Player Matchup

Heimdallr
Heimdallr
JimmyTriceps
Heimdallr
Level 69
God Stats
10W - 7L
1,456 SR
Queue Stats
197W - 205L
1,478 Elo+
Party 2
Nike
Nike
expiredbread92
Nike
Level 58
God Stats
5W - 5L
1,471 SR
Queue Stats
21W - 41L
1,291 Elo+
Party 2
Osiris
Osiris
ishualong
Osiris
Level 102
God Stats
6W - 3L
1,571 SR
Queue Stats
427W - 418L
1,525 Elo+
Party 2
Yemoja
Yemoja
logjam13
Yemoja
Level 84
God Stats
12W - 13L
1,548 SR
Queue Stats
298W - 329L
1,470 Elo+
Party 2
Agni
Agni
xpitbullbcx-
Agni
Level 49
God Stats
1W - 3L
1,211 SR
Queue Stats
141W - 175L
1,491 Elo+
Party 2
Team Averages
Level 72
1,451 SR
1,451 Elo+

VS

Team Averages
Level 56
1,613 SR
1,467 Elo+
Arachne
Arachne
Ace0fSpades023
Arachne
Level 88
God Stats
14W - 13L
1,542 SR
Queue Stats
147W - 138L
1,553 Elo+
Party 1
Raijin
Raijin
KingErimos
Raijin
Level 27
God Stats
2W - 2L
1,758 SR
Queue Stats
102W - 85L
1,585 Elo+
Party 1
Anubis
Anubis
SwiftBunny8312
Anubis
Level 69
God Stats
6W - 2L
1,901 SR
Queue Stats
132W - 148L
1,513 Elo+
Party 1
Pele
Pele
Thelegendary273
Pele
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 56L
1,337 Elo+
Solo
Ymir
Ymir
ThicccRiccc
Ymir
Level 54
God Stats
3W - 7L
1,367 SR
Queue Stats
90W - 106L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JimmyTriceps
Heimdallr
9
6 / 1 / 2
5,810
581
5,357
3,802
1,114
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 2 / 1
5,530
553
2,519
5,377
2,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Osiris
ishualong
Osiris
10
8 / 0 / 2
6,686
669
5,135
6,059
4,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
logjam13
Yemoja
8
1 / 0 / 8
5,307
531
2,165
4,596
2,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 0 / 1
6,308
631
2,925
3,803
886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,336
434
1,525
6,394
1,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Raijin
KingErimos
Raijin
9
2 / 4 / 1
5,741
574
3,571
6,866
2,509
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 0
4,852
485
530
2,831
1,191
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 6 / 0
4,065
407
1,406
5,579
1,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 4 / 0
4,400
440
1,538
5,216
2,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
20
Kills
2
3
Deaths
20
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Heimdallr
JimmyTriceps
Heimdallr
6
1
2
7
L
Raijin
KingErimos
Raijin
2
4
1
0.63
L
0
2
0
0
L
0
6
0
0
L
0
4
0
0
W
1
2
1
0.75
W
Osiris
ishualong
Osiris
8
0
2
9
W
Yemoja
logjam13
Yemoja
1
0
8
5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,101
Damage
8,570
23,637
Taken
26,886
11,464
Mitigated
9,469
7,363
Healing
3,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,525
1,172
0
851
6,394
1,457
0
1,399
4,995
0
14,283
W
Heimdallr
JimmyTriceps
Heimdallr
5,357
2,415
0
1,324
3,802
1,114
339
1,499
2,303
0
30,207
L
Raijin
KingErimos
Raijin
3,571
653
0
1,468
6,866
2,509
268
340
6,189
24,571
0
L
530
78
0
393
2,831
1,191
0
1,029
1,802
22,644
0
L
1,406
250
0
699
5,579
1,583
0
1,313
4,266
0
9,664
L
1,538
261
0
0
5,216
2,729
0
1,009
4,207
11,294
0
W
2,519
191
0
1,244
5,377
2,795
556
2,059
3,318
0
21,675
W
Osiris
ishualong
Osiris
5,135
2,360
0
1,855
6,059
4,234
108
680
5,379
0
35,407
W
Yemoja
logjam13
Yemoja
2,165
830
558
1,407
4,596
2,435
230
577
4,019
12,097
0
W
2,925
0
0
975
3,803
886
752
1,172
2,631
32,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,641
Gold Earned
23,394
272
Minions Killed
165
0
Camps Cleared
0
930,361
Distance Traveled
941,293
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,336
434
33
3
0
231,976
0
W
Heimdallr
5,810
581
61
6
0
155,015
0
L
Raijin
5,741
574
50
5
0
161,067
0
L
Anubis
4,852
485
42
4
0
162,708
1
L
Pele
4,065
407
16
2
0
198,153
2
L
Ymir
4,400
440
24
2
0
187,389
1
W
Nike
5,530
553
53
5
0
189,038
0
W
Osiris
6,686
669
63
6
0
231,491
1
W
Yemoja
5,307
531
21
2
0
166,491
2
W
Agni
6,308
631
74
7
0
188,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role