Player Matchup

Medusa
Medusa
 
Medusa
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Stud201
Anubis
Level 42
God Stats
0W - 2L
1,359 SR
Queue Stats
1W - 11L
1,150 Elo+
Solo
Tsukuyomi
Tsukuyomi
almita24
Tsukuyomi
Level 52
God Stats
0W - 1L
1,481 SR
Queue Stats
2W - 5L
1,242 Elo+
Solo
Athena
Athena
karmic488
Athena
Level 110
God Stats
0W - 2L
1,642 SR
Queue Stats
13W - 29L
1,341 Elo+
Party 2
Team Averages
Level 80
1,495 SR
1,308 Elo+

VS

Team Averages
Level 107
1,465 SR
1,480 Elo+
Scylla
Scylla
D0vahkiin13
Scylla
Level 46
God Stats
1W - 0L
1,224 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Daab0mb
Gilgamesh
Level 152
God Stats
8W - 6L
1,590 SR
Queue Stats
110W - 143L
1,389 Elo+
Party 3
Camazotz
Camazotz
DanieI DayLewis
Camazotz
Level 100
God Stats
4W - 4L
1,407 SR
Queue Stats
18W - 25L
1,490 Elo+
Party 1
Nemesis
Nemesis
KingCstarz
Nemesis
Level 129
God Stats
21W - 23L
1,640 SR
Queue Stats
148W - 138L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 3 / 0
8,905
891
11,393
7,940
3,205
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Stud201
Anubis
13
0 / 7 / 2
7,641
764
3,217
9,113
3,449
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Tsukuyomi
almita24
Tsukuyomi
12
0 / 4 / 2
7,242
724
3,707
6,096
2,057
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
karmic488
Athena
12
0 / 3 / 4
7,819
782
3,582
13,265
13,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 0 / 5
8,554
855
4,685
4,303
1,821
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gilgamesh
Daab0mb
Gilgamesh
14
2 / 0 / 4
8,116
812
5,668
8,006
6,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Camazotz
15
8 / 2 / 6
9,501
950
10,579
10,478
6,016
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Nemesis
KingCstarz
Nemesis
14
5 / 3 / 6
8,852
885
9,158
10,719
5,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
17
17
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
3
0
1.67
W
Scylla
2
0
5
4.5
W
Gilgamesh
Daab0mb
Gilgamesh
2
0
4
4
W
Camazotz
8
2
6
5.5
W
Nemesis
KingCstarz
Nemesis
5
3
6
2.67
L
Anubis
Stud201
Anubis
0
7
2
0.14
L
Tsukuyomi
almita24
Tsukuyomi
0
4
2
0.25
L
Athena
karmic488
Athena
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,899
Damage
30,090
36,414
Taken
33,506
21,780
Mitigated
20,255
3,587
Healing
10,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,393
4,899
0
945
7,940
3,205
1,342
1,816
6,124
0
35,119
W
Scylla
4,685
232
0
2,056
4,303
1,821
867
762
3,541
23,611
0
W
Gilgamesh
Daab0mb
Gilgamesh
5,668
1,487
0
379
8,006
6,494
517
1,617
6,389
0
22,838
W
Camazotz
10,579
4,194
0
3,896
10,478
6,016
467
2,270
8,208
0
26,309
W
Nemesis
KingCstarz
Nemesis
9,158
3,810
0
3,805
10,719
5,924
2,429
2,687
8,032
0
26,062
L
Anubis
Stud201
Anubis
3,217
349
0
1,047
9,113
3,449
1,427
1,014
8,099
21,057
0
L
Tsukuyomi
almita24
Tsukuyomi
3,707
739
0
30
6,096
2,057
0
862
5,234
0
15,106
L
Athena
karmic488
Athena
3,582
779
257
1,308
13,265
13,069
192
1,632
11,633
12,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,607
Gold Earned
35,023
156
Minions Killed
138
3
Camps Cleared
10
699,786
Distance Traveled
834,981
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,905
891
55
6
0
173,002
2
W
Scylla
8,554
855
40
4
3
200,673
0
W
Gilgamesh
8,116
812
29
3
1
220,592
3
W
Camazotz
9,501
950
37
4
3
203,814
0
W
Nemesis
8,852
885
32
3
3
209,902
0
L
Anubis
7,641
764
53
5
1
115,002
0
L
Tsukuyomi
7,242
724
27
3
1
218,271
0
L
Athena
7,819
782
21
2
1
193,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role