Player Matchup

Sobek
Sobek
AsiaticUrsus
Sobek
Level 94
God Stats
3W - 2L
1,314 SR
Queue Stats
58W - 70L
1,327 Elo+
Party 3
Pele
Pele
Clout Rep
Pele
Level 78
God Stats
24W - 23L
1,528 SR
Queue Stats
309W - 359L
1,453 Elo+
Party 4
Tiamat
Tiamat
Grouchypotato84
Tiamat
Level 32
God Stats
12W - 13L
1,475 SR
Queue Stats
32W - 36L
1,371 Elo+
Party 3
Izanami
Izanami
Psychiatriic160
Izanami
Level 58
God Stats
23W - 14L
1,613 SR
Queue Stats
167W - 200L
1,461 Elo+
Party 4
Bellona
Bellona
fnm55512
Bellona
Level 25
God Stats
13W - 28L
1,410 SR
Queue Stats
30W - 47L
1,369 Elo+
Party 4
Team Averages
Level 57
1,468 SR
1,396 Elo+

VS

Team Averages
Level 58
1,545 SR
1,476 Elo+
Fenrir
Fenrir
Eduh_Treeshes_K
Fenrir
Level 67
God Stats
32W - 19L
1,520 SR
Queue Stats
968W - 924L
1,420 Elo+
Party 1
Baron Samedi
Baron Samedi
HawkDelSol
Baron Samedi
Level 82
God Stats
6W - 3L
1,750 SR
Queue Stats
270W - 258L
1,525 Elo+
Party 2
Ra
Ra
LiTTerDeMoN
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
mmmmm_Pineapple0
Heimdallr
Level 49
God Stats
2W - 11L
1,266 SR
Queue Stats
703W - 647L
1,447 Elo+
Party 1
Athena
Athena
nafaaliIargus
Athena
Level 82
God Stats
7W - 9L
1,687 SR
Queue Stats
242W - 232L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 8
7,108
474
4,007
12,350
7,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
15
11 / 3 / 9
9,456
630
14,888
12,367
4,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
9 / 4 / 8
8,528
569
11,136
9,167
5,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 7
8,548
570
7,639
5,147
1,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
fnm55512
Bellona
13
2 / 2 / 4
7,168
478
2,789
9,031
4,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 1
8,074
538
7,158
11,403
4,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
HawkDelSol
Baron Samedi
13
7 / 3 / 2
8,611
574
11,036
11,465
5,881
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 11 / 6
6,533
436
2,763
8,763
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
12
1 / 3 / 3
7,506
500
4,235
7,697
2,484
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 6 / 8
6,707
447
4,675
15,244
9,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
33
29
Kills
13
13
Deaths
29
36
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
W
Pele
11
3
9
5.17
L
5
6
1
0.92
W
9
4
8
3.25
L
Baron Samedi
HawkDelSol
Baron Samedi
7
3
2
2.67
L
0
11
6
0.27
W
4
1
7
7.5
W
Bellona
fnm55512
Bellona
2
2
4
2
L
Heimdallr
1
3
3
0.83
L
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,459
Damage
29,867
48,062
Taken
54,572
24,172
Mitigated
24,598
11,585
Healing
14,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,007
384
253
2,858
12,350
7,877
54
5,280
7,070
18,539
0
W
Pele
14,888
4,418
0
1,192
12,367
4,226
0
3,146
9,221
0
65,666
L
7,158
1,309
0
3,125
11,403
4,570
0
1,760
9,435
0
49,959
W
11,136
1,624
36
2,785
9,167
5,859
60
4,311
4,856
38,274
0
L
Baron Samedi
HawkDelSol
Baron Samedi
11,036
1,391
831
5,959
11,465
5,881
590
2,789
8,599
43,897
0
L
2,763
1,210
195
626
8,763
2,236
0
4,709
3,787
18,015
0
W
7,639
4,725
0
1,860
5,147
1,746
1,824
1,645
3,502
0
57,133
W
Bellona
fnm55512
Bellona
2,789
582
0
2,601
9,031
4,464
0
4,092
4,939
0
27,025
L
Heimdallr
4,235
1,731
0
1,664
7,697
2,484
0
984
6,683
0
32,409
L
4,675
1,359
261
2,038
15,244
9,427
0
4,089
10,925
18,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,808
Gold Earned
37,431
343
Minions Killed
298
0
Camps Cleared
0
1,422,220
Distance Traveled
1,320,447
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,108
474
28
2
0
315,574
0
W
Pele
9,456
630
93
6
0
318,147
0
L
Fenrir
8,074
538
83
6
0
287,840
0
W
Tiamat
8,528
569
67
4
0
274,960
0
L
Baron Samedi
8,611
574
75
5
0
265,106
1
L
Ra
6,533
436
38
3
0
234,771
0
W
Izanami
8,548
570
100
7
0
247,172
3
W
Bellona
7,168
478
55
4
0
266,367
0
L
Heimdallr
7,506
500
65
4
0
260,395
1
L
Athena
6,707
447
37
2
0
272,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role