Player Matchup

Hades
Hades
Fox-King1-_
Hades
Level 27
God Stats
32W - 33L
1,458 SR
Queue Stats
65W - 60L
1,427 Elo+
Solo
Scylla
Scylla
IZZLE_SIZZLE
Scylla
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Langilleicious
Jing Wei
Level 44
God Stats
1W - 3L
1,295 SR
Queue Stats
139W - 138L
1,417 Elo+
Party 1
Bellona
Bellona
Wonton Teas
Bellona
Level 17
God Stats
5W - 3L
1,808 SR
Queue Stats
53W - 54L
1,500 Elo+
Party 1
Thor
Thor
lvlr grilvllvl
Thor
Level 12
God Stats
0W - 1L
1,123 SR
Queue Stats
0W - 4L
1,071 Elo+
Solo
Team Averages
Level 24
1,437 SR
1,383 Elo+

VS

Team Averages
Level 22
1,506 SR
1,421 Elo+
Cerberus
Cerberus
 
Cerberus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HateSpeechHero
Ra
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 13L
1,302 Elo+
Solo
Thor
Thor
Rosky Posky
Thor
Level 24
God Stats
33W - 29L
1,484 SR
Queue Stats
277W - 286L
1,366 Elo+
Solo
Neith
Neith
Sudden_Kills
Neith
Level 29
God Stats
57W - 33L
1,582 SR
Queue Stats
122W - 115L
1,415 Elo+
Solo
Janus
Janus
Vixen_art2011
Janus
Level 18
God Stats
13W - 12L
1,464 SR
Queue Stats
36W - 35L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 0
5,853
585
4,659
7,808
4,080
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
8
0 / 2 / 1
4,879
488
3,053
6,413
1,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
8
0 / 1 / 1
4,634
463
1,368
5,268
1,590
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Wonton Teas
Bellona
8
1 / 4 / 0
5,052
505
1,820
5,924
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 10 / 1
3,916
392
1,270
7,753
3,280
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
5 / 1 / 1
7,409
741
4,704
4,660
2,424
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
4 / 3 / 1
6,201
620
6,140
5,736
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
4 / 0 / 3
6,143
614
4,839
7,682
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 0 / 3
5,730
573
2,568
4,250
1,215
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 1 / 0
5,462
546
2,382
3,762
798
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
17
19
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
1
1
5.5
L
4
2
0
2
W
4
3
1
1.5
L
Scylla
0
2
1
0.25
L
Jing Wei
0
1
1
0.5
W
4
0
3
5.5
W
1
0
3
2.5
W
3
1
0
3
L
Bellona
Wonton Teas
Bellona
1
4
0
0.25
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,170
Damage
20,633
33,166
Taken
26,090
12,559
Mitigated
8,576
10,031
Healing
11,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,704
381
0
1,817
4,660
2,424
0
71
4,589
43,569
0
L
4,659
399
126
4,090
7,808
4,080
0
4,154
3,654
26,258
0
W
6,140
600
167
1,655
5,736
1,751
344
2,565
3,171
35,276
0
L
Scylla
3,053
610
0
2,962
6,413
1,429
0
292
6,121
23,347
0
L
Jing Wei
1,368
500
0
1,433
5,268
1,590
0
2,373
2,895
0
18,590
W
4,839
2,304
0
4,165
7,682
2,388
0
3,852
3,830
0
24,979
W
2,568
1,016
0
2,687
4,250
1,215
622
819
3,431
0
29,794
W
2,382
403
0
580
3,762
798
0
526
3,236
26,867
0
L
Bellona
Wonton Teas
Bellona
1,820
445
0
1,420
5,924
2,180
0
3,922
2,002
0
17,721
L
1,270
663
0
0
7,753
3,280
12
2,485
5,268
0
6,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,334
Gold Earned
30,945
180
Minions Killed
327
0
Camps Cleared
0
938,497
Distance Traveled
928,256
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,409
741
110
11
0
193,521
2
L
Hades
5,853
585
50
5
0
199,611
0
W
Ra
6,201
620
60
6
0
190,058
2
L
Scylla
4,879
488
48
5
0
183,135
3
L
Jing Wei
4,634
463
32
3
0
189,796
1
W
Thor
6,143
614
44
4
0
192,921
0
W
Neith
5,730
573
60
6
0
188,511
3
W
Janus
5,462
546
53
5
0
163,245
0
L
Bellona
5,052
505
43
4
0
169,863
0
L
Thor
3,916
392
7
1
0
196,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role