Player Matchup

Osiris
Osiris
 
Osiris
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
DaJiMommyMilkers
Hou Yi
Level 5
God Stats
6W - 0L
1,990 SR
Queue Stats
20W - 6L
1,692 Elo+
Party 1
Kuzenbo
Kuzenbo
HobbesAteCalvin
Kuzenbo
Level 17
God Stats
6W - 2L
1,723 SR
Queue Stats
10W - 9L
1,597 Elo+
Solo
Cthulhu
Cthulhu
SiriusFaerie
Cthulhu
Level 28
God Stats
5W - 5L
1,459 SR
Queue Stats
9W - 10L
1,493 Elo+
Solo
Thoth
Thoth
ylerta621
Thoth
Level 17
God Stats
3W - 0L
1,586 SR
Queue Stats
13W - 6L
1,590 Elo+
Solo
Team Averages
Level 15
1,652 SR
1,574 Elo+

VS

Team Averages
Level 16
1,541 SR
1,530 Elo+
Artemis
Artemis
Pluph
Artemis
Level 14
God Stats
2W - 6L
1,478 SR
Queue Stats
15W - 12L
1,591 Elo+
Party 2
Zhong Kui
Zhong Kui
SenoirPutin
Zhong Kui
Level 9
God Stats
1W - 4L
1,859 SR
Queue Stats
36W - 43L
1,514 Elo+
Party 2
Hades
Hades
Sunshineland
Hades
Level 17
God Stats
3W - 5L
1,578 SR
Queue Stats
13W - 15L
1,485 Elo+
Solo
Cerberus
Cerberus
Tsimp
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,568 Elo+
Party 2
Erlang Shen
Erlang Shen
shaoSimpsForLuna
Erlang Shen
Level 25
God Stats
13W - 9L
1,289 SR
Queue Stats
74W - 72L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
8 / 0 / 3
9,477
677
8,508
9,589
6,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
9 / 1 / 2
9,091
649
11,721
7,592
2,404
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 0 / 13
7,668
548
3,970
9,428
9,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
SiriusFaerie
Cthulhu
13
0 / 0 / 2
7,586
542
5,622
7,639
6,298
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
ylerta621
Thoth
12
6 / 5 / 3
7,512
537
11,245
7,497
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Pluph
Artemis
8
0 / 6 / 0
5,448
389
2,375
7,347
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
SenoirPutin
Zhong Kui
14
0 / 1 / 0
7,536
538
6,375
10,368
7,584
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 8 / 2
5,810
415
5,337
12,293
3,758
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Tsimp
Cerberus
8
0 / 6 / 1
5,496
393
3,075
13,015
8,353
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Erlang Shen
shaoSimpsForLuna
Erlang Shen
12
5 / 3 / 0
7,202
514
5,651
10,697
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
24
Kills
6
6
Deaths
24
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
8
0
3
9.5
W
9
1
2
10
W
1
0
13
7.5
L
Artemis
Pluph
Artemis
0
6
0
0
L
Zhong Kui
SenoirPutin
Zhong Kui
0
1
0
0
W
Cthulhu
SiriusFaerie
Cthulhu
0
0
2
1
L
1
8
2
0.25
L
Cerberus
Tsimp
Cerberus
0
6
1
0.08
L
Erlang Shen
shaoSimpsForLuna
Erlang Shen
5
3
0
1.67
W
Thoth
ylerta621
Thoth
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,066
Damage
22,813
41,745
Taken
53,720
27,083
Mitigated
27,019
14,802
Healing
16,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,508
3,639
0
5,557
9,589
6,406
0
2,717
6,872
0
81,779
W
11,721
7,527
0
3,061
7,592
2,404
328
1,341
6,251
0
78,254
W
3,970
2,039
0
1,391
9,428
9,532
219
2,025
7,403
12,874
0
L
Artemis
Pluph
Artemis
2,375
771
0
470
7,347
2,023
0
929
6,418
0
20,051
L
Zhong Kui
SenoirPutin
Zhong Kui
6,375
1,491
0
7,168
10,368
7,584
0
5,247
5,121
54,281
0
W
Cthulhu
SiriusFaerie
Cthulhu
5,622
1,396
51
3,756
7,639
6,298
333
5,706
1,933
46,052
0
L
5,337
819
237
2,322
12,293
3,758
708
7,539
4,754
17,909
0
L
Cerberus
Tsimp
Cerberus
3,075
323
0
2,402
13,015
8,353
0
3,894
9,121
12,666
0
L
Erlang Shen
shaoSimpsForLuna
Erlang Shen
5,651
2,706
0
3,691
10,697
5,301
0
3,228
7,239
0
34,704
W
Thoth
ylerta621
Thoth
11,245
714
0
986
7,497
2,443
1,366
3,123
4,374
38,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,334
Gold Earned
31,492
445
Minions Killed
311
0
Camps Cleared
0
1,323,881
Distance Traveled
1,193,483
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,477
677
137
10
0
294,141
4
W
Hou Yi
9,091
649
130
9
0
263,548
2
W
Kuzenbo
7,668
548
24
2
0
290,380
3
L
Artemis
5,448
389
50
4
0
251,954
5
L
Zhong Kui
7,536
538
135
10
0
225,786
4
W
Cthulhu
7,586
542
97
7
0
253,478
7
L
Hades
5,810
415
22
2
0
204,988
3
L
Cerberus
5,496
393
42
3
0
228,776
2
L
Erlang Shen
7,202
514
62
4
0
281,979
2
W
Thoth
7,512
537
57
4
0
222,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role