Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
D3MONSKULL 666
Izanami
Level 18
God Stats
2W - 0L
1,679 SR
Queue Stats
15W - 13L
1,458 Elo+
Party 2
Fafnir
Fafnir
DuckSnuggler
Fafnir
Level 115
God Stats
8W - 6L
1,650 SR
Queue Stats
177W - 192L
1,440 Elo+
Party 2
Chang'e
Chang'e
Kueriseu
Chang'e
Level 29
God Stats
68W - 47L
1,633 SR
Queue Stats
345W - 322L
1,475 Elo+
Party 2
Bakasura
Bakasura
davidreyno2014
Bakasura
Level 108
God Stats
30W - 33L
1,459 SR
Queue Stats
360W - 445L
1,315 Elo+
Solo
Team Averages
Level 74
1,584 SR
1,438 Elo+

VS

Team Averages
Level 56
1,423 SR
1,214 Elo+
Scylla
Scylla
EarlierFern2256
Scylla
Level 69
God Stats
2W - 5L
1,494 SR
Queue Stats
296W - 312L
1,231 Elo+
Solo
Bacchus
Bacchus
Grym_One
Bacchus
Level 43
God Stats
9W - 25L
1,260 SR
Queue Stats
70W - 103L
1,107 Elo+
Party 1
Fenrir
Fenrir
Lord_Valimiir
Fenrir
Level 25
God Stats
25W - 28L
1,377 SR
Queue Stats
142W - 163L
1,176 Elo+
Party 1
Nemesis
Nemesis
Rainingash
Nemesis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,191 Elo+
Party 1
Apollo
Apollo
Waterhead819
Apollo
Level 99
God Stats
2W - 3L
1,482 SR
Queue Stats
152W - 211L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
7 / 0 / 1
7,004
700
5,134
6,105
2,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 0 / 6
5,817
582
3,744
4,422
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fafnir
8
3 / 1 / 1
5,526
553
1,486
8,409
4,997
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Kueriseu
Chang'e
10
3 / 0 / 2
6,182
618
4,109
4,042
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
9
2 / 2 / 5
5,944
594
2,390
7,338
2,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,099
510
165
4,381
1,164
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Grym_One
Bacchus
8
1 / 3 / 0
4,646
465
2,217
5,420
4,062
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 5 / 0
4,451
445
2,790
6,111
1,758
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Rainingash
Nemesis
8
1 / 4 / 0
4,989
499
2,725
7,351
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
7
1 / 5 / 1
4,580
458
5,847
5,503
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
17
Kills
3
3
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
7
0
1
7.5
W
2
0
6
5
W
Fafnir
3
1
1
3.5
L
0
0
0
0
L
Bacchus
Grym_One
Bacchus
1
3
0
0.33
W
Chang'e
Kueriseu
Chang'e
3
0
2
4
L
0
5
0
0
L
Nemesis
Rainingash
Nemesis
1
4
0
0.25
L
Apollo
1
5
1
0.3
W
Bakasura
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,863
Damage
13,744
30,316
Taken
28,766
11,615
Mitigated
10,273
11,995
Healing
4,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
5,134
1,302
0
1,568
6,105
2,043
591
0
6,105
0
30,375
W
3,744
2,227
0
1,814
4,422
1,179
139
1,000
3,422
0
27,798
W
Fafnir
1,486
402
341
3,249
8,409
4,997
150
1,160
7,249
16,832
0
L
165
39
0
912
4,381
1,164
0
1,730
2,629
29,964
0
L
Bacchus
Grym_One
Bacchus
2,217
81
122
566
5,420
4,062
0
911
4,481
9,768
0
W
Chang'e
Kueriseu
Chang'e
4,109
416
478
2,020
4,042
1,177
508
165
3,877
31,551
0
L
2,790
278
0
544
6,111
1,758
0
468
5,626
0
14,291
L
Nemesis
Rainingash
Nemesis
2,725
966
0
2,016
7,351
1,933
0
779
6,562
0
25,062
L
Apollo
5,847
4,106
0
250
5,503
1,356
0
1,707
3,776
0
22,708
W
Bakasura
2,390
1,487
95
2,430
7,338
2,219
283
269
7,069
0
23,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,473
Gold Earned
23,765
250
Minions Killed
186
0
Camps Cleared
0
960,282
Distance Traveled
981,133
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,004
700
58
6
0
221,494
4
W
Izanami
5,817
582
62
6
0
182,179
0
W
Fafnir
5,526
553
23
2
0
163,395
2
L
Scylla
5,099
510
50
5
0
188,588
0
L
Bacchus
4,646
465
17
2
0
206,458
1
W
Chang'e
6,182
618
51
5
0
204,867
2
L
Fenrir
4,451
445
27
3
0
208,938
0
L
Nemesis
4,989
499
58
6
0
223,641
2
L
Apollo
4,580
458
34
3
0
153,508
0
W
Bakasura
5,944
594
56
6
0
188,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role