Player Matchup

Nemesis
Nemesis
DakotaParrish
Nemesis
Level 3
God Stats
4W - 1L
1,736 SR
Queue Stats
11W - 13L
1,534 Elo+
Party 2
Cthulhu
Cthulhu
DuneMonchers
Cthulhu
Level 28
God Stats
10W - 6L
1,487 SR
Queue Stats
46W - 53L
1,464 Elo+
Party 1
Hercules
Hercules
Flopmind
Hercules
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 33L
1,408 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ShrimpTail1230
Morgan Le Fay
Level 88
God Stats
9W - 10L
1,303 SR
Queue Stats
888W - 783L
1,518 Elo+
Party 2
Cupid
Cupid
jumpshotgodly24
Cupid
Level 28
God Stats
2W - 1L
1,563 SR
Queue Stats
39W - 40L
1,572 Elo+
Party 1
Team Averages
Level 33
1,518 SR
1,499 Elo+

VS

Team Averages
Level 15
1,402 SR
1,212 Elo+
Cupid
Cupid
Franko1307
Cupid
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
993 Elo+
Party 3
Scylla
Scylla
Serchpa
Scylla
Level 16
God Stats
0W - 2L
1,184 SR
Queue Stats
27W - 46L
1,148 Elo+
Party 3
Fenrir
Fenrir
osmarduzo
Fenrir
Level 16
God Stats
10W - 12L
1,121 SR
Queue Stats
30W - 42L
1,230 Elo+
Party 3
Guan Yu
Guan Yu
tarzon96
Guan Yu
Level 17
God Stats
4W - 10L
1,314 SR
Queue Stats
31W - 51L
1,223 Elo+
Party 3
Ares
Ares
tehpuertoric4n
Ares
Level 24
God Stats
6W - 1L
1,893 SR
Queue Stats
161W - 166L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
8 / 1 / 5
9,551
597
11,579
10,516
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
DuneMonchers
Cthulhu
14
4 / 1 / 19
9,101
569
8,695
11,712
9,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
Flopmind
Hercules
14
2 / 2 / 5
9,001
563
4,921
9,676
4,901
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
ShrimpTail1230
Morgan Le Fay
17
18 / 0 / 9
11,124
695
20,134
10,703
5,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
14 / 1 / 11
10,303
644
13,545
8,931
3,450
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
11
1 / 11 / 2
6,956
435
6,800
12,860
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Serchpa
Scylla
10
0 / 11 / 1
5,941
371
3,824
14,218
2,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
osmarduzo
Fenrir
11
1 / 10 / 0
6,869
429
3,218
15,108
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
tarzon96
Guan Yu
10
1 / 6 / 1
6,831
427
3,750
14,566
8,491
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
2 / 8 / 1
6,821
426
4,299
16,497
6,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
10
46
Kills
5
5
Deaths
46
49
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
8
1
5
10.5
W
Cthulhu
DuneMonchers
Cthulhu
4
1
19
13.5
W
Hercules
Flopmind
Hercules
2
2
5
2.25
L
Cupid
1
11
2
0.18
L
Scylla
Serchpa
Scylla
0
11
1
0.05
W
Morgan Le Fay
ShrimpTail1230
Morgan Le Fay
18
0
9
22.5
W
14
1
11
19.5
L
Fenrir
osmarduzo
Fenrir
1
10
0
0.1
L
Guan Yu
tarzon96
Guan Yu
1
6
1
0.25
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,874
Damage
21,891
51,538
Taken
73,249
27,823
Mitigated
26,832
14,981
Healing
4,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
11,579
8,882
0
1,780
10,516
4,924
1,292
622
9,828
0
57,154
W
Cthulhu
DuneMonchers
Cthulhu
8,695
1,402
279
1,403
11,712
9,347
506
2,180
9,532
28,527
0
W
Hercules
Flopmind
Hercules
4,921
1,606
0
2,976
9,676
4,901
1,826
984
8,618
0
42,420
L
Cupid
6,800
3,402
186
348
12,860
3,092
0
6,878
5,982
0
23,844
L
Scylla
Serchpa
Scylla
3,824
1,000
0
705
14,218
2,971
0
7,267
6,951
21,659
0
W
Morgan Le Fay
ShrimpTail1230
Morgan Le Fay
20,134
3,525
0
4,332
10,703
5,201
3,224
2,254
8,343
79,152
0
W
13,545
7,114
436
3,775
8,931
3,450
3,177
1,901
7,030
0
68,436
L
Fenrir
osmarduzo
Fenrir
3,218
1,037
0
1,694
15,108
5,390
0
5,410
9,631
0
27,071
L
Guan Yu
tarzon96
Guan Yu
3,750
1,200
150
688
14,566
8,491
0
3,796
10,770
0
28,716
L
4,299
167
0
570
16,497
6,888
0
5,355
11,086
20,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,080
Gold Earned
33,418
448
Minions Killed
217
0
Camps Cleared
0
1,507,597
Distance Traveled
1,249,226
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,551
597
112
7
0
305,219
0
W
Cthulhu
9,101
569
37
2
0
320,645
1
W
Hercules
9,001
563
73
5
0
268,544
3
L
Cupid
6,956
435
34
2
0
237,771
0
L
Scylla
5,941
371
36
2
0
220,907
0
W
Morgan Le Fay
11,124
695
117
7
0
321,198
2
W
Cupid
10,303
644
109
7
0
291,991
0
L
Fenrir
6,869
429
55
3
0
264,239
0
L
Guan Yu
6,831
427
58
4
0
294,040
0
L
Ares
6,821
426
34
2
0
232,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role