Player Matchup

Baron Samedi
Baron Samedi
Gold III
 
Baron Samedi
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold II
 
Eset
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold III
BerenjenaMagica
Apollo
Gold III
Level 106
God Stats
5W - 6L
1,483 SR
Queue Stats
135W - 147L
1,420 MMR
Party 2
Mercury
Mercury
Gold V
Cradward
Mercury
Gold V
Level 123
God Stats
3W - 3L
1,579 SR
Queue Stats
9W - 5L
1,664 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
DamiánSzifron
Sylvanus
Gold IV
Level 144
God Stats
3W - 2L
1,219 SR
Queue Stats
81W - 85L
1,458 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,456 SR
1,508 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 96
1,535 SR
1,483 MMR
Raijin
Raijin
Gold I
 
Raijin
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
AndreXD090
Danzaburou
Silver II
Level 43
God Stats
0W - 1L
1,543 SR
Queue Stats
22W - 22L
1,431 MMR
Party 1
He Bo
He Bo
Gold IV
D4nzoka
He Bo
Gold IV
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,635 MMR
Solo
Cthulhu
Cthulhu
Gold V
MikeTaysợn
Cthulhu
Gold V
Level 119
God Stats
12W - 6L
1,594 SR
Queue Stats
58W - 64L
1,433 MMR
Solo
Fenrir
Fenrir
Gold V
NotYann
Fenrir
Gold V
Level 78
God Stats
0W - 3L
1,538 SR
Queue Stats
36W - 36L
1,419 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 1 / 3
7,196
600
6,278
6,945
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Eset
 
Eset
11
2 / 1 / 2
6,503
542
3,497
4,401
1,702
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 5
7,817
651
6,976
6,577
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Cradward
Mercury
13
4 / 0 / 2
7,220
602
4,808
6,491
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
11
3 / 0 / 5
6,764
564
2,432
6,438
5,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AthenaGilgameshMorgan Le FayTiamat

VS

Bans
TsukuyomiSetAnhurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 2 / 0
6,821
568
3,139
5,299
2,170
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
AndreXD090
Danzaburou
10
0 / 3 / 1
5,953
496
2,118
6,383
1,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
D4nzoka
He Bo
11
1 / 3 / 0
6,285
524
5,200
8,305
3,499
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
MikeTaysợn
Cthulhu
9
0 / 5 / 1
5,223
435
4,056
10,809
6,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
NotYann
Fenrir
11
1 / 1 / 1
6,099
508
1,469
7,889
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
14
Kills
3
3
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
3
2.5
W
Eset
 
Eset
2
1
2
3
L
Raijin
 
Raijin
1
2
0
0.5
L
Danzaburou
AndreXD090
Danzaburou
0
3
1
0.17
W
4
1
5
6.5
W
Mercury
Cradward
Mercury
4
0
2
5
L
He Bo
D4nzoka
He Bo
1
3
0
0.33
W
Sylvanus
3
0
5
5.5
L
Cthulhu
MikeTaysợn
Cthulhu
0
5
1
0.1
L
Fenrir
NotYann
Fenrir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,991
Damage
15,982
30,852
Taken
38,685
14,682
Mitigated
15,908
13,604
Healing
14,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,278
477
0
3,884
6,945
3,014
0
4,814
2,131
37,282
0
W
Eset
 
Eset
3,497
630
7
2,330
4,401
1,702
0
1,966
2,435
37,364
0
L
Raijin
 
Raijin
3,139
411
0
2,096
5,299
2,170
0
1,732
3,567
46,103
0
L
Danzaburou
AndreXD090
Danzaburou
2,118
1,018
0
2,308
6,383
1,247
0
814
5,569
0
32,323
W
6,976
5,204
0
3,133
6,577
2,107
1,180
1,739
4,838
0
54,105
W
Mercury
Cradward
Mercury
4,808
2,490
0
347
6,491
2,506
0
3,036
3,455
0
46,441
L
He Bo
D4nzoka
He Bo
5,200
383
0
3,629
8,305
3,499
0
5,009
2,878
34,124
0
W
Sylvanus
2,432
954
1,567
2,336
6,438
5,353
372
1,012
5,426
17,488
0
L
Cthulhu
MikeTaysợn
Cthulhu
4,056
445
67
2,351
10,809
6,132
0
3,221
7,511
18,219
0
L
Fenrir
NotYann
Fenrir
1,469
246
0
3,900
7,889
2,860
0
1,111
6,778
0
34,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,500
Gold Earned
30,381
390
Minions Killed
327
0
Camps Cleared
0
1,153,621
Distance Traveled
1,104,086
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,196
600
88
7
0
206,606
3
W
Eset
6,503
542
80
7
0
229,227
5
L
Raijin
6,821
568
101
8
0
196,536
5
L
Danzaburou
5,953
496
71
6
0
225,499
3
W
Apollo
7,817
651
99
8
0
208,938
2
W
Mercury
7,220
602
87
7
0
288,431
0
L
He Bo
6,285
524
65
5
0
200,509
4
W
Sylvanus
6,764
564
36
3
0
220,419
3
L
Cthulhu
5,223
435
13
1
0
237,647
5
L
Fenrir
6,099
508
77
6
0
243,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role