Player Matchup

Ah Puch
Ah Puch
Hioke
Ah Puch
Level 88
God Stats
11W - 9L
1,551 SR
Queue Stats
313W - 227L
1,578 Elo+
Party 1
Danzaburou
Danzaburou
JALINX
Danzaburou
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 102L
1,492 Elo+
Party 1
Odin
Odin
My Lock Real
Odin
Level 117
God Stats
7W - 0L
1,650 SR
Queue Stats
60W - 57L
1,529 Elo+
Party 1
Team Averages
Level 76
1,567 SR
1,533 Elo+

VS

Team Averages
Level 83
1,530 SR
1,560 Elo+
Cthulhu
Cthulhu
FishAnOrphan
Cthulhu
Level 126
God Stats
2W - 3L
1,614 SR
Queue Stats
86W - 74L
1,565 Elo+
Party 2
Loki
Loki
Lilmcpanda
Loki
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 74L
1,553 Elo+
Party 2
Chaac
Chaac
PandaOrphan8796
Chaac
Level 18
God Stats
1W - 2L
1,477 SR
Queue Stats
44W - 36L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Hioke
Ah Puch
12
2 / 0 / 8
8,248
687
13,924
5,066
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
JALINX
Danzaburou
10
0 / 3 / 9
7,488
624
4,680
6,527
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
8 / 1 / 0
9,503
792
6,329
7,654
7,284
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FishAnOrphan
Cthulhu
12
2 / 2 / 2
7,790
649
8,101
11,562
6,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 5 / 1
7,053
588
2,810
6,868
2,289
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 3
7,812
651
4,221
12,122
11,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
10
Kills
4
4
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FishAnOrphan
Cthulhu
2
2
2
1.5
W
Ah Puch
Hioke
Ah Puch
2
0
8
6
W
Danzaburou
JALINX
Danzaburou
0
3
9
1.5
L
1
5
1
0.3
W
8
1
0
8
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,933
Damage
15,132
19,247
Taken
30,552
11,631
Mitigated
19,812
1,989
Healing
6,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FishAnOrphan
Cthulhu
8,101
344
230
2,428
11,562
6,179
0
5,789
5,773
37,110
0
W
Ah Puch
Hioke
Ah Puch
13,924
219
0
1,055
5,066
1,767
0
2,503
2,563
45,748
0
W
Danzaburou
JALINX
Danzaburou
4,680
2,096
0
464
6,527
2,580
0
3,283
3,244
0
15,374
L
2,810
751
0
0
6,868
2,289
0
2,513
4,355
0
11,191
W
6,329
1,009
0
470
7,654
7,284
0
2,315
5,339
0
26,947
L
4,221
174
723
3,092
12,122
11,344
0
5,622
6,500
0
12,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,239
Gold Earned
22,655
142
Minions Killed
103
0
Camps Cleared
0
661,778
Distance Traveled
680,550
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,790
649
67
6
0
232,492
1
W
Ah Puch
8,248
687
84
7
0
226,887
3
W
Danzaburou
7,488
624
25
2
0
191,218
1
L
Loki
7,053
588
17
1
0
218,634
3
W
Odin
9,503
792
33
3
0
243,673
1
L
Chaac
7,812
651
19
2
0
229,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role