Player Matchup

Bakasura
Bakasura
Doubleaa210
Bakasura
Level 14
God Stats
11W - 17L
1,286 SR
Queue Stats
68W - 78L
1,343 Elo+
Solo
Sol
Sol
Polyshade
Sol
Level 28
God Stats
92W - 116L
1,472 SR
Queue Stats
427W - 526L
1,376 Elo+
Solo
Danzaburou
Danzaburou
WaxierArtist369
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,169 Elo+
Party 2
Scylla
Scylla
ll GabrielFS ll
Scylla
Level 16
God Stats
2W - 11L
1,315 SR
Queue Stats
2W - 11L
1,200 Elo+
Party 2
Terra
Terra
ooosoohxrnyy
Terra
Level 17
God Stats
0W - 2L
1,257 SR
Queue Stats
25W - 29L
1,350 Elo+
Solo
Team Averages
Level 16
1,366 SR
1,288 Elo+

VS

Team Averages
Level 20
1,394 SR
1,364 Elo+
Achilles
Achilles
Acf21103
Achilles
Level 21
God Stats
50W - 35L
1,538 SR
Queue Stats
69W - 67L
1,408 Elo+
Party 1
Awilix
Awilix
BradB47ANCE_
Awilix
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 141L
1,377 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mandolin95
Morgan Le Fay
Level 12
God Stats
28W - 35L
1,404 SR
Queue Stats
41W - 52L
1,328 Elo+
Party 1
Arachne
Arachne
fort0904
Arachne
Level 23
God Stats
7W - 15L
1,284 SR
Queue Stats
145W - 158L
1,376 Elo+
Party 1
Hera
Hera
jayzecantswim69
Hera
Level 15
God Stats
1W - 1L
1,242 SR
Queue Stats
57W - 76L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Doubleaa210
Bakasura
20
5 / 12 / 14
13,916
994
14,601
25,500
14,692
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 7 / 10
15,091
1,078
36,805
28,666
12,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
WaxierArtist369
Danzaburou
20
6 / 7 / 13
14,382
1,027
10,898
24,242
14,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

20
4 / 4 / 14
13,759
983
10,240
14,002
6,468
20
2 / 9 / 17
13,056
933
8,201
31,815
40,451
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

160

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Acf21103
Achilles
20
21 / 4 / 5
17,182
1,227
36,049
22,789
15,438
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Awilix
20
6 / 5 / 11
13,233
945
18,304
14,192
6,000
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Mandolin95
Morgan Le Fay
20
1 / 5 / 21
13,359
954
16,607
13,906
6,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
fort0904
Arachne
20
8 / 7 / 20
15,565
1,112
23,344
24,240
10,261
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
3 / 5 / 16
13,440
960
22,218
15,977
6,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
112
26
Kills
39
39
Deaths
26
68
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Achilles
Acf21103
Achilles
21
4
5
5.88
W
Awilix
6
5
11
2.3
L
Bakasura
Doubleaa210
Bakasura
5
12
14
1
W
Morgan Le Fay
Mandolin95
Morgan Le Fay
1
5
21
2.3
L
9
7
10
2
L
Danzaburou
WaxierArtist369
Danzaburou
6
7
13
1.79
W
Arachne
fort0904
Arachne
8
7
20
2.57
W
3
5
16
2.2
L
4
4
14
2.75
L
2
9
17
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,745
Damage
116,522
124,225
Taken
91,104
88,625
Mitigated
44,467
15,056
Healing
5,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Acf21103
Achilles
36,049
17,739
0
956
22,789
15,438
0
12,175
9,700
0
53,400
W
Awilix
18,304
7,730
0
540
14,192
6,000
0
8,682
5,510
0
32,977
L
Bakasura
Doubleaa210
Bakasura
14,601
9,780
0
1,687
25,500
14,692
0
4,525
20,975
0
29,401
W
Morgan Le Fay
Mandolin95
Morgan Le Fay
16,607
959
0
1,286
13,906
6,285
0
8,537
5,369
60,380
0
L
36,805
16,446
0
5,462
28,666
12,460
0
11,474
17,192
79,026
0
L
Danzaburou
WaxierArtist369
Danzaburou
10,898
3,314
0
1,506
24,242
14,554
0
8,108
16,134
0
25,074
W
Arachne
fort0904
Arachne
23,344
20,242
0
2,785
24,240
10,261
0
15,949
7,573
0
30,408
W
22,218
8,338
0
0
15,977
6,483
0
9,903
6,014
38,279
0
L
10,240
1,371
0
0
14,002
6,468
0
3,957
10,045
21,209
0
L
8,201
3,894
2,704
3,697
31,815
40,451
0
10,761
21,054
19,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,204
Gold Earned
72,779
210
Minions Killed
229
1
Camps Cleared
1
1,260,659
Distance Traveled
1,309,506
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
17,182
1,227
42
3
0
279,150
0
W
Awilix
13,233
945
36
3
1
270,955
2
L
Bakasura
13,916
994
56
4
0
301,529
2
W
Morgan Le Fay
13,359
954
90
6
0
225,953
0
L
Sol
15,091
1,078
89
6
1
231,368
0
L
Danzaburou
14,382
1,027
30
2
0
216,251
3
W
Arachne
15,565
1,112
22
2
0
269,943
0
W
Hera
13,440
960
39
3
0
263,505
3
L
Scylla
13,759
983
19
1
0
278,385
0
L
Terra
13,056
933
16
1
0
233,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role