Player Matchup

Sun Wukong
Sun Wukong
Gold I
BabbieSnek
Sun Wukong
Gold I
Level 159
God Stats
60W - 55L
1,603 SR
Queue Stats
274W - 258L
1,649 MMR
Party 4
Mercury
Mercury
Gold I
BannableOffence
Mercury
Gold I
Level 43
God Stats
11W - 10L
1,584 SR
Queue Stats
64W - 55L
1,590 MMR
Solo
Danzaburou
Danzaburou
Gold I
Bigcountry6399
Danzaburou
Gold I
Level 148
God Stats
25W - 23L
1,533 SR
Queue Stats
338W - 332L
1,654 MMR
Party 3
Zhong Kui
Zhong Kui
Gold I
Fyshbites04
Zhong Kui
Gold I
Level 126
God Stats
1W - 1L
1,529 SR
Queue Stats
194W - 201L
1,627 MMR
Party 3
Bacchus
Bacchus
Gold III
Murkaba
Bacchus
Gold III
Level 158
God Stats
6W - 2L
1,693 SR
Queue Stats
270W - 260L
1,547 MMR
Party 4
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,588 SR
1,614 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,664 SR
1,621 MMR
Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold V
IRascabucheI
Cthulhu
Gold V
Level 155
God Stats
0W - 1L
1,856 SR
Queue Stats
3W - 4L
1,573 MMR
Solo
Agni
Agni
Platinum IV
Kyakis
Agni
Platinum IV
Level 160
God Stats
0W - 1L
1,669 SR
Queue Stats
129W - 140L
1,709 MMR
Party 1
Achilles
Achilles
Gold IV
SylvirTygir
Achilles
Gold IV
Level 141
God Stats
1W - 1L
1,645 SR
Queue Stats
31W - 23L
1,581 MMR
Party 2
Heimdallr
Heimdallr
Platinum III
vaultdweller9000
Heimdallr
Platinum III
Level 153
God Stats
6W - 7L
1,647 SR
Queue Stats
140W - 130L
1,740 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BabbieSnek
Sun Wukong
20
3 / 3 / 11
13,284
554
17,413
23,343
26,035
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
12 / 5 / 8
14,613
609
22,644
23,861
9,056
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
Bigcountry6399
Danzaburou
20
11 / 4 / 15
15,444
644
24,520
26,347
11,194
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Fyshbites04
Zhong Kui
20
6 / 1 / 9
13,023
543
14,762
14,623
11,744
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Murkaba
Bacchus
17
4 / 4 / 11
11,940
498
8,715
18,565
23,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Morgan Le FayGilgameshTiamatTsukuyomiAthena

VS

Bans
KaliScyllaSetThothCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
1 / 7 / 6
10,664
444
15,012
18,338
6,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
IRascabucheI
Cthulhu
17
4 / 7 / 2
12,170
507
19,355
24,451
29,482
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
Kyakis
Agni
18
2 / 6 / 3
11,821
493
13,126
16,489
6,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
SylvirTygir
Achilles
16
3 / 7 / 7
11,440
477
11,245
27,039
25,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
19
7 / 9 / 2
12,449
519
13,519
23,671
10,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
37
36
Kills
17
17
Deaths
36
54
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
7
6
0.57
W
Sun Wukong
BabbieSnek
Sun Wukong
3
3
11
2.83
W
12
5
8
3.2
W
Danzaburou
Bigcountry6399
Danzaburou
11
4
15
4.63
W
Zhong Kui
Fyshbites04
Zhong Kui
6
1
9
10.5
L
Cthulhu
IRascabucheI
Cthulhu
4
7
2
0.71
L
Agni
Kyakis
Agni
2
6
3
0.58
W
Bacchus
Murkaba
Bacchus
4
4
11
2.38
L
Achilles
SylvirTygir
Achilles
3
7
7
0.93
L
Heimdallr
7
9
2
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,054
Damage
72,257
106,739
Taken
109,988
81,458
Mitigated
78,209
45,229
Healing
18,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
15,012
3,601
0
125
18,338
6,337
0
7,191
10,845
0
58,842
W
Sun Wukong
BabbieSnek
Sun Wukong
17,413
2,913
0
10,260
23,343
26,035
416
10,007
13,248
9,619
79,226
W
22,644
11,084
0
5,368
23,861
9,056
0
8,934
14,222
0
124,689
W
Danzaburou
Bigcountry6399
Danzaburou
24,520
16,017
0
16,668
26,347
11,194
4,668
6,911
19,310
0
136,000
W
Zhong Kui
Fyshbites04
Zhong Kui
14,762
1,561
0
8,570
14,623
11,744
1,136
3,704
10,731
92,360
0
L
Cthulhu
IRascabucheI
Cthulhu
19,355
2,620
0
5,205
24,451
29,482
0
4,029
18,383
78,825
0
L
Agni
Kyakis
Agni
13,126
646
482
3,617
16,489
6,525
248
3,518
12,814
78,891
0
W
Bacchus
Murkaba
Bacchus
8,715
972
0
4,363
18,565
23,429
539
4,242
14,075
30,754
0
L
Achilles
SylvirTygir
Achilles
11,245
2,672
0
2,019
27,039
25,620
0
8,305
17,291
0
33,296
L
Heimdallr
13,519
6,633
0
7,122
23,671
10,245
3,080
2,393
21,228
0
95,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,304
Gold Earned
58,544
694
Minions Killed
569
0
Camps Cleared
0
2,480,365
Distance Traveled
2,237,188
13
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,664
444
75
3
0
521,189
7
W
Sun Wukong
13,284
554
164
7
0
470,349
3
W
Mercury
14,613
609
158
7
0
547,644
1
W
Danzaburou
15,444
644
187
8
0
470,942
4
W
Zhong Kui
13,023
543
157
7
0
502,634
2
L
Cthulhu
12,170
507
159
7
0
434,170
14
L
Agni
11,821
493
154
6
0
425,215
13
W
Bacchus
11,940
498
28
1
0
488,796
3
L
Achilles
11,440
477
31
1
0
444,183
5
L
Heimdallr
12,449
519
150
6
0
412,431
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role