Player Matchup

Osiris
Osiris
Birdamusprime91
Osiris
Level 28
God Stats
52W - 49L
1,583 SR
Queue Stats
117W - 114L
1,571 Elo+
Solo
Ra
Ra
IZEUSI6429
Ra
Level 15
God Stats
1W - 1L
1,880 SR
Queue Stats
13W - 19L
1,601 Elo+
Solo
Xing Tian
Xing Tian
chacee
Xing Tian
Level 16
God Stats
6W - 7L
1,235 SR
Queue Stats
109W - 143L
1,478 Elo+
Solo
Susano
Susano
okNolan
Susano
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 31L
1,311 Elo+
Solo
Da Ji
Da Ji
scalar-sake3
Da Ji
Level 24
God Stats
1W - 2L
1,495 SR
Queue Stats
161W - 151L
1,558 Elo+
Solo
Team Averages
Level 20
1,539 SR
1,504 Elo+

VS

Team Averages
Level 27
1,596 SR
1,682 Elo+
Ra
Ra
Bad Larry6772
Ra
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 58L
1,715 Elo+
Party 1
Hou Yi
Hou Yi
Extremee Llama
Hou Yi
Level 48
God Stats
20W - 9L
1,652 SR
Queue Stats
98W - 104L
1,547 Elo+
Party 1
Kuzenbo
Kuzenbo
INumb Digger
Kuzenbo
Level 16
God Stats
1W - 0L
1,757 SR
Queue Stats
24W - 9L
1,843 Elo+
Party 1
Mercury
Mercury
Mask_Assasin555
Mercury
Level 29
God Stats
25W - 30L
1,568 SR
Queue Stats
214W - 219L
1,498 Elo+
Solo
Set
Set
Visioxn
Set
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 9L
1,805 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 0
9,565
531
2,309
10,826
8,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 8 / 5
8,326
463
9,528
17,031
6,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
chacee
Xing Tian
11
0 / 5 / 0
7,274
404
1,986
12,577
10,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
okNolan
Susano
13
2 / 4 / 0
8,089
449
7,909
12,482
4,157
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 7 / 2
9,885
549
11,764
15,386
7,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 6
10,863
604
9,322
12,067
5,803
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 0 / 6
9,922
551
8,194
8,373
2,509
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
INumb Digger
Kuzenbo
14
3 / 0 / 10
9,396
522
8,597
11,873
12,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
8 / 3 / 5
10,447
580
6,163
11,839
4,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
18
7 / 3 / 4
11,322
629
12,841
13,561
9,669
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
10
Kills
27
27
Deaths
10
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
4
6
2
L
1
3
0
0.33
W
4
0
6
7
W
Kuzenbo
INumb Digger
Kuzenbo
3
0
10
8
L
1
8
5
0.44
W
8
3
5
3.5
W
Set
7
3
4
3
L
Xing Tian
chacee
Xing Tian
0
5
0
0
L
Susano
okNolan
Susano
2
4
0
0.5
L
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,496
Damage
45,117
68,302
Taken
57,713
37,255
Mitigated
35,263
15,028
Healing
17,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,322
1,922
864
6,020
12,067
5,803
0
2,009
9,904
85,825
0
L
2,309
1,335
0
5,117
10,826
8,699
1,097
0
10,826
0
66,692
W
8,194
5,535
0
4,853
8,373
2,509
2,280
1,122
7,203
0
67,257
W
Kuzenbo
INumb Digger
Kuzenbo
8,597
3,636
0
1,371
11,873
12,796
116
3,902
7,664
29,335
0
L
9,528
621
484
5,536
17,031
6,386
0
6,006
11,025
45,353
0
W
6,163
3,686
0
677
11,839
4,486
0
2,573
9,120
0
60,768
W
Set
12,841
8,476
0
3,326
13,561
9,669
0
1,315
12,146
0
76,003
L
Xing Tian
chacee
Xing Tian
1,986
309
0
945
12,577
10,612
26
3,350
9,227
19,649
0
L
Susano
okNolan
Susano
7,909
1,334
45
2,545
12,482
4,157
0
3,640
8,842
0
51,771
L
11,764
3,837
0
356
15,386
7,401
0
4,923
10,463
0
53,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,139
Gold Earned
51,950
392
Minions Killed
552
0
Camps Cleared
0
1,665,032
Distance Traveled
1,832,099
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,863
604
145
8
0
342,631
4
L
Osiris
9,565
531
132
7
0
325,441
2
W
Hou Yi
9,922
551
109
6
0
328,328
3
W
Kuzenbo
9,396
522
42
2
0
363,724
4
L
Ra
8,326
463
80
4
0
331,062
2
W
Mercury
10,447
580
109
6
0
455,198
0
W
Set
11,322
629
147
8
0
342,218
5
L
Xing Tian
7,274
404
39
2
0
325,376
2
L
Susano
8,089
449
66
4
0
355,849
0
L
Da Ji
9,885
549
75
4
0
327,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role