Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Azsvst
Aphrodite
Level 146
God Stats
6W - 7L
1,525 SR
Queue Stats
199W - 205L
1,418 Elo+
Solo
Sol
Sol
Destr-0-Disc
Sol
Level 89
God Stats
25W - 18L
1,598 SR
Queue Stats
400W - 387L
1,461 Elo+
Solo
Mercury
Mercury
Tht_Noel_Kid
Mercury
Level 142
God Stats
6W - 5L
1,337 SR
Queue Stats
285W - 233L
1,533 Elo+
Solo
Merlin
Merlin
twinkjam
Merlin
Level 64
God Stats
10W - 4L
1,584 SR
Queue Stats
424W - 392L
1,448 Elo+
Solo
Team Averages
Level 102
1,509 SR
1,472 Elo+

VS

Team Averages
Level 100
1,558 SR
1,477 Elo+
Anubis
Anubis
DaBigKahuna01
Anubis
Level 66
God Stats
17W - 16L
1,590 SR
Queue Stats
93W - 117L
1,424 Elo+
Solo
Fenrir
Fenrir
MunkyCrusadr
Fenrir
Level 99
God Stats
1W - 2L
1,628 SR
Queue Stats
50W - 50L
1,470 Elo+
Solo
Chaac
Chaac
WF--JACC
Chaac
Level 64
God Stats
2W - 2L
1,657 SR
Queue Stats
23W - 24L
1,512 Elo+
Solo
Artio
Artio
jacksonk12
Artio
Level 123
God Stats
0W - 2L
1,302 SR
Queue Stats
31W - 35L
1,411 Elo+
Solo
Cernunnos
Cernunnos
mallenlane
Cernunnos
Level 149
God Stats
16W - 13L
1,615 SR
Queue Stats
148W - 135L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 0 / 1
6,517
592
5,068
8,438
4,435
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
Azsvst
Aphrodite
9
0 / 0 / 3
5,239
476
2,189
5,303
4,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 1 / 0
6,066
551
6,596
6,113
1,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Tht_Noel_Kid
Mercury
11
1 / 0 / 3
6,474
589
3,052
7,632
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
twinkjam
Merlin
11
1 / 0 / 0
6,053
550
2,191
4,157
1,411
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,823
529
2,711
3,510
1,840
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
8
0 / 1 / 0
5,074
461
3,515
7,226
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
WF--JACC
Chaac
10
0 / 2 / 0
5,717
520
4,803
7,148
4,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artio
9
0 / 1 / 1
5,067
461
1,595
8,725
4,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
mallenlane
Cernunnos
9
1 / 2 / 0
5,560
505
4,515
6,078
1,958
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
1
1
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
1
2.5
W
Aphrodite
Azsvst
Aphrodite
0
0
3
1.5
L
0
1
0
0
W
3
1
0
3
L
Fenrir
0
1
0
0
W
Mercury
Tht_Noel_Kid
Mercury
1
0
3
2.5
L
Chaac
WF--JACC
Chaac
0
2
0
0
L
Artio
0
1
1
0.5
L
Cernunnos
mallenlane
Cernunnos
1
2
0
0.5
W
Merlin
twinkjam
Merlin
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,096
Damage
17,139
31,643
Taken
32,687
13,527
Mitigated
14,843
19,117
Healing
12,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,068
614
0
4,413
8,438
4,435
0
0
7,760
38,939
0
W
Aphrodite
Azsvst
Aphrodite
2,189
399
2,223
3,533
5,303
4,080
0
902
4,401
19,019
0
L
2,711
0
0
1,766
3,510
1,840
0
1,846
1,664
35,231
0
W
6,596
2,079
0
2,634
6,113
1,512
0
908
5,205
36,874
0
L
Fenrir
3,515
532
0
2,827
7,226
2,508
0
1,597
5,629
0
29,463
W
Mercury
Tht_Noel_Kid
Mercury
3,052
2,200
0
4,385
7,632
2,089
1,343
791
6,841
0
39,580
L
Chaac
WF--JACC
Chaac
4,803
865
0
2,904
7,148
4,065
0
4,737
2,411
0
27,250
L
Artio
1,595
222
360
2,363
8,725
4,472
0
3,925
4,800
11,120
0
L
Cernunnos
mallenlane
Cernunnos
4,515
1,820
0
2,529
6,078
1,958
0
3,939
2,139
0
36,192
W
Merlin
twinkjam
Merlin
2,191
297
0
1,929
4,157
1,411
98
1,920
2,237
31,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,349
Gold Earned
27,241
363
Minions Killed
278
0
Camps Cleared
0
997,232
Distance Traveled
1,003,321
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,517
592
97
9
0
197,697
0
W
Aphrodite
5,239
476
38
3
0
171,217
2
L
Anubis
5,823
529
70
6
0
182,102
2
W
Sol
6,066
551
74
7
0
214,637
2
L
Fenrir
5,074
461
57
5
0
210,504
2
W
Mercury
6,474
589
79
7
0
215,017
3
L
Chaac
5,717
520
66
6
0
198,798
1
L
Artio
5,067
461
13
1
0
221,968
3
L
Cernunnos
5,560
505
72
7
0
189,949
1
W
Merlin
6,053
550
75
7
0
198,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role