Player Matchup

Izanami
Izanami
Andromeda403
Izanami
Level 27
God Stats
0W - 4L
1,440 SR
Queue Stats
8W - 15L
1,356 Elo+
Party 1
Apollo
Apollo
ChildOfCringe
Apollo
Level 37
God Stats
0W - 1L
1,645 SR
Queue Stats
3W - 7L
1,325 Elo+
Party 1
Bacchus
Bacchus
GalaxyExplode
Bacchus
Level 47
God Stats
45W - 44L
1,496 SR
Queue Stats
650W - 667L
1,391 Elo+
Solo
Hercules
Hercules
MR MESEEKS8332
Hercules
Level 125
God Stats
5W - 6L
1,463 SR
Queue Stats
36W - 53L
1,332 Elo+
Party 1
Loki
Loki
Nifflebottom
Loki
Level 42
God Stats
0W - 1L
1,360 SR
Queue Stats
29W - 43L
1,421 Elo+
Party 1
Team Averages
Level 56
1,481 SR
1,365 Elo+

VS

Team Averages
Level 38
1,517 SR
1,396 Elo+
Anubis
Anubis
Beatem1st
Anubis
Level 23
God Stats
36W - 22L
1,610 SR
Queue Stats
57W - 63L
1,439 Elo+
Party 3
Izanami
Izanami
IrishMalarkey
Izanami
Level 37
God Stats
4W - 2L
1,487 SR
Queue Stats
30W - 47L
1,380 Elo+
Solo
Sobek
Sobek
JumpSkare
Sobek
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
MHawk237
Gilgamesh
Level 67
God Stats
8W - 5L
1,500 SR
Queue Stats
56W - 67L
1,145 Elo+
Party 2
Aphrodite
Aphrodite
omgkae
Aphrodite
Level 43
God Stats
22W - 30L
1,489 SR
Queue Stats
77W - 78L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Andromeda403
Izanami
15
0 / 4 / 4
8,829
883
10,631
14,788
5,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 11 / 5
9,081
908
10,089
22,873
9,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
16
0 / 4 / 9
9,496
950
13,914
18,748
27,564
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
16
4 / 3 / 3
10,220
1,022
11,028
21,239
22,549
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 4
9,298
930
5,526
7,028
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Team 1 Tickets

157

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Beatem1st
Anubis
16
4 / 5 / 14
9,815
982
13,707
12,866
5,841
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
17
10 / 2 / 8
11,622
1,162
24,184
8,832
3,445
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
JumpSkare
Sobek
16
0 / 2 / 18
9,146
915
8,428
10,399
13,087
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
MHawk237
Gilgamesh
17
6 / 0 / 14
10,321
1,032
20,158
15,653
11,698
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
omgkae
Aphrodite
17
4 / 0 / 16
11,011
1,101
12,487
8,616
4,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
94
9
Kills
24
24
Deaths
9
25
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Izanami
Andromeda403
Izanami
0
4
4
0.5
W
Anubis
Beatem1st
Anubis
4
5
14
2.2
L
2
11
5
0.41
L
Bacchus
0
4
9
1.13
W
Izanami
10
2
8
7
W
Sobek
JumpSkare
Sobek
0
2
18
4.5
W
Gilgamesh
MHawk237
Gilgamesh
6
0
14
13
L
Hercules
4
3
3
1.83
L
3
2
4
2.5
W
Aphrodite
omgkae
Aphrodite
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,188
Damage
78,964
84,676
Taken
56,366
68,275
Mitigated
38,813
12,274
Healing
24,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Andromeda403
Izanami
10,631
7,708
0
2,925
14,788
5,415
0
7,629
7,159
0
46,380
W
Anubis
Beatem1st
Anubis
13,707
666
793
4,271
12,866
5,841
0
3,378
9,488
24,325
0
L
10,089
6,332
0
2,098
22,873
9,245
0
11,315
11,558
0
19,026
L
Bacchus
13,914
1,685
700
355
18,748
27,564
0
6,272
12,476
21,041
0
W
Izanami
24,184
18,590
102
1,219
8,832
3,445
0
2,275
6,557
0
44,016
W
Sobek
JumpSkare
Sobek
8,428
945
0
2,460
10,399
13,087
0
1,911
8,488
23,007
0
W
Gilgamesh
MHawk237
Gilgamesh
20,158
8,734
0
360
15,653
11,698
0
4,102
11,551
264
28,002
L
Hercules
11,028
2,843
0
6,107
21,239
22,549
0
8,284
12,955
0
19,921
L
5,526
40
0
89
7,028
3,502
0
1,386
5,642
0
15,300
W
Aphrodite
omgkae
Aphrodite
12,487
2,182
8,127
6,868
8,616
4,742
0
2,248
6,368
35,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,924
Gold Earned
51,915
168
Minions Killed
174
3
Camps Cleared
8
939,721
Distance Traveled
911,224
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,829
883
80
8
1
177,070
0
W
Anubis
9,815
982
30
3
0
165,375
0
L
Apollo
9,081
908
19
2
0
160,911
0
L
Bacchus
9,496
950
17
2
0
188,893
0
W
Izanami
11,622
1,162
48
5
5
179,968
0
W
Sobek
9,146
915
27
3
0
174,271
2
W
Gilgamesh
10,321
1,032
15
2
0
203,683
5
L
Hercules
10,220
1,022
29
3
0
211,027
0
L
Loki
9,298
930
23
2
2
201,820
0
W
Aphrodite
11,011
1,101
54
5
3
187,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role