Player Matchup

Tyr
Tyr
Bartsy Beauty33
Tyr
Level 21
God Stats
7W - 4L
1,515 SR
Queue Stats
16W - 13L
1,492 Elo+
Party 1
Ares
Ares
Frecklysoup82
Ares
Level 26
God Stats
21W - 5L
1,727 SR
Queue Stats
161W - 41L
1,819 Elo+
Party 1
Neith
Neith
MiniBartsy
Neith
Level 8
God Stats
3W - 2L
1,486 SR
Queue Stats
3W - 3L
1,436 Elo+
Party 1
Hel
Hel
XSolarMeerkatX
Hel
Level 67
God Stats
3W - 2L
1,499 SR
Queue Stats
26W - 16L
1,505 Elo+
Party 1
Merlin
Merlin
itsternt
Merlin
Level 89
God Stats
20W - 9L
1,564 SR
Queue Stats
177W - 89L
1,715 Elo+
Party 1
Team Averages
Level 42
1,558 SR
1,593 Elo+

VS

Team Averages
Level 18
1,519 SR
1,405 Elo+
Cthulhu
Cthulhu
Idlo
Cthulhu
Level 26
God Stats
8W - 8L
1,623 SR
Queue Stats
12W - 9L
1,561 Elo+
Solo
Ra
Ra
Puck27
Ra
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,168 Elo+
Solo
Skadi
Skadi
RoastyBaby
Skadi
Level 18
God Stats
21W - 22L
1,390 SR
Queue Stats
134W - 150L
1,384 Elo+
Party 2
Bastet
Bastet
TwittrDotCom
Bastet
Level 14
God Stats
4W - 2L
1,500 SR
Queue Stats
77W - 98L
1,432 Elo+
Party 2
Kukulkan
Kukulkan
WARZARKI
Kukulkan
Level 25
God Stats
37W - 31L
1,581 SR
Queue Stats
96W - 94L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 20
9,759
976
10,284
15,128
17,773
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
1 / 1 / 28
10,660
1,066
8,460
14,799
20,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
17
4 / 1 / 17
10,447
1,045
11,963
11,526
5,315
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

19
8 / 0 / 26
11,511
1,151
11,671
14,463
8,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
itsternt
Merlin
20
24 / 0 / 17
13,982
1,398
42,076
10,713
5,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

298

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Idlo
Cthulhu
15
0 / 5 / 5
8,474
847
8,222
18,663
22,333
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
15
0 / 14 / 4
8,562
856
8,031
19,614
6,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
15
0 / 6 / 5
8,553
855
10,633
13,837
5,339
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
15
4 / 10 / 1
9,493
949
9,145
18,072
4,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Kukulkan
WARZARKI
Kukulkan
15
1 / 8 / 3
9,084
908
23,500
19,951
5,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
23
43
Kills
5
5
Deaths
43
108
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
3
20
5.33
W
1
1
28
15
L
Cthulhu
Idlo
Cthulhu
0
5
5
0.5
W
Neith
4
1
17
12.5
L
Ra
0
14
4
0.14
L
Skadi
0
6
5
0.42
L
Bastet
4
10
1
0.45
L
Kukulkan
WARZARKI
Kukulkan
1
8
3
0.31
W
8
0
26
21
W
Merlin
itsternt
Merlin
24
0
17
32.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,454
Damage
59,531
66,629
Taken
90,137
58,101
Mitigated
44,524
31,231
Healing
2,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,284
1,479
0
612
15,128
17,773
0
8,394
6,518
306
14,041
W
8,460
1,767
1,404
2,015
14,799
20,383
0
6,875
7,688
10,646
0
L
Cthulhu
Idlo
Cthulhu
8,222
526
536
0
18,663
22,333
0
11,932
6,731
16,671
0
W
Neith
11,963
6,105
0
2,344
11,526
5,315
0
8,662
2,516
0
41,716
L
Ra
8,031
2,292
1,111
675
19,614
6,220
0
12,364
7,250
26,256
0
L
Skadi
10,633
4,132
0
282
13,837
5,339
0
10,361
3,476
0
27,912
L
Bastet
9,145
2,137
0
322
18,072
4,880
0
13,156
4,916
0
17,143
L
Kukulkan
WARZARKI
Kukulkan
23,500
1,329
0
0
19,951
5,752
0
14,639
5,312
48,761
0
W
11,671
86
13,425
9,214
14,463
8,928
0
8,526
5,631
33,079
0
W
Merlin
itsternt
Merlin
42,076
4,727
0
2,217
10,713
5,702
0
5,948
4,523
62,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,359
Gold Earned
44,166
194
Minions Killed
165
4
Camps Cleared
6
941,035
Distance Traveled
857,735
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,759
976
3
0
0
204,973
0
W
Ares
10,660
1,066
5
1
1
172,823
0
L
Cthulhu
8,474
847
14
1
1
202,682
2
W
Neith
10,447
1,045
81
8
2
158,757
2
L
Ra
8,562
856
49
5
1
140,800
0
L
Skadi
8,553
855
30
3
2
166,505
0
L
Bastet
9,493
949
13
1
1
161,674
0
L
Kukulkan
9,084
908
59
6
1
186,074
1
W
Hel
11,511
1,151
45
5
0
214,025
0
W
Merlin
13,982
1,398
60
6
1
190,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role