Player Matchup

Fenrir
Fenrir
HR Luke
Fenrir
Level 88
God Stats
16W - 12L
1,558 SR
Queue Stats
78W - 82L
1,434 Elo+
Solo
Anubis
Anubis
Hercules1269
Anubis
Level 62
God Stats
24W - 36L
1,408 SR
Queue Stats
225W - 273L
1,403 Elo+
Party 1
Izanami
Izanami
TheGreatBammbino
Izanami
Level 68
God Stats
17W - 22L
1,379 SR
Queue Stats
83W - 100L
1,407 Elo+
Solo
Sylvanus
Sylvanus
WoundedBadge
Sylvanus
Level 81
God Stats
13W - 7L
1,517 SR
Queue Stats
67W - 79L
1,403 Elo+
Party 1
Chaac
Chaac
XGN Redpanda104
Chaac
Level 59
God Stats
16W - 8L
1,502 SR
Queue Stats
179W - 188L
1,320 Elo+
Solo
Team Averages
Level 72
1,473 SR
1,393 Elo+

VS

Team Averages
Level 102
1,452 SR
1,418 Elo+
Hachiman
Hachiman
CachisJR23
Hachiman
Level 108
God Stats
19W - 25L
1,472 SR
Queue Stats
247W - 244L
1,417 Elo+
Solo
Achilles
Achilles
Kelechi_Estacado
Achilles
Level 100
God Stats
2W - 6L
1,296 SR
Queue Stats
323W - 386L
1,379 Elo+
Solo
Sol
Sol
PoPoPolaris
Sol
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 28L
1,500 Elo+
Solo
Ares
Ares
Troubleme247
Ares
Level 87
God Stats
4W - 5L
1,438 SR
Queue Stats
84W - 74L
1,419 Elo+
Solo
Kali
Kali
a dre369
Kali
Level 125
God Stats
10W - 12L
1,556 SR
Queue Stats
71W - 69L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HR Luke
Fenrir
7
2 / 2 / 1
5,233
581
1,856
4,948
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
10
2 / 0 / 3
5,932
659
3,898
7,398
3,667
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 3 / 3
6,028
670
7,249
6,736
1,858
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
WoundedBadge
Sylvanus
9
3 / 0 / 7
5,376
597
2,630
5,753
2,411
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
3 / 0 / 0
5,951
661
2,800
4,049
2,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CachisJR23
Hachiman
6
2 / 4 / 0
4,632
515
4,311
4,696
807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 0 / 0
4,362
485
1,900
3,167
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
0 / 2 / 0
4,571
508
5,323
4,996
1,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
2 / 4 / 2
5,089
565
3,957
8,797
3,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
6
0 / 4 / 0
4,017
446
1,317
5,368
1,271
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
14
Kills
5
5
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CachisJR23
Hachiman
2
4
0
0.5
W
Fenrir
HR Luke
Fenrir
2
2
1
1.25
W
Anubis
2
0
3
3.5
L
1
0
0
1
L
0
2
0
0
W
4
3
3
1.83
L
2
4
2
0.75
W
Sylvanus
WoundedBadge
Sylvanus
3
0
7
6.5
W
3
0
0
3
L
Kali
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,433
Damage
16,808
28,884
Taken
27,024
12,089
Mitigated
9,855
14,777
Healing
5,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CachisJR23
Hachiman
4,311
2,559
0
10
4,696
807
0
785
3,911
0
14,649
W
Fenrir
HR Luke
Fenrir
1,856
208
0
1,678
4,948
1,567
0
868
4,080
0
18,902
W
Anubis
3,898
702
0
4,135
7,398
3,667
148
4,224
3,153
31,642
0
L
1,900
740
0
1,132
3,167
2,829
0
0
3,167
0
14,330
L
5,323
2,217
0
1,850
4,996
1,248
0
3,031
1,965
21,719
2,446
W
7,249
5,586
0
2,019
6,736
1,858
1,883
2,166
4,397
0
47,722
L
3,957
438
0
1,456
8,797
3,700
0
1,453
7,344
11,571
0
W
Sylvanus
WoundedBadge
Sylvanus
2,630
697
1,625
2,958
5,753
2,411
798
1,130
4,575
9,655
0
W
2,800
535
0
2,362
4,049
2,586
566
0
4,049
0
27,175
L
Kali
1,317
855
0
872
5,368
1,271
0
1,259
4,109
0
10,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,520
Gold Earned
22,671
290
Minions Killed
150
0
Camps Cleared
0
752,515
Distance Traveled
690,336
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,632
515
30
3
0
123,558
1
W
Fenrir
5,233
581
47
5
0
171,823
2
W
Anubis
5,932
659
73
8
0
138,881
4
L
Achilles
4,362
485
30
3
0
125,271
0
L
Sol
4,571
508
47
5
0
137,471
2
W
Izanami
6,028
670
92
10
0
128,383
2
L
Ares
5,089
565
15
2
0
141,099
0
W
Sylvanus
5,376
597
13
1
0
151,688
0
W
Chaac
5,951
661
65
7
0
161,740
1
L
Kali
4,017
446
28
3
0
162,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role