Player Matchup

Danzaburou
Danzaburou
MAC_DOOM
Danzaburou
Level 15
God Stats
0W - 1L
1,412 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
Myth902
Bellona
Level 18
God Stats
0W - 2L
1,421 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RydeDawg
Morgan Le Fay
Level 15
God Stats
0W - 2L
1,306 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Artio
Artio
unfocusedmoss
Artio
Level 22
God Stats
0W - 1L
1,817 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 18
1,489 SR
1,500 Elo+

VS

Team Averages
Level 53
1,525 SR
1,177 Elo+
Sobek
Sobek
 
Sobek
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BlogeBiden
Neith
Level 29
God Stats
1W - 4L
1,600 SR
Queue Stats
9W - 20L
1,091 Elo+
Party 1
Bellona
Bellona
Buckeyes335
Bellona
Level 68
God Stats
2W - 1L
1,350 SR
Queue Stats
37W - 61L
1,082 Elo+
Party 1
Zeus
Zeus
SniffinJOE3592
Zeus
Level 28
God Stats
1W - 0L
1,651 SR
Queue Stats
10W - 20L
1,037 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MAC_DOOM
Danzaburou
16
1 / 8 / 1
10,762
673
6,365
16,510
7,805
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Myth902
Bellona
15
0 / 5 / 1
9,814
613
7,062
16,085
18,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
RydeDawg
Morgan Le Fay
14
0 / 8 / 0
9,268
579
10,057
16,169
7,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 4 / 1
10,779
674
6,185
25,724
34,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
6 / 0 / 12
12,281
768
10,310
16,650
20,889
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
18
8 / 1 / 8
12,220
764
14,308
9,306
4,012
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Buckeyes335
Bellona
18
5 / 0 / 11
12,592
787
13,760
10,553
8,696
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
6 / 1 / 11
12,528
783
23,577
8,087
3,216
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
67
2
Kills
25
25
Deaths
2
3
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
6
0
12
12
W
Neith
8
1
8
12
W
Bellona
Buckeyes335
Bellona
5
0
11
10.5
L
Danzaburou
MAC_DOOM
Danzaburou
1
8
1
0.19
L
Bellona
Myth902
Bellona
0
5
1
0.1
L
Morgan Le Fay
RydeDawg
Morgan Le Fay
0
8
0
0
W
6
1
11
11.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,669
Damage
61,955
74,488
Taken
44,596
67,956
Mitigated
36,813
14,616
Healing
15,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
10,310
865
92
8,323
16,650
20,889
718
6,953
9,697
30,945
0
W
Neith
14,308
7,910
472
1,727
9,306
4,012
830
4,237
5,069
0
52,033
W
Bellona
Buckeyes335
Bellona
13,760
4,504
243
1,900
10,553
8,696
4,072
2,834
7,719
0
46,386
L
Danzaburou
MAC_DOOM
Danzaburou
6,365
1,940
0
3,715
16,510
7,805
0
9,205
7,305
0
39,174
L
Bellona
Myth902
Bellona
7,062
1,653
0
3,424
16,085
18,527
454
6,368
9,717
162
32,678
L
Morgan Le Fay
RydeDawg
Morgan Le Fay
10,057
2,133
0
2,579
16,169
7,284
148
5,659
10,510
31,456
0
W
23,577
1,415
150
2,971
8,087
3,216
1,262
2,724
5,363
57,138
0
L
6,185
620
1,024
3,874
25,724
34,340
0
13,624
12,100
22,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,623
Gold Earned
49,621
182
Minions Killed
271
6
Camps Cleared
10
983,908
Distance Traveled
1,201,963
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,281
768
48
3
0
288,125
3
W
Neith
12,220
764
71
4
4
298,289
0
W
Bellona
12,592
787
83
5
0
345,587
0
L
Danzaburou
10,762
673
74
5
2
230,348
2
L
Bellona
9,814
613
44
3
2
259,662
0
L
Morgan Le Fay
9,268
579
32
2
1
230,718
0
W
Zeus
12,528
783
69
4
6
269,962
2
L
Artio
10,779
674
32
2
1
263,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role