Player Matchup

Mercury
Mercury
Gold III
Ares9455
Mercury
Gold III
Level 160
God Stats
2W - 0L
1,593 SR
Queue Stats
208W - 207L
1,498 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
Strategic
Zhong Kui
Silver II
Level 139
God Stats
1W - 0L
1,722 SR
Queue Stats
11W - 6L
1,525 MMR
Solo
Neith
Neith
Gold II
TardySpace7
Neith
Gold II
Level 129
God Stats
3W - 0L
1,795 SR
Queue Stats
59W - 59L
1,561 MMR
Party 1
Fafnir
Fafnir
Gold I
Ward or F6
Fafnir
Gold I
Level 149
God Stats
4W - 2L
1,618 SR
Queue Stats
52W - 52L
1,551 MMR
Party 1
Ra
Ra
Gold III
llESPARTACOll
Ra
Gold III
Level 120
God Stats
14W - 10L
1,646 SR
Queue Stats
333W - 338L
1,504 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,675 SR
1,528 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,572 SR
1,528 MMR
Fenrir
Fenrir
Gold III
Adriancitooo
Fenrir
Gold III
Level 128
God Stats
0W - 1L
1,566 SR
Queue Stats
89W - 85L
1,519 MMR
Solo
Ah Puch
Ah Puch
Gold II
BH-_-SteeL
Ah Puch
Gold II
Level 120
God Stats
0W - 1L
1,613 SR
Queue Stats
77W - 76L
1,540 MMR
Solo
Yemoja
Yemoja
Bronze III
TiredChunk19374
Yemoja
Bronze III
Level 84
God Stats
0W - 3L
1,594 SR
Queue Stats
3W - 4L
1,528 MMR
Solo
Tyr
Tyr
Gold V
jiar__
Tyr
Gold V
Level 112
God Stats
5W - 2L
1,559 SR
Queue Stats
110W - 129L
1,487 MMR
Solo
Danzaburou
Danzaburou
Gold III
xTheBigSpoon
Danzaburou
Gold III
Level 157
God Stats
1W - 3L
1,530 SR
Queue Stats
250W - 244L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ares9455
Mercury
20
3 / 4 / 7
14,116
543
12,302
19,272
8,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
Strategic
Zhong Kui
20
2 / 2 / 5
14,380
553
19,569
18,411
23,656
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
3 / 2 / 6
13,696
527
17,823
14,814
5,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
Ward or F6
Fafnir
17
3 / 2 / 7
12,647
486
9,664
18,826
28,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
5 / 5 / 6
14,137
544
15,381
21,096
8,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TsukuyomiMorgan Le FayAthenaGilgameshSet

VS

Bans
TiamatHadesKing ArthurNu WaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
6 / 3 / 6
12,198
469
10,434
20,360
11,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
BH-_-SteeL
Ah Puch
20
5 / 6 / 3
13,176
507
16,387
19,198
8,021
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 4 / 7
11,219
432
6,338
21,042
24,106
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
jiar__
Tyr
20
3 / 1 / 0
13,154
506
9,632
25,678
36,255
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
xTheBigSpoon
Danzaburou
19
0 / 2 / 4
12,106
466
9,902
20,293
7,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
35
16
Kills
15
15
Deaths
16
31
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
3
6
3
W
Mercury
Ares9455
Mercury
3
4
7
1.63
L
Ah Puch
BH-_-SteeL
Ah Puch
5
6
3
1.08
W
Zhong Kui
Strategic
Zhong Kui
2
2
5
2.25
W
3
2
6
3
L
1
4
7
1.13
W
Fafnir
Ward or F6
Fafnir
3
2
7
3.25
L
Tyr
jiar__
Tyr
3
1
0
3
W
5
5
6
1.6
L
Danzaburou
xTheBigSpoon
Danzaburou
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,739
Damage
52,693
92,419
Taken
106,571
74,545
Mitigated
87,749
42,150
Healing
34,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,434
2,958
0
6,387
20,360
11,750
18
8,002
12,140
0
81,148
W
Mercury
Ares9455
Mercury
12,302
8,077
0
6,876
19,272
8,795
5,163
3,086
16,186
0
124,058
L
Ah Puch
BH-_-SteeL
Ah Puch
16,387
1,033
0
6,140
19,198
8,021
0
7,308
11,774
104,888
0
W
Zhong Kui
Strategic
Zhong Kui
19,569
2,182
331
8,686
18,411
23,656
1,971
3,070
15,341
106,842
0
W
17,823
5,491
0
5,878
14,814
5,297
2,514
4,184
10,630
0
124,897
L
6,338
977
2,833
2,946
21,042
24,106
0
10,703
10,155
36,444
0
W
Fafnir
Ward or F6
Fafnir
9,664
1,914
0
6,574
18,826
28,081
115
3,401
14,937
37,040
0
L
Tyr
jiar__
Tyr
9,632
601
0
9,921
25,678
36,255
0
13,516
11,958
0
85,653
W
15,381
1,750
4,147
9,658
21,096
8,716
0
8,496
12,600
112,211
0
L
Danzaburou
xTheBigSpoon
Danzaburou
9,902
4,142
0
6,595
20,293
7,617
542
4,814
15,405
0
122,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,976
Gold Earned
61,853
810
Minions Killed
682
0
Camps Cleared
0
2,461,936
Distance Traveled
2,462,238
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,198
469
111
4
0
539,667
3
W
Mercury
14,116
543
176
7
0
575,953
1
L
Ah Puch
13,176
507
161
6
0
447,701
6
W
Zhong Kui
14,380
553
211
8
0
394,995
3
W
Neith
13,696
527
210
8
0
488,282
5
L
Yemoja
11,219
432
52
2
0
425,835
6
W
Fafnir
12,647
486
38
1
0
500,385
13
L
Tyr
13,154
506
180
7
0
579,759
1
W
Ra
14,137
544
175
7
0
502,321
9
L
Danzaburou
12,106
466
178
7
0
469,276
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role