Player Matchup

Mercury
Mercury
Masters
 
Mercury
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum I
Cristian367
Cupid
Platinum I
Level 126
God Stats
7W - 7L
1,676 SR
Queue Stats
119W - 114L
1,950 MMR
Solo
Fafnir
Fafnir
Platinum III
Guapeton3
Fafnir
Platinum III
Level 158
God Stats
1W - 3L
1,297 SR
Queue Stats
298W - 292L
1,916 MMR
Solo
King Arthur
King Arthur
Masters
MargotHta
King Arthur
Masters
Level 160
God Stats
9W - 7L
1,712 SR
Queue Stats
127W - 105L
2,528 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,537 SR
1,879 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,608 SR
2,023 MMR
Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond IV
 
Ymir
Diamond IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
Diŋσ
Gilgamesh
Platinum III
Level 160
God Stats
11W - 11L
1,697 SR
Queue Stats
323W - 324L
1,904 MMR
Solo
Thoth
Thoth
Masters
peppersz
Thoth
Masters
Level 160
God Stats
15W - 12L
1,820 SR
Queue Stats
230W - 167L
2,789 MMR
Solo
Ullr
Ullr
Diamond I
zChiip
Ullr
Diamond I
Level 149
God Stats
14W - 13L
1,525 SR
Queue Stats
180W - 152L
2,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
5 / 4 / 4
10,124
533
8,719
14,281
5,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
 
Ra
14
2 / 7 / 6
9,296
489
10,127
13,853
4,418
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 5 / 3
8,948
471
8,026
12,786
3,398
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
Guapeton3
Fafnir
13
2 / 0 / 8
8,590
452
5,800
11,743
13,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
MargotHta
King Arthur
16
4 / 5 / 3
10,205
537
12,752
19,431
17,965
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Morgan Le FaySetTsukuyomiTiamatAthena

VS

Bans
GebSobekKhepriAresArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
3 / 4 / 4
10,387
547
11,105
22,778
21,079
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
 
Ymir
15
4 / 2 / 12
10,211
537
6,178
14,247
17,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Diŋσ
Gilgamesh
16
3 / 5 / 6
10,085
531
6,546
15,097
8,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
peppersz
Thoth
18
8 / 0 / 9
11,378
599
17,840
6,867
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
zChiip
Ullr
18
3 / 2 / 8
10,938
576
11,637
15,684
7,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
60
13
Kills
21
21
Deaths
13
24
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
5
4
4
1.75
L
Ra
 
Ra
2
7
6
0.71
W
Cerberus
 
Cerberus
3
4
4
1.25
W
Ymir
 
Ymir
4
2
12
5
L
0
5
3
0.3
W
Gilgamesh
Diŋσ
Gilgamesh
3
5
6
1.2
L
Fafnir
Guapeton3
Fafnir
2
0
8
6
L
King Arthur
MargotHta
King Arthur
4
5
3
1.1
W
Thoth
peppersz
Thoth
8
0
9
12.5
W
Ullr
zChiip
Ullr
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,424
Damage
53,306
72,094
Taken
74,673
44,711
Mitigated
57,485
18,199
Healing
24,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
8,719
4,214
0
5,130
14,281
5,541
0
5,023
9,258
0
75,702
L
Ra
 
Ra
10,127
811
1,161
1,994
13,853
4,418
0
9,308
4,368
66,567
0
W
Cerberus
 
Cerberus
11,105
396
88
8,865
22,778
21,079
121
6,240
16,398
64,798
0
W
Ymir
 
Ymir
6,178
699
0
1,757
14,247
17,347
0
4,397
9,607
18,022
0
L
8,026
5,160
51
3,496
12,786
3,398
0
2,861
9,909
0
57,780
W
Gilgamesh
Diŋσ
Gilgamesh
6,546
1,720
0
4,257
15,097
8,550
0
3,017
12,080
0
79,518
L
Fafnir
Guapeton3
Fafnir
5,800
906
0
2,602
11,743
13,389
0
5,697
5,862
15,439
0
L
King Arthur
MargotHta
King Arthur
12,752
1,669
0
3,765
19,431
17,965
0
11,876
7,135
0
65,012
W
Thoth
peppersz
Thoth
17,840
454
829
2,256
6,867
3,023
38
1,685
5,182
89,143
0
W
Ullr
zChiip
Ullr
11,637
7,174
0
6,436
15,684
7,486
741
2,655
12,944
0
96,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,163
Gold Earned
52,999
521
Minions Killed
581
0
Camps Cleared
0
1,917,283
Distance Traveled
1,863,563
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,124
533
127
7
0
438,408
1
L
Ra
9,296
489
140
7
0
373,628
5
W
Cerberus
10,387
547
152
8
0
337,852
6
W
Ymir
10,211
537
30
2
0
394,414
8
L
Cupid
8,948
471
109
6
0
342,319
5
W
Gilgamesh
10,085
531
115
6
0
363,172
3
L
Fafnir
8,590
452
9
0
0
400,118
4
L
King Arthur
10,205
537
136
7
0
362,810
4
W
Thoth
11,378
599
144
8
0
395,800
5
W
Ullr
10,938
576
140
7
0
372,325
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role