Player Matchup

Hachiman
Hachiman
KlutchZX6
Hachiman
Level 17
God Stats
1W - 1L
1,691 SR
Queue Stats
64W - 71L
1,317 Elo+
Solo
Cthulhu
Cthulhu
alesitogamer83
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,197 Elo+
Party 2
Tiamat
Tiamat
mago533demente
Tiamat
Level 6
God Stats
3W - 4L
1,387 SR
Queue Stats
51W - 65L
1,212 Elo+
Party 2
Neith
Neith
salkin4711
Neith
Level 4
God Stats
9W - 7L
1,500 SR
Queue Stats
10W - 10L
1,262 Elo+
Party 1
Artemis
Artemis
terrorfie34_YT
Artemis
Level 24
God Stats
37W - 17L
1,668 SR
Queue Stats
119W - 92L
1,428 Elo+
Party 1
Team Averages
Level 11
1,549 SR
1,283 Elo+

VS

Team Averages
Level 15
1,428 SR
1,338 Elo+
Persephone
Persephone
BradB47ANCE_
Persephone
Level 29
God Stats
31W - 37L
1,537 SR
Queue Stats
327W - 339L
1,370 Elo+
Solo
Bakasura
Bakasura
K1NG-DC
Bakasura
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,417 Elo+
Solo
Chernobog
Chernobog
Tatted_Colossus_
Chernobog
Level 8
God Stats
1W - 1L
1,251 SR
Queue Stats
1W - 2L
1,070 Elo+
Solo
Sun Wukong
Sun Wukong
ZixcYt
Sun Wukong
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 82L
1,423 Elo+
Solo
Merlin
Merlin
charliekun34
Merlin
Level 16
God Stats
1W - 2L
1,352 SR
Queue Stats
75W - 58L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KlutchZX6
Hachiman
17
4 / 9 / 3
10,848
434
5,226
19,248
5,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 9 / 2
9,462
378
5,753
18,237
14,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 11 / 2
8,845
354
5,735
17,561
17,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
14
0 / 6 / 1
8,968
359
4,723
11,872
3,277
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
14 / 7 / 1
13,926
557
26,501
22,752
8,297
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BradB47ANCE_
Persephone
16
0 / 2 / 4
11,458
458
8,201
10,669
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
K1NG-DC
Bakasura
20
33 / 0 / 3
19,471
779
36,873
31,395
19,160
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chernobog
14
0 / 13 / 4
9,950
398
2,714
14,676
4,933
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sun Wukong
ZixcYt
Sun Wukong
18
2 / 2 / 11
12,654
506
8,438
18,528
19,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
20
6 / 4 / 7
14,578
583
12,137
14,805
6,374
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
70
20
Kills
41
42
Deaths
21
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Persephone
BradB47ANCE_
Persephone
0
2
4
1
W
Bakasura
K1NG-DC
Bakasura
33
0
3
34.5
L
Hachiman
KlutchZX6
Hachiman
4
9
3
0.61
W
Chernobog
0
13
4
0.15
W
Sun Wukong
ZixcYt
Sun Wukong
2
2
11
3.75
L
1
9
2
0.22
W
Merlin
6
4
7
2.38
L
1
11
2
0.18
L
Neith
0
6
1
0.08
L
14
7
1
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,938
Damage
68,363
89,670
Taken
90,073
49,620
Mitigated
52,974
14,022
Healing
43,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
BradB47ANCE_
Persephone
8,201
275
0
3,417
10,669
3,234
2,725
0
10,667
66,296
0
W
Bakasura
K1NG-DC
Bakasura
36,873
27,278
0
24,871
31,395
19,160
5,053
3,343
27,860
0
181,231
L
Hachiman
KlutchZX6
Hachiman
5,226
3,131
0
2,796
19,248
5,536
623
7,162
11,053
0
50,913
W
Chernobog
2,714
1,910
0
619
14,676
4,933
4,031
1,040
13,630
0
19,005
W
Sun Wukong
ZixcYt
Sun Wukong
8,438
2,549
0
9,138
18,528
19,273
1,967
6,866
11,164
0
67,141
L
5,753
767
0
0
18,237
14,893
0
2,325
14,331
32,186
0
W
Merlin
12,137
766
0
5,437
14,805
6,374
1,996
155
14,650
96,169
0
L
5,735
1,095
0
1,264
17,561
17,617
96
1,481
14,770
29,696
0
L
Neith
4,723
1,442
0
2,511
11,872
3,277
25
2,951
8,336
0
46,052
L
26,501
14,489
0
7,451
22,752
8,297
220
6,493
15,294
0
121,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,049
Gold Earned
68,111
453
Minions Killed
658
0
Camps Cleared
0
2,099,792
Distance Traveled
2,334,204
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
11,458
458
101
4
0
497,662
7
W
Bakasura
19,471
779
250
10
0
557,712
1
L
Hachiman
10,848
434
95
4
0
385,474
2
W
Chernobog
9,950
398
38
2
0
398,805
1
W
Sun Wukong
12,654
506
94
4
0
440,571
5
L
Cthulhu
9,462
378
54
2
0
406,226
0
W
Merlin
14,578
583
175
7
0
439,454
5
L
Tiamat
8,845
354
47
2
0
419,241
0
L
Neith
8,968
359
73
3
0
445,034
2
L
Artemis
13,926
557
184
7
0
443,817
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role