Player Matchup

Pele
Pele
ARIELPRO325
Pele
Level 53
God Stats
2W - 1L
1,363 SR
Queue Stats
23W - 40L
1,305 Elo+
Party 1
Agni
Agni
BadReligion98
Agni
Level 45
God Stats
39W - 35L
1,566 SR
Queue Stats
276W - 282L
1,498 Elo+
Party 1
Bacchus
Bacchus
ZORROvIEJO
Bacchus
Level 124
God Stats
1W - 1L
1,248 SR
Queue Stats
49W - 40L
1,520 Elo+
Solo
Ymir
Ymir
dimetrixd
Ymir
Level 17
God Stats
18W - 16L
1,606 SR
Queue Stats
34W - 48L
1,514 Elo+
Party 1
Izanami
Izanami
emosupersensible
Izanami
Level 43
God Stats
57W - 44L
1,632 SR
Queue Stats
308W - 342L
1,474 Elo+
Party 1
Team Averages
Level 56
1,483 SR
1,462 Elo+

VS

Team Averages
Level 80
1,518 SR
1,443 Elo+
Artio
Artio
HeroEXO239
Artio
Level 101
God Stats
1W - 2L
1,705 SR
Queue Stats
87W - 103L
1,427 Elo+
Party 2
Hachiman
Hachiman
Luk31
Hachiman
Level 27
God Stats
2W - 5L
1,424 SR
Queue Stats
14W - 30L
1,399 Elo+
Party 2
Anubis
Anubis
Nahuelmlg_YT
Anubis
Level 47
God Stats
16W - 11L
1,544 SR
Queue Stats
95W - 114L
1,439 Elo+
Party 2
Cthulhu
Cthulhu
Vernaculo
Cthulhu
Level 89
God Stats
16W - 12L
1,575 SR
Queue Stats
289W - 286L
1,462 Elo+
Solo
Guan Yu
Guan Yu
yromarcoo
Guan Yu
Level 136
God Stats
1W - 3L
1,341 SR
Queue Stats
406W - 406L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 5
10,954
522
7,312
13,934
4,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 3 / 7
11,747
559
16,876
12,851
4,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
ZORROvIEJO
Bacchus
18
1 / 2 / 2
11,216
534
7,390
12,998
12,171
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
13
0 / 0 / 8
9,379
447
3,013
10,524
11,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
8 / 1 / 5
11,273
537
14,168
9,469
3,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
16
3 / 3 / 1
10,214
486
4,670
17,680
16,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
Luk31
Hachiman
13
0 / 5 / 3
8,534
406
5,185
12,227
3,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
9
0 / 5 / 1
7,474
356
1,119
5,223
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Vernaculo
Cthulhu
19
3 / 2 / 2
11,543
550
11,632
16,917
16,563
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Guan Yu
yromarcoo
Guan Yu
16
3 / 3 / 2
9,926
473
6,820
15,391
9,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
18
Kills
9
9
Deaths
18
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
W
5
3
7
2.83
L
Artio
3
3
1
1.17
L
Hachiman
Luk31
Hachiman
0
5
3
0.3
L
Anubis
0
5
1
0.1
L
Cthulhu
Vernaculo
Cthulhu
3
2
2
2
W
Bacchus
ZORROvIEJO
Bacchus
1
2
2
1
W
Ymir
0
0
8
4
W
8
1
5
10.5
L
Guan Yu
yromarcoo
Guan Yu
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,759
Damage
29,426
59,776
Taken
67,438
36,229
Mitigated
48,626
17,656
Healing
19,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,312
1,982
30
5,981
13,934
4,557
0
2,403
11,531
0
75,935
W
16,876
1,426
0
4,203
12,851
4,500
1,438
3,130
9,721
102,634
0
L
Artio
4,670
463
504
3,872
17,680
16,713
0
8,398
9,282
40,492
0
L
Hachiman
Luk31
Hachiman
5,185
4,188
0
1,198
12,227
3,894
458
4,451
7,776
0
45,519
L
Anubis
1,119
0
0
508
5,223
2,096
0
2,343
2,880
26,535
0
L
Cthulhu
Vernaculo
Cthulhu
11,632
1,760
356
6,408
16,917
16,563
216
7,787
9,130
82,568
0
W
Bacchus
ZORROvIEJO
Bacchus
7,390
1,365
0
2,030
12,998
12,171
860
6,653
6,345
72,498
0
W
Ymir
3,013
298
0
949
10,524
11,439
142
2,344
8,180
24,981
0
W
14,168
10,527
0
4,463
9,469
3,562
770
3,104
6,365
0
87,590
L
Guan Yu
yromarcoo
Guan Yu
6,820
1,434
184
6,388
15,391
9,360
0
4,422
10,969
0
66,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,569
Gold Earned
47,691
574
Minions Killed
517
0
Camps Cleared
0
2,013,927
Distance Traveled
1,709,254
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,954
522
114
5
0
454,205
0
W
Agni
11,747
559
160
8
0
379,927
3
L
Artio
10,214
486
66
3
0
409,672
9
L
Hachiman
8,534
406
99
5
0
354,061
3
L
Anubis
7,474
356
65
3
0
178,569
2
L
Cthulhu
11,543
550
167
8
0
403,397
2
W
Bacchus
11,216
534
145
7
0
412,054
11
W
Ymir
9,379
447
31
1
0
404,418
0
W
Izanami
11,273
537
124
6
0
363,323
2
L
Guan Yu
9,926
473
120
6
0
363,555
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role