Player Matchup

Bellona
Bellona
 
Bellona
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
CxtivIII
Fafnir
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
317W - 345L
1,436 Elo+
Party 2
Merlin
Merlin
MrJchambs
Merlin
Level 37
God Stats
51W - 42L
1,578 SR
Queue Stats
133W - 146L
1,424 Elo+
Party 2
Ne Zha
Ne Zha
ShroomMage904
Ne Zha
Level 72
God Stats
27W - 17L
1,547 SR
Queue Stats
75W - 85L
1,381 Elo+
Solo
Chiron
Chiron
tastyt_
Chiron
Level 27
God Stats
11W - 9L
1,539 SR
Queue Stats
110W - 131L
1,409 Elo+
Party 2
Team Averages
Level 51
1,533 SR
1,430 Elo+

VS

Team Averages
Level 61
1,537 SR
1,416 Elo+
Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
CitizenShane132
Sylvanus
Level 36
God Stats
1W - 2L
1,785 SR
Queue Stats
265W - 289L
1,366 Elo+
Party 3
Heimdallr
Heimdallr
Mysticwolves22
Heimdallr
Level 45
God Stats
90W - 96L
1,465 SR
Queue Stats
124W - 140L
1,382 Elo+
Party 1
He Bo
He Bo
Puckz34
He Bo
Level 63
God Stats
10W - 15L
1,453 SR
Queue Stats
376W - 389L
1,418 Elo+
Party 3
Ra
Ra
TOASTERBOT25
Ra
Level 75
God Stats
83W - 88L
1,482 SR
Queue Stats
265W - 301L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 6 / 1
7,349
432
6,739
13,332
8,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
CxtivIII
Fafnir
14
6 / 1 / 7
9,121
537
7,591
14,835
18,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
MrJchambs
Merlin
16
0 / 0 / 2
9,554
562
6,830
7,077
3,049
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 4 / 1
9,596
564
5,369
10,825
6,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
tastyt_
Chiron
15
9 / 1 / 5
9,288
546
15,143
11,626
4,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
3 / 2 / 1
9,621
566
6,214
11,538
4,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
13
1 / 5 / 1
8,128
478
8,661
12,966
5,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
Mysticwolves22
Heimdallr
11
0 / 8 / 0
6,700
394
5,007
12,477
3,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Puckz34
He Bo
15
7 / 3 / 1
9,506
559
10,696
11,563
5,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 3 / 1
9,334
549
3,594
9,223
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
21
Kills
12
12
Deaths
21
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
6
1
0.25
L
Nemesis
 
Nemesis
3
2
1
1.75
L
Sylvanus
1
5
1
0.3
W
Fafnir
CxtivIII
Fafnir
6
1
7
9.5
W
Merlin
MrJchambs
Merlin
0
0
2
1
L
Heimdallr
Mysticwolves22
Heimdallr
0
8
0
0
L
He Bo
Puckz34
He Bo
7
3
1
2.5
W
5
4
1
1.38
L
1
3
1
0.5
W
Chiron
tastyt_
Chiron
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,672
Damage
34,172
57,695
Taken
57,767
40,197
Mitigated
21,745
21,363
Healing
14,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,739
1,590
0
3,629
13,332
8,101
0
9,292
4,040
0
31,596
L
Nemesis
 
Nemesis
6,214
1,726
0
1,520
11,538
4,569
0
1,564
9,974
0
59,847
L
Sylvanus
8,661
3,323
298
3,549
12,966
5,658
252
3,206
9,760
37,295
9,366
W
Fafnir
CxtivIII
Fafnir
7,591
2,377
0
4,952
14,835
18,352
632
4,379
10,456
27,888
0
W
Merlin
MrJchambs
Merlin
6,830
211
0
3,244
7,077
3,049
383
2,935
3,898
83,787
0
L
Heimdallr
Mysticwolves22
Heimdallr
5,007
2,425
198
2,028
12,477
3,535
832
3,247
9,230
0
31,407
L
He Bo
Puckz34
He Bo
10,696
876
0
4,125
11,563
5,487
244
0
11,563
52,735
0
W
5,369
1,235
0
3,203
10,825
6,168
704
1,767
9,006
0
66,210
L
3,594
173
117
2,788
9,223
2,496
0
6,404
2,819
66,373
0
W
Chiron
tastyt_
Chiron
15,143
7,129
535
5,800
11,626
4,527
2,067
3,125
8,501
0
64,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,908
Gold Earned
43,289
488
Minions Killed
512
0
Camps Cleared
0
1,604,788
Distance Traveled
1,525,892
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,349
432
59
3
0
297,054
7
L
Nemesis
9,621
566
114
7
0
365,754
0
L
Sylvanus
8,128
478
83
5
0
253,827
0
W
Fafnir
9,121
537
42
2
0
361,116
4
W
Merlin
9,554
562
153
9
0
295,761
2
L
Heimdallr
6,700
394
56
3
0
282,223
3
L
He Bo
9,506
559
107
6
0
279,668
2
W
Ne Zha
9,596
564
121
7
0
297,132
4
L
Ra
9,334
549
152
9
0
344,420
2
W
Chiron
9,288
546
113
7
0
353,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role