Player Matchup

Izanami
Izanami
Ccouch_koala
Izanami
Level 17
God Stats
7W - 9L
1,641 SR
Queue Stats
15W - 25L
1,413 Elo+
Solo
Thanatos
Thanatos
Favelinhaa
Thanatos
Level 25
God Stats
34W - 37L
1,467 SR
Queue Stats
53W - 56L
1,331 Elo+
Party 2
Chang'e
Chang'e
Fr4nco0359
Chang'e
Level 14
God Stats
18W - 17L
1,449 SR
Queue Stats
57W - 60L
1,396 Elo+
Solo
Fafnir
Fafnir
Pedro-Neo-00
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 66L
1,308 Elo+
Party 2
Nike
Nike
Vitor15105
Nike
Level 32
God Stats
7W - 6L
1,507 SR
Queue Stats
79W - 94L
1,332 Elo+
Party 2
Team Averages
Level 23
1,513 SR
1,356 Elo+

VS

Team Averages
Level 28
1,414 SR
1,465 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AzMontoya
Da Ji
Level 29
God Stats
13W - 25L
1,302 SR
Queue Stats
52W - 73L
1,349 Elo+
Solo
Apollo
Apollo
BroadPup3953457
Apollo
Level 24
God Stats
2W - 2L
1,729 SR
Queue Stats
29W - 51L
1,477 Elo+
Solo
Agni
Agni
championjet
Agni
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1
Thanatos
Thanatos
jRAWRi
Thanatos
Level 17
God Stats
4W - 4L
1,038 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ccouch_koala
Izanami
16
2 / 10 / 2
9,953
452
6,070
15,090
3,863
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Favelinhaa
Thanatos
14
4 / 5 / 2
9,088
413
6,238
16,910
6,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Fr4nco0359
Chang'e
16
7 / 10 / 2
10,335
470
9,142
20,312
11,518
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fafnir
13
0 / 11 / 1
8,093
368
4,385
20,383
13,398
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
1 / 6 / 2
10,729
488
12,038
20,727
15,524
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
20
3 / 1 / 8
13,713
623
14,921
18,008
12,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Da Ji
AzMontoya
Da Ji
19
7 / 2 / 7
12,082
549
8,840
16,161
6,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
24 / 1 / 3
14,715
669
27,575
20,507
8,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 8 / 7
11,440
520
11,738
13,576
9,527
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
jRAWRi
Thanatos
16
3 / 4 / 11
10,862
494
6,829
10,697
3,851
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
78
14
Kills
42
42
Deaths
16
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
8
7
W
Da Ji
AzMontoya
Da Ji
7
2
7
5.25
W
24
1
3
25.5
L
Izanami
Ccouch_koala
Izanami
2
10
2
0.3
L
Thanatos
Favelinhaa
Thanatos
4
5
2
1
L
Chang'e
Fr4nco0359
Chang'e
7
10
2
0.8
L
Fafnir
0
11
1
0.05
L
1
6
2
0.33
W
5
8
7
1.06
W
Thanatos
jRAWRi
Thanatos
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,873
Damage
69,903
93,422
Taken
78,949
50,419
Mitigated
40,964
14,916
Healing
29,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
14,921
4,511
0
2,129
18,008
12,109
3,580
629
17,379
0
94,186
W
Da Ji
AzMontoya
Da Ji
8,840
2,563
0
7,174
16,161
6,650
0
1,067
15,094
0
70,953
W
27,575
18,198
0
13,803
20,507
8,827
6,312
4,413
16,094
0
111,721
L
Izanami
Ccouch_koala
Izanami
6,070
4,678
0
1,627
15,090
3,863
0
2,031
13,059
0
65,112
L
Thanatos
Favelinhaa
Thanatos
6,238
934
0
6,705
16,910
6,116
0
344
16,566
0
52,709
L
Chang'e
Fr4nco0359
Chang'e
9,142
2,088
604
2,238
20,312
11,518
832
6,538
13,774
38,083
0
L
Fafnir
4,385
1,810
37
2,083
20,383
13,398
47
1,841
18,542
25,188
0
L
12,038
2,865
0
1,622
20,727
15,524
1,462
1,453
19,274
0
72,422
W
11,738
1,887
0
74
13,576
9,527
443
5,958
7,618
50,825
0
W
Thanatos
jRAWRi
Thanatos
6,829
3,129
0
6,247
10,697
3,851
283
1,521
9,176
0
47,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,198
Gold Earned
62,812
394
Minions Killed
552
0
Camps Cleared
0
1,856,085
Distance Traveled
2,133,643
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,713
623
143
7
0
490,152
0
W
Da Ji
12,082
549
100
5
0
465,605
2
W
Apollo
14,715
669
168
8
0
391,296
0
L
Izanami
9,953
452
97
4
0
373,678
0
L
Thanatos
9,088
413
77
4
0
418,943
0
L
Chang'e
10,335
470
59
3
0
342,228
0
L
Fafnir
8,093
368
27
1
0
311,638
0
L
Nike
10,729
488
134
6
0
409,598
0
W
Agni
11,440
520
80
4
0
342,638
0
W
Thanatos
10,862
494
61
3
0
443,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role