Player Matchup

Hel
Hel
NYANderthawl
Hel
Level 160
God Stats
8W - 10L
1,526 SR
Queue Stats
997W - 943L
1,688 Elo+
Solo
Anhur
Anhur
Rayrayboxer
Anhur
Level 140
God Stats
10W - 8L
1,656 SR
Queue Stats
184W - 149L
1,646 Elo+
Party 1
Amaterasu
Amaterasu
SwiftProdigy_201
Amaterasu
Level 108
God Stats
13W - 12L
1,581 SR
Queue Stats
73W - 71L
1,619 Elo+
Solo
Nemesis
Nemesis
TInanatos
Nemesis
Level 145
God Stats
5W - 5L
1,595 SR
Queue Stats
348W - 305L
1,620 Elo+
Party 1
Cthulhu
Cthulhu
WarWithIn5103
Cthulhu
Level 147
God Stats
11W - 15L
1,585 SR
Queue Stats
268W - 240L
1,656 Elo+
Party 1
Team Averages
Level 140
1,589 SR
1,646 Elo+

VS

Team Averages
Level 156
1,616 SR
1,613 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
GODDBM
Achilles
Level 160
God Stats
15W - 15L
1,577 SR
Queue Stats
502W - 322L
1,698 Elo+
Party 2
Thanatos
Thanatos
JLud
Thanatos
Level 154
God Stats
2W - 1L
1,567 SR
Queue Stats
103W - 80L
1,585 Elo+
Solo
Hachiman
Hachiman
RODRITANI
Hachiman
Level 159
God Stats
16W - 9L
1,659 SR
Queue Stats
523W - 408L
1,632 Elo+
Party 2
Persephone
Persephone
iRichPX
Persephone
Level 148
God Stats
13W - 7L
1,778 SR
Queue Stats
767W - 683L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
9,434
555
9,720
12,289
5,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 7 / 3
8,456
497
7,404
11,495
3,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
13
0 / 4 / 0
7,772
457
4,045
13,246
7,894
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
TInanatos
Nemesis
14
4 / 4 / 1
9,173
540
6,057
11,589
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
12
2 / 5 / 3
7,850
462
9,688
19,819
12,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 1 / 11
8,417
495
6,109
12,600
6,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
GODDBM
Achilles
17
7 / 0 / 3
10,701
629
12,345
12,896
13,303
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
JLud
Thanatos
15
5 / 3 / 6
9,349
550
4,253
11,674
3,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hachiman
RODRITANI
Hachiman
16
4 / 2 / 7
9,676
569
11,922
11,930
3,410
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
iRichPX
Persephone
17
6 / 2 / 6
10,438
614
15,118
10,763
4,637
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
8
Kills
24
24
Deaths
8
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
11
7.5
W
Achilles
GODDBM
Achilles
7
0
3
8.5
W
Thanatos
JLud
Thanatos
5
3
6
2.67
L
2
4
2
0.75
W
Hachiman
RODRITANI
Hachiman
4
2
7
3.75
L
0
7
3
0.21
L
Amaterasu
0
4
0
0
L
Nemesis
TInanatos
Nemesis
4
4
1
1.13
L
Cthulhu
2
5
3
0.7
W
Persephone
iRichPX
Persephone
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,914
Damage
49,747
68,438
Taken
59,863
33,308
Mitigated
32,017
21,487
Healing
30,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,109
1,236
3,250
5,188
12,600
6,882
80
5,297
6,636
18,633
0
W
Achilles
GODDBM
Achilles
12,345
4,312
0
6,514
12,896
13,303
309
1,797
10,912
0
69,780
W
Thanatos
JLud
Thanatos
4,253
1,437
0
8,084
11,674
3,785
511
1,547
10,047
0
65,069
L
9,720
206
1,635
5,079
12,289
5,030
0
6,993
5,244
75,572
0
W
Hachiman
RODRITANI
Hachiman
11,922
6,368
0
3,237
11,930
3,410
0
3,614
7,822
0
81,126
L
7,404
3,863
0
1,964
11,495
3,813
71
2,734
8,709
0
53,871
L
Amaterasu
4,045
1,445
0
4,974
13,246
7,894
0
1,161
11,619
144
49,552
L
Nemesis
TInanatos
Nemesis
6,057
2,349
0
2,884
11,589
4,092
0
2,743
8,710
0
68,055
L
Cthulhu
9,688
672
0
4,951
19,819
12,479
0
7,596
12,068
30,055
0
W
Persephone
iRichPX
Persephone
15,118
494
0
3,888
10,763
4,637
288
6,001
4,666
77,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,685
Gold Earned
48,581
498
Minions Killed
522
0
Camps Cleared
0
1,694,796
Distance Traveled
1,707,052
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,417
495
21
1
0
322,579
5
W
Achilles
10,701
629
141
8
0
363,684
5
W
Thanatos
9,349
550
100
6
0
354,297
2
L
Hel
9,434
555
150
9
0
327,674
0
W
Hachiman
9,676
569
120
7
0
312,958
5
L
Anhur
8,456
497
121
7
0
303,647
4
L
Amaterasu
7,772
457
91
5
0
380,704
5
L
Nemesis
9,173
540
96
6
0
348,702
5
L
Cthulhu
7,850
462
40
2
0
334,069
6
W
Persephone
10,438
614
140
8
0
353,534
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role