
9,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
CptAmerca
Kuzenbo
8,725
2,567
0
3,494
13,055
12,978
0
2,323
10,732
15,831
0
W
Thanatos
5,081
713
895
2,204
5,755
3,321
0
1,502
4,253
0
9,197
L
Izanami
Imabeback
Izanami
7,359
3,135
0
259
6,629
2,072
0
5,343
1,286
0
28,499
L
Odin
Kenvas
Odin
4,272
1,463
0
59
10,042
5,982
0
6,900
3,142
250
10,226
L
8,395
3,778
0
2,870
15,757
8,130
0
9,089
6,668
0
31,766
L
Fenrir
Kwantinkus
Fenrir
7,109
1,407
0
4
13,486
7,011
0
8,180
5,306
0
16,173
W
10,601
2,329
0
0
3,145
1,223
0
395
2,750
37,056
0
W
9,763
6,121
961
1,665
8,958
4,334
0
2,028
6,930
0
29,307
W
17,562
1,526
0
263
7,291
2,810
0
2,401
4,890
31,981
0
L
Discordia
scalpinskin
Discordia
8,572
122
0
0
10,276
3,044
0
7,376
2,900
35,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,941
Gold Earned
50,472
186
Minions Killed
185
4
Camps Cleared
3
965,952
Distance Traveled
869,132
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,724
972
17
2
0
198,390
0
W
Thanatos
9,265
927
15
2
0
200,010
1
L
Izanami
8,750
875
49
5
2
187,581
1
L
Odin
8,503
850
10
1
0
198,958
1
L
Vamana
8,888
889
45
5
0
211,276
0
L
Fenrir
8,544
854
16
2
2
187,959
0
W
Nu Wa
10,395
1,040
42
4
1
147,412
0
W
Cupid
10,317
1,032
65
7
1
156,386
0
W
Zeus
10,771
1,077
46
5
1
166,934
0
L
Discordia
9,256
926
66
7
0
180,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role