Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
AI Capownd
Ah Muzen Cab
Level 132
God Stats
16W - 14L
1,591 SR
Queue Stats
283W - 284L
1,525 Elo+
Party 1
Amaterasu
Amaterasu
I_Poop_On_Things
Amaterasu
Level 146
God Stats
14W - 12L
1,423 SR
Queue Stats
950W - 955L
1,546 Elo+
Solo
Cernunnos
Cernunnos
P0T PATR0L
Cernunnos
Level 156
God Stats
1W - 1L
1,300 SR
Queue Stats
703W - 630L
1,513 Elo+
Party 4
Medusa
Medusa
SgtDewDew41
Medusa
Level 140
God Stats
1W - 1L
1,791 SR
Queue Stats
123W - 114L
1,500 Elo+
Party 1
Team Averages
Level 147
1,521 SR
1,517 Elo+

VS

Team Averages
Level 86
1,541 SR
1,448 Elo+
Danzaburou
Danzaburou
KiIIersInstinct3
Danzaburou
Level 30
God Stats
0W - 1L
1,489 SR
Queue Stats
77W - 61L
1,556 Elo+
Party 3
Tiamat
Tiamat
Razdel
Tiamat
Level 149
God Stats
11W - 6L
1,474 SR
Queue Stats
301W - 292L
1,502 Elo+
Party 3
Mercury
Mercury
Reeson
Mercury
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,310 Elo+
Party 2
Athena
Athena
element4life2590
Athena
Level 148
God Stats
1W - 1L
1,740 SR
Queue Stats
63W - 59L
1,562 Elo+
Party 3
Hel
Hel
hyperbrolic
Hel
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
0 / 2 / 20
12,034
708
5,809
17,113
19,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
AI Capownd
Ah Muzen Cab
20
7 / 4 / 18
13,205
777
35,255
18,202
11,282
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
20
8 / 4 / 15
13,395
788
13,144
35,024
39,146
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
P0T PATR0L
Cernunnos
20
5 / 3 / 18
12,193
717
23,877
16,716
9,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
19
8 / 7 / 9
12,669
745
18,979
17,893
9,558
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KiIIersInstinct3
Danzaburou
20
8 / 4 / 7
13,269
781
28,597
22,185
9,880
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Razdel
Tiamat
18
5 / 5 / 10
11,733
690
21,801
20,895
24,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Reeson
Mercury
18
3 / 9 / 8
11,120
654
12,835
18,295
9,981
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
1 / 4 / 14
11,946
703
11,453
28,054
48,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 6 / 10
10,968
645
11,317
20,853
13,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
69
28
Kills
20
20
Deaths
28
80
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
2
20
5
W
Ah Muzen Cab
AI Capownd
Ah Muzen Cab
7
4
18
4
W
Amaterasu
8
4
15
3.88
L
Danzaburou
KiIIersInstinct3
Danzaburou
8
4
7
2.88
W
Cernunnos
P0T PATR0L
Cernunnos
5
3
18
4.67
L
Tiamat
Razdel
Tiamat
5
5
10
2
L
Mercury
Reeson
Mercury
3
9
8
0.78
W
Medusa
8
7
9
1.79
L
1
4
14
2
L
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,064
Damage
86,003
104,948
Taken
110,282
89,307
Mitigated
106,848
52,721
Healing
55,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,809
2,017
18,386
6,109
17,113
19,934
845
10,302
6,577
12,463
0
W
Ah Muzen Cab
AI Capownd
Ah Muzen Cab
35,255
11,837
2,306
4,627
18,202
11,282
1,497
8,887
9,038
0
66,855
W
Amaterasu
13,144
4,116
1,223
10,958
35,024
39,146
666
9,351
25,193
5,563
16,961
L
Danzaburou
KiIIersInstinct3
Danzaburou
28,597
9,759
2,296
5,669
22,185
9,880
1,800
1,570
20,615
0
56,565
W
Cernunnos
P0T PATR0L
Cernunnos
23,877
8,900
1,938
4,214
16,716
9,387
2,611
6,640
9,844
0
46,816
L
Tiamat
Razdel
Tiamat
21,801
882
3,162
5,156
20,895
24,897
525
1,955
18,940
34,424
0
L
Mercury
Reeson
Mercury
12,835
5,226
1,236
1,653
18,295
9,981
1,084
1,194
17,101
87
18,710
W
Medusa
18,979
7,448
1,307
1,653
17,893
9,558
606
8,009
9,638
0
44,264
L
11,453
2,546
2,326
4,000
28,054
48,817
246
1,836
26,218
22,760
0
L
11,317
659
19,831
9,751
20,853
13,273
163
2,031
18,822
28,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,496
Gold Earned
59,036
195
Minions Killed
190
0
Camps Cleared
0
1,455,021
Distance Traveled
1,488,024
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,034
708
23
1
0
251,031
0
W
Ah Muzen Cab
13,205
777
60
4
0
326,641
0
W
Amaterasu
13,395
788
22
1
0
321,170
0
L
Danzaburou
13,269
781
53
3
0
271,281
1
W
Cernunnos
12,193
717
39
2
0
275,257
6
L
Tiamat
11,733
690
47
3
0
301,312
0
L
Mercury
11,120
654
20
1
0
310,512
0
W
Medusa
12,669
745
51
3
0
280,922
0
L
Athena
11,946
703
29
2
0
319,619
1
L
Hel
10,968
645
41
2
0
285,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role