Player Matchup

Cthulhu
Cthulhu
GeneralBluntzzz
Cthulhu
Level 25
God Stats
12W - 8L
1,566 SR
Queue Stats
19W - 19L
1,469 Elo+
Party 1
Raijin
Raijin
GnardDogged
Raijin
Level 107
God Stats
4W - 0L
1,509 SR
Queue Stats
201W - 201L
1,487 Elo+
Party 1
Artemis
Artemis
x iG PButta x
Artemis
Level 90
God Stats
6W - 3L
1,606 SR
Queue Stats
180W - 173L
1,498 Elo+
Party 1
Team Averages
Level 74
1,560 SR
1,484 Elo+

VS

Team Averages
Level 20
1,392 SR
1,326 Elo+
Tiamat
Tiamat
AdvanceFlunky08
Tiamat
Level 27
God Stats
1W - 2L
1,354 SR
Queue Stats
10W - 21L
1,243 Elo+
Solo
Susano
Susano
LebluntFlamez
Susano
Level 3
God Stats
0W - 2L
1,369 SR
Queue Stats
0W - 4L
1,276 Elo+
Party 2
Ymir
Ymir
Leftlhand
Ymir
Level 29
God Stats
1W - 2L
1,452 SR
Queue Stats
11W - 14L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 10
8,937
812
5,550
10,596
10,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
13
4 / 2 / 13
8,789
799
9,725
7,301
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
14
14 / 2 / 7
10,218
929
13,371
7,064
2,395
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 3
7,375
670
5,800
9,607
8,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 9 / 2
7,995
727
4,335
12,274
4,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
11
2 / 7 / 2
7,743
704
5,432
16,669
8,363
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
22
Kills
6
6
Deaths
23
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
W
4
2
10
4.5
W
Raijin
4
2
13
5.25
L
2
9
2
0.33
L
Ymir
2
7
2
0.43
W
Artemis
14
2
7
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,646
Damage
15,567
24,961
Taken
38,550
15,660
Mitigated
20,867
3,396
Healing
4,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,800
295
0
1,142
9,607
8,459
0
2,801
6,658
18,415
0
W
5,550
418
327
860
10,596
10,894
54
3,890
6,706
16,360
0
W
Raijin
9,725
950
0
587
7,301
2,371
776
3,174
4,127
30,139
0
L
4,335
783
0
0
12,274
4,045
0
4,672
7,290
0
12,886
L
Ymir
5,432
893
386
2,774
16,669
8,363
0
6,949
9,327
27,200
0
W
Artemis
13,371
6,888
0
1,622
7,064
2,395
1,997
4,168
2,896
0
34,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,944
Gold Earned
23,113
104
Minions Killed
60
0
Camps Cleared
0
558,398
Distance Traveled
473,646
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,375
670
15
1
0
165,052
3
W
Cthulhu
8,937
812
14
1
0
202,730
1
W
Raijin
8,789
799
42
4
0
181,813
1
L
Susano
7,995
727
9
1
0
152,681
0
L
Ymir
7,743
704
36
3
0
155,913
1
W
Artemis
10,218
929
48
4
0
173,855
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role