Player Matchup

Neith
Neith
Aeon1985
Neith
Level 6
God Stats
0W - 1L
1,629 SR
Queue Stats
0W - 2L
1,210 Elo+
Party 2
Fenrir
Fenrir
Anak1nX
Fenrir
Level 28
God Stats
17W - 19L
1,495 SR
Queue Stats
41W - 55L
1,429 Elo+
Party 3
Cthulhu
Cthulhu
Ganker101010001
Cthulhu
Level 29
God Stats
9W - 14L
1,462 SR
Queue Stats
65W - 74L
1,492 Elo+
Party 3
Poseidon
Poseidon
KingHighwayman
Poseidon
Level 68
God Stats
0W - 1L
1,459 SR
Queue Stats
4W - 6L
1,210 Elo+
Party 2
Achilles
Achilles
Trix21
Achilles
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,104 Elo+
Party 2
Team Averages
Level 31
1,509 SR
1,289 Elo+

VS

Team Averages
Level 37
1,570 SR
1,451 Elo+
Cthulhu
Cthulhu
BigButterBoi
Cthulhu
Level 8
God Stats
9W - 7L
1,525 SR
Queue Stats
11W - 12L
1,429 Elo+
Party 4
Chaac
Chaac
CapvxD
Chaac
Level 29
God Stats
7W - 6L
1,500 SR
Queue Stats
353W - 339L
1,433 Elo+
Solo
Tsukuyomi
Tsukuyomi
Fix_Lushen_AI
Tsukuyomi
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 53L
1,477 Elo+
Party 1
Sol
Sol
Jubla10
Sol
Level 106
God Stats
13W - 2L
1,857 SR
Queue Stats
376W - 345L
1,544 Elo+
Party 4
Scylla
Scylla
purplesquirrel98
Scylla
Level 23
God Stats
10W - 13L
1,466 SR
Queue Stats
47W - 73L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aeon1985
Neith
9
2 / 6 / 0
5,760
443
4,926
6,591
1,975
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Fenrir
Anak1nX
Fenrir
9
1 / 2 / 3
6,271
482
3,302
9,128
2,933
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 3 / 1
5,868
451
3,614
8,741
3,276
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
12
5 / 4 / 2
7,346
565
7,314
7,663
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Trix21
Achilles
9
0 / 6 / 1
5,204
400
4,591
13,242
7,182
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigButterBoi
Cthulhu
10
1 / 1 / 8
6,580
506
1,818
7,461
3,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chaac
CapvxD
Chaac
12
5 / 2 / 1
7,363
566
6,529
10,276
8,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
Fix_Lushen_AI
Tsukuyomi
12
4 / 1 / 2
7,071
544
6,295
7,766
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
14
10 / 1 / 5
8,747
673
16,315
10,959
3,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 4 / 0
6,239
480
629
6,053
1,471
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
9
Kills
21
21
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
Aeon1985
Neith
2
6
0
0.33
L
Fenrir
Anak1nX
Fenrir
1
2
3
1.25
W
Cthulhu
BigButterBoi
Cthulhu
1
1
8
5
W
Chaac
CapvxD
Chaac
5
2
1
2.75
W
Tsukuyomi
Fix_Lushen_AI
Tsukuyomi
4
1
2
5
L
1
3
1
0.5
W
Sol
10
1
5
12.5
L
Poseidon
5
4
2
1.5
L
Achilles
Trix21
Achilles
0
6
1
0.08
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,747
Damage
31,586
45,365
Taken
42,515
17,875
Mitigated
19,863
10,221
Healing
16,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aeon1985
Neith
4,926
3,094
0
169
6,591
1,975
0
5,177
1,414
0
21,469
L
Fenrir
Anak1nX
Fenrir
3,302
723
0
2,808
9,128
2,933
0
1,529
7,520
0
27,839
W
Cthulhu
BigButterBoi
Cthulhu
1,818
433
23
1,274
7,461
3,702
488
2,356
5,026
11,430
0
W
Chaac
CapvxD
Chaac
6,529
1,107
0
4,057
10,276
8,659
141
1,016
9,164
0
34,540
W
Tsukuyomi
Fix_Lushen_AI
Tsukuyomi
6,295
1,449
0
1,913
7,766
2,716
0
624
7,049
0
35,732
L
3,614
467
79
1,850
8,741
3,276
0
6,344
2,397
22,460
0
W
Sol
16,315
8,277
0
8,729
10,959
3,315
3,379
3,336
7,587
64,293
0
L
Poseidon
7,314
934
94
1,946
7,663
2,509
16
3,708
3,897
38,134
0
L
Achilles
Trix21
Achilles
4,591
1,549
0
3,275
13,242
7,182
186
1,916
10,676
0
16,842
W
629
160
0
838
6,053
1,471
660
3,114
2,761
20,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,449
Gold Earned
36,000
236
Minions Killed
295
0
Camps Cleared
0
1,149,731
Distance Traveled
1,200,623
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,760
443
36
3
0
220,551
0
L
Fenrir
6,271
482
61
5
0
236,522
0
W
Cthulhu
6,580
506
22
2
0
246,851
3
W
Chaac
7,363
566
60
5
0
247,928
1
W
Tsukuyomi
7,071
544
63
5
0
284,301
0
L
Cthulhu
5,868
451
33
3
0
258,488
3
W
Sol
8,747
673
108
8
0
228,492
1
L
Poseidon
7,346
565
79
6
0
226,440
1
L
Achilles
5,204
400
27
2
0
207,730
1
W
Scylla
6,239
480
42
3
0
193,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role